Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #101  
Old 01-06-2017, 08:23 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Interesting quote.

The guy doesn't make sense though. Claims all AEs have max target limit (PBAEs didn't). Then claims they have a damage cap (never heard of this either). Then it is claimed they are listed in order of how many mobs they can hit and the order is Rain -> PBAE -> Targetted AE which... regardless of how you take that is wrong.

I love the evidence diving. But I'm very unconvinced by that quote that some hidden target cap existed on PBAEs. I grant there may have been some sort of limit on the number of mobs you can have on aggro (I think there are some early posts about this), but a PBAE limit I don't buy. Especially not a 25 mob one. People posted of 30-40 mob PBAE groups during Velious. During Luclin, when AE groups took off due to AAs, there were posts about many more Mob trains, which physically could've occurred just a month early in Velious it just didn't due to no need for AAs.
  #102  
Old 01-06-2017, 08:38 PM
Ikon Ikon is offline
Sarnak


Join Date: Nov 2016
Posts: 240
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Interesting quote.

The guy doesn't make sense though. Claims all AEs have max target limit (PBAEs didn't). Then claims they have a damage cap (never heard of this either). Then it is claimed they are listed in order of how many mobs they can hit and the order is Rain -> PBAE -> Targetted AE which... regardless of how you take that is wrong.

I love the evidence diving. But I'm very unconvinced by that quote that some hidden target cap existed on PBAEs. I grant there may have been some sort of limit on the number of mobs you can have on aggro (I think there are some early posts about this), but a PBAE limit I don't buy. Especially not a 25 mob one. People posted of 30-40 mob PBAE groups during Velious. During Luclin, when AE groups took off due to AAs, there were posts about many more Mob trains, which physically could've occurred just a month early in Velious it just didn't due to no need for AAs.
That quote is from Abashi from original EQ - real name Gordon Wrinn, he was Verants spokeperson and then promoted to its EQ Live Development Team.
  #103  
Old 01-06-2017, 08:45 PM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,306
Default

That doesn't necessarily prove anything, since VI's staff was notoriously ignorant about the mechanics of their own game and also prone to lying ("Fiery Avenger quest is working!").

Danth
  #104  
Old 01-06-2017, 08:49 PM
Ikon Ikon is offline
Sarnak


Join Date: Nov 2016
Posts: 240
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Interesting quote.

The guy doesn't make sense though. Claims all AEs have max target limit (PBAEs didn't). Then claims they have a damage cap (never heard of this either). Then it is claimed they are listed in order of how many mobs they can hit and the order is Rain -> PBAE -> Targetted AE which... regardless of how you take that is wrong.

I love the evidence diving. But I'm very unconvinced by that quote that some hidden target cap existed on PBAEs. I grant there may have been some sort of limit on the number of mobs you can have on aggro (I think there are some early posts about this), but a PBAE limit I don't buy. Especially not a 25 mob one. People posted of 30-40 mob PBAE groups during Velious. During Luclin, when AE groups took off due to AAs, there were posts about many more Mob trains, which physically could've occurred just a month early in Velious it just didn't due to no need for AAs.
That quote is from Abashi from original EQ - real name Gordon Wrinn, he was Verants spokeperson and then promoted to its EQ Live Development Team.

Edit: If you think about it it makes absolute sense they have a damage cap. The total damage cap would be full spell damage on all affected npcs. If theres a limit of 50 and spell damage is 100 then the cap would be 5000.

Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
That doesn't necessarily prove anything, since VI's staff was notoriously ignorant about the mechanics of their own game and also prone to lying ("Fiery Avenger quest is working!").

Danth
Lol seriously? A in time period post from a EQ developer is about as perfect proof as you could get other than time relevant code.
  #105  
Old 01-06-2017, 08:59 PM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,306
Default

Of course I'm serious. Most anyone who was around back then ought to remember how dishonest that bunch was with their community. Mind you, I like the AE cap because it improves gameplay across the board....but I don't trust those guys' word any more than I trust the word of a fox guarding the henhouse.

Danth
  #106  
Old 01-06-2017, 09:03 PM
Ikon Ikon is offline
Sarnak


Join Date: Nov 2016
Posts: 240
Default

Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Of course I'm serious. Most anyone who was around back then ought to remember how dishonest that bunch was with their community. Mind you, I like the AE cap because it improves gameplay across the board....but I don't trust those guys' word any more than I trust the word of a fox guarding the henhouse.

Danth
We''ll have to agree to disagree. I played EQ for a number of years and have no memory of Verant lying. I'm sure they made mistakes but when it comes to evidence developer posts are pretty much at the top of the list for reliability.
  #107  
Old 01-06-2017, 09:25 PM
Yuuvy The Destroyer Yuuvy The Destroyer is offline
Kobold


Join Date: Sep 2015
Posts: 135
Default

Quote:
Originally Posted by Ikon [You must be logged in to view images. Log in or Register.]
We''ll have to agree to disagree. I played EQ for a number of years and have no memory of Verant lying. I'm sure they made mistakes but when it comes to evidence developer posts are pretty much at the top of the list for reliability.
Abashi didn't know necro dots could be cured or dispelled.

I would argue that most of the time info from the devs was unreliable.
  #108  
Old 01-06-2017, 09:51 PM
Ikon Ikon is offline
Sarnak


Join Date: Nov 2016
Posts: 240
Default

Quote:
Originally Posted by Yuuvy The Destroyer [You must be logged in to view images. Log in or Register.]
Abashi didn't know necro dots could be cured or dispelled.

I would argue that most of the time info from the devs was unreliable.
Evidence of this?

You can argue that but they are developers, they created the game. I would argue the people that developed the game and posted about it between 1999 and 2001 are much more reliable sources than a players memory 17-18 years later and more reliable than players in general.
  #109  
Old 01-06-2017, 10:27 PM
fastboy21 fastboy21 is offline
Planar Protector

fastboy21's Avatar

Join Date: Nov 2009
Posts: 2,179
Default

Quote:
Originally Posted by Ikon [You must be logged in to view images. Log in or Register.]
I played EQ for a number of years and have no memory of Verant lying.
This made me laugh.
  #110  
Old 01-06-2017, 10:35 PM
Ikon Ikon is offline
Sarnak


Join Date: Nov 2016
Posts: 240
Default

Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
This made me laugh.
Why? Its the truth. I do not recall any time that Verant lied to players. Should I?
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:25 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.