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View Poll Results: How do you feel about Enchanter's power level? Multiple choice allowed.
Non-classically overpowered and needs nerf 66 33.33%
Non-classically overpowered and does not need nerf 19 9.60%
Classically overpowered and needs nerf (Bard, Nec, etc examples) 23 11.62%
Classically overpowered and does not need nerf 88 44.44%
Trivializes content and needs nerf 42 21.21%
Trivializes content and does not need nerf 16 8.08%
Multiple Choice Poll. Voters: 198. You may not vote on this poll

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  #1  
Old 03-20-2021, 02:06 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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I had EQ at my moms house (shit tier computer) and my dads house (reasonably fast and able to handle EQ, at least in classic). I remember channeling through WAY more stuff on my dads faster PC that was probably doing low 20s FPS instead of high single-digit FPS.

Don’t discount how much your PC affected your EQ experience. Fall damage, bashing, tanking hits and sliding etc... this was all WAY worse when you had a bad PC. Even going from 100 FPS to 60 FPS a few patches ago made it seem way worse trying to channel through mobs beating on you.

Also (I’m not going to read through everything again and quote), didn’t you quote someone from the Angelfire page saying they charmed blues AND yellows for 5 minutes? I mean, isn’t that evidence that charm did last and also that we were much dumber then? How much longer than 5 minutes are peoples charms lasting? Group charming with malo maybe 12-15?
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  #2  
Old 03-20-2021, 02:20 PM
DMN DMN is offline
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Quote:
Originally Posted by Yumyums Inmahtumtums [You must be logged in to view images. Log in or Register.]

Don’t discount how much your PC affected your EQ experience. Fall damage, bashing, tanking hits and sliding etc...
Indeed. Dagnor's Cauldron was notorious for people falling to their death because a just a little bump in lag as they enter the water and they would fall through the water and smash on the lake bed.

Getting a cable modem and ditching AOHell was like night and day for me back then. GCD clearing clickies was also only latently adopted on a large scale in classic, which has a massive impact on enchanter performance.
  #3  
Old 03-20-2021, 02:15 PM
magnetaress magnetaress is offline
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I think charm was only reliable between 1-2 minutes on live in Kunark.

I mean, sure it could last but just was progressively more terrifying. After 2 mins.

I distinctly remember rooting and kill chanters pet end of every single pull. 2-3 mobs max and we were hozed if we got two or 3 casters or healers.
  #4  
Old 03-20-2021, 02:57 PM
knucklehairs knucklehairs is offline
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This thread is petty let it die or move it to rnf
  #5  
Old 03-20-2021, 03:19 PM
DMN DMN is offline
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Curious. You forgot a couple dozen words to quote following my name. Wonder why?

Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Mister "high level enchanter", who is so supposedly concerned about classic who ostensibly should be able to easily test the animation hit points himself, care to explain why you haven't actually tested it but still decided to make two different threads regarding it now, both making incorrect claims on the matter?
  #6  
Old 03-20-2021, 04:27 PM
azxten azxten is offline
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Curious. You forgot a couple dozen words to quote following my name. Wonder why?
Sagar's Animation

https://wiki.project1999.com/Pet_Guide#Enchanter_Pets

Quote:
450-700
Quote:
[Sat Mar 20 13:06:59 2021] A skeletal monk hits Xibaner for 50 points of damage.
[Sat Mar 20 13:07:02 2021] A skeletal monk hits Xibaner for 34 points of damage.
[Sat Mar 20 13:07:11 2021] A skeletal monk hits Xibaner for 9 points of damage.
[Sat Mar 20 13:07:17 2021] A skeletal monk hits Xibaner for 50 points of damage.
[Sat Mar 20 13:07:23 2021] A skeletal monk hits Xibaner for 7 points of damage.
[Sat Mar 20 13:07:23 2021] A skeletal monk hits Xibaner for 2 points of damage.
[Sat Mar 20 13:07:26 2021] A skeletal monk hits Xibaner for 22 points of damage.
[Sat Mar 20 13:07:26 2021] A skeletal monk hits Xibaner for 17 points of damage.
[Sat Mar 20 13:07:29 2021] A skeletal monk hits Xibaner for 50 points of damage.
[Sat Mar 20 13:07:29 2021] A skeletal monk hits Xibaner for 50 points of damage.
[Sat Mar 20 13:07:29 2021] A skeletal monk hits Xibaner for 50 points of damage.
[Sat Mar 20 13:07:38 2021] A skeletal monk hits Xibaner for 50 points of damage.
[Sat Mar 20 13:07:41 2021] A skeletal monk hits Xibaner for 50 points of damage.
Quote:
441
https://www.project1999.com/forums/s...d.php?t=369148

Quote:
Mynthi Davissi in Mistmoore had their 29th circle enchanter pet captured in the sheet. It was 25th level with 442hp.
Ok so there is some basic testing to confirm I'm right that HP is too high. Level 29 captured pet had same HP as level 24 pet on P99. HP scaling is off as I thought that thread had confirmed already. Wiki seems mostly accurate and shows the larger incorrect HP values.

Quote:
I see Summon Dead giving 21-25 pets in the sheet.
Quote:
Summon Dead (lvl29) is another pet spell whose range was wider on live than on P99 as evidenced in the sheet.
Confirmed if you look at data in bug report as well. Level 21-25ish pets had ~450 HP but were summoned by the level 29 spell. On P99 you get these HP values from the 24 spell.

All pet classes should have pet HP nerfed and level ranges increased.

Channel rates should be reduced.

Mez should be fixed to not mem blur on recast.

Reasses Enchanter after.

P.S. Look at this:

Haunting Corpse 24 18-22 650-700
Sagar's Animation 24 19-23 450-700

Level 19 Enchanter pet from data has 316HP.
Level 19 Necro pet from data has 642HP.

Maybe it is just Enchanter? In any case, there is your proof. Enchanter pet HP value is too high like I always said.

So I'm an idiot, lying, making up shit, blah blah blah, right?
Last edited by azxten; 03-20-2021 at 04:54 PM..
  #7  
Old 03-20-2021, 05:05 PM
Jimjam Jimjam is offline
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Good work there! You need to do more than just identify what is wrong, you also need to find evidence for what the correct numbers (or at least less incorrect) are to get a change made.
  #8  
Old 03-20-2021, 05:53 PM
azxten azxten is offline
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Well, isn't that strange that mister "high level enchanter" doesn't have a 29th level summon spell to compare to the exact same summon spell level of the pet he hopes to compare it to. Makes sense. Not.

If it was a level 24 summoned pet, it's far below any level 25 ish mob, which appeard to be what you are fighting, which measn the mob should be hitting your pet 80-90% of the time, yet strangely despite being in combat long enough for around 6 kicks, the monk mob in question never lands a single kick, making me suspect your log is complete bullshit.

But let's assume it's not bullshit. The pet in question would have regenerated around 50 HP by the end of this fight, and the last hit of 50 damage could have overkilled the pet by 49 points of damage, leaving you with what could have been closer to 341, not 441.

At a minimum You should have found a level 25 pet summoned by the level 29 spell, though I could excuse not considering regen and overkill as a factor of your mental handcap.
I don't have the pet spell because I haven't needed them. I assure you I could go higher but I don't care. I knew you'd cry about that which is why I included the 24 pet summon data of a level 19 pet.

So you're asking about kick, which would just make the pet HP even higher, okay. I likely didn't consider it when filtering.

Quote:
[Sat Mar 20 13:07:01 2021] A skeletal monk tries to strike Xibaner, but misses!
[Sat Mar 20 13:07:08 2021] A skeletal monk tries to strike Xibaner, but Xibaner dodges!
[Sat Mar 20 13:07:16 2021] A skeletal monk tries to strike Xibaner, but misses!
[Sat Mar 20 13:07:24 2021] A skeletal monk tries to strike Xibaner, but misses!
[Sat Mar 20 13:07:32 2021] A skeletal monk strikes Xibaner for 25 points of damage.
[Sat Mar 20 13:07:40 2021] A skeletal monk strikes Xibaner for 9 points of damage.
It's actually strike. That extra 34hp roughly makes up for any regen. You're right maybe it did more damage on the last hit. So the data says 316hp, we see a pet that had 441 + 34hp with -50regen and a max overhit of -49. So something like 475 damage taken - 99 potential non-max HP damage/regen which is 376. So in the most generous calculation the pet still has too much HP by about 60hp if compared to a level 19 pet summoned with the level 24 spell. That's a lot of difference on a pet that should only have 316hp.

Quote:
Dec 15, 1999

Not sure if who knows this or not, but there is pet that spawns that you can
kill over and over and over again. The respawn time on this pet is roughly
7 seconds. It's level 21-25, doesn't run, has around 500 hp's, and is
currently camped by groups for hours on end, for the above reasons. It's a
level 29 enchanter animation.
Only the level 29 summon reaches pet levels that have this level of HP. A level

What does Wiki say P99 level range is?

19-26 for 24 spell
22-28 for 29 spell

Is this accurate? I don't know but it's not in line with that data where a level 29 Enchanter pet should be level 21-25. Level 22 pet was 382 and level 23 402 for Enchanter. The classic data being referenced from the capture matches with this 1999 post.

Who's pet is the level 23 data? Ezmirella in NK. Level 30 Enchanter so it's the level 29 summon. Who's pet is the level 19 data? Rephas in QHills level 28 Enchanter so it's the level 24 summon. Rephas has a max level pet of 20 from the level 24 summon spell and the HP total is 336. That is 30hp lower than the lowest possible HP total for my test of a level 24 summon on P99.

So even if I got lucky and got the highest level 24 pet summon on my one test, you add regen, and "overhit", the pet has 30/336 HP too much which is 9% too much. Except your regen rate was 7 plus a little to get 50hp of regen in 42 seconds. And the overhit likely wasn't 1hp. So the pet is likely closer to 15% too much HP.

So, yes, even with regen and the most possible "overhit" scenario the pet still has too much HP for a level 24 summon according to this classic data.

Don't fight it.

Quote:
If it was a level 24 summoned pet, it's far below any level 25 ish mob, which appeard to be what you are fighting, which measn the mob should be hitting your pet 80-90% of the time, yet strangely despite being in combat long enough for around 6 kicks, the monk mob in question never lands a single kick, making me suspect your log is complete bullshit.
By this way this is fucking hilarious to me because the pet actually almost soloed that monk. It had 10% hp left at the end. Yeah, exactly. A level 24 pet summon by an Enchanter shouldn't be soloing mobs that are same/higher level than it but that is what they do. They function just like a mag/nec pet.
  #9  
Old 03-20-2021, 05:24 PM
DMN DMN is offline
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Well, isn't that strange that mister "high level enchanter" doesn't have a 29th level summon spell to compare to the exact same summon spell level of the pet he hopes to compare it to. Makes sense. Not.

If it was a level 24 summoned pet, it's far below any level 25 ish mob, which appeard to be what you are fighting, which measn the mob should be hitting your pet 80-90% of the time, yet strangely despite being in combat long enough for around 6 kicks, the monk mob in question never lands a single kick, making me suspect your log is complete bullshit.

But let's assume it's not bullshit. The pet in question would have regenerated around 50 HP by the end of this fight, and the last hit of 50 damage could have overkilled the pet by 49 points of damage, leaving you with what could have been closer to 341, not 441.

At a minimum You should have found a level 25 pet summoned by the level 29 spell, though I could excuse not considering regen and overkill as a factor of your mental handcap.
  #10  
Old 03-20-2021, 06:00 PM
Baler Baler is offline
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What are your thoughts on druid, shaman & necromancer charms.
Is it classic for druids to charm wolves in Kael?
Did necromancers run charasis back in the day?

And how about puppet strings, the recharge cost is too dang high.
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