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Old 11-12-2019, 01:01 AM
Natewest1987 Natewest1987 is offline
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Had a guild mate today that had been there for 21 hours before I went to dinner... they were still there after dinner. So I’m guessing about 23 hours or more. I didn’t follow up any later than that. Hopefully they got it !
  #2  
Old 11-12-2019, 01:15 AM
DMN DMN is offline
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Quote:
Originally Posted by Psyborg [You must be logged in to view images. Log in or Register.]
The only thing causing that is the /list system. Instead of calling for free manastones for everyone you should be calling for the removal of /list.

Also, do you have any proof that anyone who has looted a manastone has been up for 48 hours? I don't think it has even gotten to the 24 hour mark from what I've seen.
At this point you would consider yourself lucky to get a manastone in 48 hours.
  #3  
Old 11-12-2019, 04:12 AM
Solist Solist is offline
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Quote:
Originally Posted by Psyborg [You must be logged in to view images. Log in or Register.]
The only thing causing that is the /list system. Instead of calling for free manastones for everyone you should be calling for the removal of /list.

Also, do you have any proof that anyone who has looted a manastone has been up for 48 hours? I don't think it has even gotten to the 24 hour mark from what I've seen.
Dude I literally got to 42? hours and shut down. I couldnt even type the codes in properly and the adds for youtube videos woke me up twice. Sat on a wooden box instead of a chair so my body was forced to stay upright and not 'rest'. Someone took over for me while i slept 5 hours.

Guy ahead of me passed out for 30mins at #1 and lost his spot before he got a stone. He had been there 45 hours straight.

Guy behind me has been on for 50hours now, is still #3. Hasn't logged off once.

Guy currently ahead of me at #1 currently goes LD occasionally and i suspect has changed humans once or twice.

Guy 2 slots behind me in 4th is at 35hrs or so i think now. 5th is in the 30's too. And a bunch are 20+ through to 8 or 9.
  #4  
Old 11-11-2019, 10:18 PM
Siege Siege is offline
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Join Date: Nov 2019
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Quote:
Originally Posted by LiQuid [You must be logged in to view images. Log in or Register.]
Is there actually any downside to just doubling or tripling the droprate? There's going to be hundreds of these things in the game by the time they no longer drop, what does it matter if it's hundreds or thousands? Somebody is legitimately going to get hurt or die camping this and it's literally just a stupid pixel trinket on an emulated server of a 20 year old game.

I understand the developers here are in love with their gimmick of making these servers "classic" and it's a cute dream but ultimately this server is a nostalgia toybox and it's not worth going thru this bullshit over. Just make the damn stone drop super fast and have a LIFETIME lockout on getting one per account
If there's one thing I've learned from living in a technologically advanced liberal democracy for my entire life, it's that making people's lives easier has disastrous consequences. Once you start mitigating the effects of natural selection, the party's over.

I guess what I'm trying to say saying is that you shouldn't stop the guy with the cleft pallet and weirdly spaced eyes from sticking his tongue in an exposed power outlet if that's what he wants to do.
  #5  
Old 11-11-2019, 11:05 PM
Elrood Elrood is offline
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Quote:
Originally Posted by Siege [You must be logged in to view images. Log in or Register.]
If there's one thing I've learned from living in a technologically advanced liberal democracy for my entire life, it's that making people's lives easier has disastrous consequences. Once you start mitigating the effects of natural selection, the party's over.

I guess what I'm trying to say saying is that you shouldn't stop the guy with the cleft pallet and weirdly spaced eyes from sticking his tongue in an exposed power outlet if that's what he wants to do.
Yes, preventing that person from dying will have disastrous consequences.
  #6  
Old 11-11-2019, 11:18 PM
Widan Widan is offline
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Make these mobs FFA. Whoever does the most damage gets the loot. Still ban people for intentionally training and whatnot though.
  #7  
Old 11-12-2019, 06:50 PM
MasterCS MasterCS is offline
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Quote:
Originally Posted by Elrood [You must be logged in to view images. Log in or Register.]
Yes, preventing that person from dying will have disastrous consequences.
So the responsibility falls on the server hosts to protect people from themselves? Get a grip. If someone is willing to risk their health over something so meaninglessness, they have bigger issues. Also, where do you people get the time to even camp this for more than a few hours? Are all of you on vacation (tic)?
  #8  
Old 11-12-2019, 06:55 PM
skipdog skipdog is offline
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Quote:
Originally Posted by MasterCS [You must be logged in to view images. Log in or Register.]
Also, where do you people get the time to even camp this for more than a few hours? Are all of you on vacation (tic)?
Welfare and Disability would be your answers.
  #9  
Old 11-12-2019, 07:01 PM
DMN DMN is offline
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I have an idea that just might work with minimal adjustment to the list system:

You go and get on the /list but instead of being ordered in how you arrived, the "winner" of the stone will be RANDOMLY chosen. 'Still rewards neckbeards for longer camp times, and normies have at least a chance to happen upon one.


Change the lockout to a month , too.
  #10  
Old 11-13-2019, 01:31 PM
Polycaster Polycaster is offline
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Join Date: Dec 2017
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Quote:
Originally Posted by Elrood [You must be logged in to view images. Log in or Register.]
Yes, preventing that person from dying will have disastrous consequences.
Have you been to Walmart? Realize they vote, and breed at disproportionate numbers. Now look at how the % of the population that drains tax money is rising while the % that pays taxes is decreasing. Where do you think that ends?
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