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#1
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![]() anyone figure out what
"Haynar: Implemented class specific level based weapon damage caps. Thanks Demonstar55 from EQEmu." means exactly? | ||
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#2
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![]() Guudbye to all the scrub casual monks Bye felisha!~
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#3
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![]() was guilded with laotzu on tribunal, dude was amazing puller and knew all the tricks. coming to p99 though totally skewed my memory of pulling on everything and i simply re learned how to pull via this server using sneak and shit. i dont pull much at all anymore, but for other mechanics the lazy aggro like on lodizal(we have contests on red, who can run him to the desert island and kill him faster) or kite it out in the ocean for an hour+ while groups search/track it down.
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#4
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![]() TBH sneak pulling with a monk made it easy on here. Problem is the trick we used on live doesn't work here topull. Thetrick was double star/jav'ing to split mobs. So its going to make corner splitting more of a art. Also when the removed sneak from monks working they also added the timer like 2 min of being fd to wipe all aggro. you would get a little pop up text saying your enemies have forgotten about you or something. I forget teh exact wording..
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#5
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![]() I didn't read all 17 pages, but I didn't see any answer about the damage cap changes. Now I can't say for certain how exactly haynar implemented them for p99, but they should be functionally identical to how I did for EQEmu :P
Basically, the base damage on weapons is capped. (It shouldn't cap archery/throwing or any skill attacks AFAIK) https://github.com/EQEmu/Server/blob...tack.cpp#L1092 Those are based on live client, I checked several older clients and they stopped at the level >= 40 branch (line 1108) This shouldn't nerf anything, it MAY have an effect on twinks though, but I don't think there is anything hitting the new caps that weren't hitting the old, incorrect caps. | ||
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#6
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![]() Quote:
so if I'm reading this code right the max dmg on any weapon classes can use by level are:
Yeah so no melees should have seen a hit and the only possible issues would be twinks with high dmg weapons in <lvl40... I guess priests who are trying to melee in the early levels might be a little SOL but they can switch to lower dmg weapons with similar ratios and have less time to cast between swings | |||
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#7
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![]() Quote:
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#8
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![]() Quote:
I would say a jade mace 9/18 is way more disruptive than a high damage / high delay 2hander like A Weighted Axe 45/150 | |||
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#9
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![]() Wups delete
__________________
~Urrsa -60 Ogre Shaman- ~Gream -60 Dark Elf Cleric- ~Greame -60 Halfling Druid- ~Oppa -41 Dark Elf Enchanter- | ||
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#10
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![]() Still no explanation regarding damage changes?
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