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#1
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![]() AAs
Beastlords Custom zone for each level bracket 1-10 11-20 Etc Also the idea for more mini raid zones sounds great - 2 to 3 group raid zones only Epic raid mobs that take 200+ people to kill after a week long series of raids from guilds to complete a quest line. These epic raid mobs only spawn once a month. If killed the whole server gets a random bonus: Double xp for a week, Double drop rates, Double faction, a Simulated respawn. A questline to upgrade epics to be better than ToV weapons and maybr add focus effects for casters - i.e mana prev 3 etc. A few PvP zones added to blue that have 0 GM intervention but included in them will be amazing items so guilds will have to fight over them and can train/pvp etc as much as they want without GMs getting involved. Shawl 8 add New sets of crafted armor and weapons | ||
Last edited by White_knight; 01-09-2019 at 06:13 PM..
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#2
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![]() Some custom ideas that others may or may not have mentioned:
- Drink and food have different timer effects so a simple muffin does not last as long as Shellcracker's Seaside Salad. Also a separate buff window where drink and food that offer bonuses are in affect _after_ the food is consumed. While the game had limitations for its time, it is a bit odd that food in storage is offering bonuses and once consumed becomes null. "Those bear steaks molding away in my backpack sure were buffing me up - too bad I ate it and it's not doing anything for me now." - Taking an idea from Eve Online, players can hire a broker to sell their wares in the back part of the tunnel (in the open space around Shady) - thus limited in spacing. Their going rates is based upon the selling prices for what you wish to sell; thus the higher the asking price, the more these brokers demand. And for a further cost, every fifteen minutes they will shout the items they are selling. But this shouting range is limited to an area surrounding the area. Thus the outer edge of Shady's circular area might have someone at the tunnel entrance hear the offers, but those in the forest area would not hear squat. If the player does not claim their selling items back before their payment timer is up, any remaining items would go into a lay-a-way type of holding. Thus a player's delay would cost them to retrieve their items! General standing around and auctioning as it current works would still be free! - To keep things "grounded" to the gaming planet we are on, add bits and pieces of other expansion zones: Broken Skull Rock zones from Legacy of Ykesha, Jaggedpine Forest, even have the lost dungeons randomly appear in their respected area on a completely random timer. That is, a group of players running across Northern Ro daily might suddenly stumble onto a sink hole in the sand. Until they enter, what level the monsters within would be unknown: might be simple, even par, or outright slaughter. And to add a bit more danger, once you enter, the same sink hold collapses onto itself and the group of players must find another way out (one way directional exit). - Add the various planes from the Planes of Power expansion to parts of the gaming world that would appear to make "sense". As an example, the Plane of Disease would have an open portal from 10 p.m. to 2 a.m. in the back recesses of the Qeynos Catacombs where all the evil game masters reside. Obviously players as a whole would not have any AA points so entering these planes would be quite challenging. Those players that worship the Plaguebringer would be barred from entering such holy grounds. The monsters within would have to be revised to be appropriate to other planar equivalents. That is (off the top of my head), a mosquito in Disease should not be the same level as Inny in Hate. While the gods and goddesses themselves should be relatively even across the board, at the same time, being deities over mere mortals should (nearly) result in a win for them and not the players! But if the players do succeed in temporarily slaying one, their treasures should be worth the effort! - And make players' actions have an effect upon other players. A group of good players slaying Bertoxxulous should have a (temporary) negative penalty against players that worship that now (temporary) slain god. Wishful thinking! | ||
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#3
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![]() Progressing to PoP would solve so many problems. Yeah bazaar/PoK sucks but so does tunnel questing.
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#4
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![]() Quote:
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#5
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![]() Quote:
__________________
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#6
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![]() Throughout Norrath, there are quite a few places that appear to be connectors to zones which may have been planned for the future, but were never used. It would be cool to use those to connect Kunark to Velious, or Velious to Faydwer, or something along those lines.
The best part would be, don't announce it, let players discover them randomly. Imagine that somewhere deep in the mines under Kaladim, if you click on the right crystal or rock, you end up deep in Crystal Caverns. Or if you're in one of those odd tunnels in Field of Bone, you walk through an invisible wall and end up in the Spectre tower in Oasis of Marr. Or walking through a waterfall in Upper Guk places you at the bottom of the Lake of Ill Omen (where the future Veksar was placed). The possibilities are endless. They could be made to be one-way only, or not. Either way would be fun. | ||
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#7
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![]() Wars based on combined server factions: no new content, just things like Lucan taking over neriak or KoS guars roaming the Karanas for foreigners. With a few new quests and tiering city bosses into raidable npcs. Like if Crushbone faction wins one week, orcs enslave kelethin until Dvinn is killed. If he is not killed in a week, he takes felwithe. Then mistmoore vs akanon etc, and the reverse.
Limbo, heaven and hell: faction or class based death zones. Paladins go to heaven when they die, SKs in hell. You could have a level 60 human in limbo that's only level 21 in norrath. Same exact content but with only a few quests: to move from limbo to hell/heaven or heaven to limbo to hell etc, or back to Norrath (200% rez maybe?). | ||
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#8
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![]() They should customize the red server, by deleting all the characters from it and re-setting the progression.
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#9
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![]() Quote:
__________________
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#10
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![]() For custom content they should make mobs stop falling through the world or hitting you through the walls and ceilings
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