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View Poll Results: How do you feel about Enchanter's power level? Multiple choice allowed. | |||
Non-classically overpowered and needs nerf |
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66 | 33.33% |
Non-classically overpowered and does not need nerf |
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19 | 9.60% |
Classically overpowered and needs nerf (Bard, Nec, etc examples) |
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23 | 11.62% |
Classically overpowered and does not need nerf |
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88 | 44.44% |
Trivializes content and needs nerf |
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42 | 21.21% |
Trivializes content and does not need nerf |
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16 | 8.08% |
Multiple Choice Poll. Voters: 198. You may not vote on this poll |
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#1
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![]() I had EQ at my moms house (shit tier computer) and my dads house (reasonably fast and able to handle EQ, at least in classic). I remember channeling through WAY more stuff on my dads faster PC that was probably doing low 20s FPS instead of high single-digit FPS.
Don’t discount how much your PC affected your EQ experience. Fall damage, bashing, tanking hits and sliding etc... this was all WAY worse when you had a bad PC. Even going from 100 FPS to 60 FPS a few patches ago made it seem way worse trying to channel through mobs beating on you. Also (I’m not going to read through everything again and quote), didn’t you quote someone from the Angelfire page saying they charmed blues AND yellows for 5 minutes? I mean, isn’t that evidence that charm did last and also that we were much dumber then? How much longer than 5 minutes are peoples charms lasting? Group charming with malo maybe 12-15?
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | ||
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#2
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![]() Quote:
Getting a cable modem and ditching AOHell was like night and day for me back then. GCD clearing clickies was also only latently adopted on a large scale in classic, which has a massive impact on enchanter performance. | |||
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#3
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![]() I think charm was only reliable between 1-2 minutes on live in Kunark.
I mean, sure it could last but just was progressively more terrifying. After 2 mins. I distinctly remember rooting and kill chanters pet end of every single pull. 2-3 mobs max and we were hozed if we got two or 3 casters or healers. | ||
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#4
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![]() This thread is petty let it die or move it to rnf
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#5
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![]() Curious. You forgot a couple dozen words to quote following my name. Wonder why?
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#6
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![]() Quote:
https://wiki.project1999.com/Pet_Guide#Enchanter_Pets Quote:
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All pet classes should have pet HP nerfed and level ranges increased. Channel rates should be reduced. Mez should be fixed to not mem blur on recast. Reasses Enchanter after. P.S. Look at this: Haunting Corpse 24 18-22 650-700 Sagar's Animation 24 19-23 450-700 Level 19 Enchanter pet from data has 316HP. Level 19 Necro pet from data has 642HP. Maybe it is just Enchanter? In any case, there is your proof. Enchanter pet HP value is too high like I always said. So I'm an idiot, lying, making up shit, blah blah blah, right? | |||||||||
Last edited by azxten; 03-20-2021 at 04:54 PM..
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#7
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![]() Good work there! You need to do more than just identify what is wrong, you also need to find evidence for what the correct numbers (or at least less incorrect) are to get a change made.
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#8
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![]() Quote:
So you're asking about kick, which would just make the pet HP even higher, okay. I likely didn't consider it when filtering. Quote:
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What does Wiki say P99 level range is? 19-26 for 24 spell 22-28 for 29 spell Is this accurate? I don't know but it's not in line with that data where a level 29 Enchanter pet should be level 21-25. Level 22 pet was 382 and level 23 402 for Enchanter. The classic data being referenced from the capture matches with this 1999 post. Who's pet is the level 23 data? Ezmirella in NK. Level 30 Enchanter so it's the level 29 summon. Who's pet is the level 19 data? Rephas in QHills level 28 Enchanter so it's the level 24 summon. Rephas has a max level pet of 20 from the level 24 summon spell and the HP total is 336. That is 30hp lower than the lowest possible HP total for my test of a level 24 summon on P99. So even if I got lucky and got the highest level 24 pet summon on my one test, you add regen, and "overhit", the pet has 30/336 HP too much which is 9% too much. Except your regen rate was 7 plus a little to get 50hp of regen in 42 seconds. And the overhit likely wasn't 1hp. So the pet is likely closer to 15% too much HP. So, yes, even with regen and the most possible "overhit" scenario the pet still has too much HP for a level 24 summon according to this classic data. Don't fight it. Quote:
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#9
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![]() Well, isn't that strange that mister "high level enchanter" doesn't have a 29th level summon spell to compare to the exact same summon spell level of the pet he hopes to compare it to. Makes sense. Not.
If it was a level 24 summoned pet, it's far below any level 25 ish mob, which appeard to be what you are fighting, which measn the mob should be hitting your pet 80-90% of the time, yet strangely despite being in combat long enough for around 6 kicks, the monk mob in question never lands a single kick, making me suspect your log is complete bullshit. But let's assume it's not bullshit. The pet in question would have regenerated around 50 HP by the end of this fight, and the last hit of 50 damage could have overkilled the pet by 49 points of damage, leaving you with what could have been closer to 341, not 441. At a minimum You should have found a level 25 pet summoned by the level 29 spell, though I could excuse not considering regen and overkill as a factor of your mental handcap. | ||
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#10
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![]() What are your thoughts on druid, shaman & necromancer charms.
Is it classic for druids to charm wolves in Kael? Did necromancers run charasis back in the day? And how about puppet strings, the recharge cost is too dang high.
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