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View Poll Results: How do you feel about Enchanter's power level? Multiple choice allowed. | |||
Non-classically overpowered and needs nerf | 66 | 33.33% | |
Non-classically overpowered and does not need nerf | 19 | 9.60% | |
Classically overpowered and needs nerf (Bard, Nec, etc examples) | 23 | 11.62% | |
Classically overpowered and does not need nerf | 88 | 44.44% | |
Trivializes content and needs nerf | 42 | 21.21% | |
Trivializes content and does not need nerf | 16 | 8.08% | |
Multiple Choice Poll. Voters: 198. You may not vote on this poll |
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#101
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Everquest would have been WOW if it weren't for Enchanters. | |||
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#102
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Mez mem blur is a big one and people seem to hate it being brought up. You know how you can use level 4 mez to just step away from a mezzed mob and then wipe it and walk away? Yeah, that shouldn't be possible. You have to let mez break and then re-mez for it to wipe at which point in most dungeons the mob will be in range to re-aggro. Mezzing already mezzed mobs to mem blur and walk away is not classic and proven so. Also if a fight goes long and you use the level 4 mez multiple times that aggro stacks on the Enchanter and is not wiped away with recasts. Contributing to more difficult aggro management than exists on P99. Ignoring the evidence and claiming it's made up feelings doesn't make it true. Feel free to browse all the linked evidence bug reports and classic era discussions on page 2 of this thread. Quote:
However, people are acting like this means we should leave things as they are. Wait why was Bard AE and Chardok AE nerfed due to "technical limitations" if we're going to use that as an excuse to leave channeling alone? Also regardless of that aspect channeling is also too successful on P99. Proven as mentioned above and linked on the second page of this thread. Quote:
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I will probably compile another list of all the evidence and issues with Enchanter to better define the power curve of charm through the classic era. From what I've seen there is more than enough solid technical proof, in era discussion, and existing precedent for nerfing abused/overpowered mechanics on P99 to make a very compelling argument. Also for the record people act like I'm saying Enchanter should be a gimped worthless class. Only at the start of classic and especially at lower levels. P99 Enchanter in Velious era seems pretty accurate other than the channeling rate. There is a charm power curve that doesn't exist on P99 but did exist on live. By the way earlier someone linked an Afterlife Bard thing, it actually says Bards are better than the other classes at charm and were able to charm planar gods before Verant figured out the loophole and nerfed it. Is everyone cool if Bards get to charm raid bosses like on live but Enchanters can't? That's totally cool right and we should leave it in game until the same time it was nerfed on live no matter how many Bards go into planes and solo clear the entire thing with some help, right? | ||||||
Last edited by azxten; 03-20-2021 at 02:53 PM..
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#103
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This thread is petty let it die or move it to rnf
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#104
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Curious. You forgot a couple dozen words to quote following my name. Wonder why?
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#105
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I was there. Thank you for your service. | |||
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#106
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https://wiki.project1999.com/Pet_Guide#Enchanter_Pets Quote:
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All pet classes should have pet HP nerfed and level ranges increased. Channel rates should be reduced. Mez should be fixed to not mem blur on recast. Reasses Enchanter after. P.S. Look at this: Haunting Corpse 24 18-22 650-700 Sagar's Animation 24 19-23 450-700 Level 19 Enchanter pet from data has 316HP. Level 19 Necro pet from data has 642HP. Maybe it is just Enchanter? In any case, there is your proof. Enchanter pet HP value is too high like I always said. So I'm an idiot, lying, making up shit, blah blah blah, right? | |||||||||
Last edited by azxten; 03-20-2021 at 04:54 PM..
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#107
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Good work there! You need to do more than just identify what is wrong, you also need to find evidence for what the correct numbers (or at least less incorrect) are to get a change made.
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#108
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Well, isn't that strange that mister "high level enchanter" doesn't have a 29th level summon spell to compare to the exact same summon spell level of the pet he hopes to compare it to. Makes sense. Not.
If it was a level 24 summoned pet, it's far below any level 25 ish mob, which appeard to be what you are fighting, which measn the mob should be hitting your pet 80-90% of the time, yet strangely despite being in combat long enough for around 6 kicks, the monk mob in question never lands a single kick, making me suspect your log is complete bullshit. But let's assume it's not bullshit. The pet in question would have regenerated around 50 HP by the end of this fight, and the last hit of 50 damage could have overkilled the pet by 49 points of damage, leaving you with what could have been closer to 341, not 441. At a minimum You should have found a level 25 pet summoned by the level 29 spell, though I could excuse not considering regen and overkill as a factor of your mental handcap. | ||
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#109
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So you're asking about kick, which would just make the pet HP even higher, okay. I likely didn't consider it when filtering. Quote:
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What does Wiki say P99 level range is? 19-26 for 24 spell 22-28 for 29 spell Is this accurate? I don't know but it's not in line with that data where a level 29 Enchanter pet should be level 21-25. Level 22 pet was 382 and level 23 402 for Enchanter. The classic data being referenced from the capture matches with this 1999 post. Who's pet is the level 23 data? Ezmirella in NK. Level 30 Enchanter so it's the level 29 summon. Who's pet is the level 19 data? Rephas in QHills level 28 Enchanter so it's the level 24 summon. Rephas has a max level pet of 20 from the level 24 summon spell and the HP total is 336. That is 30hp lower than the lowest possible HP total for my test of a level 24 summon on P99. So even if I got lucky and got the highest level 24 pet summon on my one test, you add regen, and "overhit", the pet has 30/336 HP too much which is 9% too much. Except your regen rate was 7 plus a little to get 50hp of regen in 42 seconds. And the overhit likely wasn't 1hp. So the pet is likely closer to 15% too much HP. So, yes, even with regen and the most possible "overhit" scenario the pet still has too much HP for a level 24 summon according to this classic data. Don't fight it. Quote:
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#110
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What are your thoughts on druid, shaman & necromancer charms.
Is it classic for druids to charm wolves in Kael? Did necromancers run charasis back in the day? And how about puppet strings, the recharge cost is too dang high.
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