![]() |
|
|
|
#1
|
||||
|
Quote:
It was like that on most servers. It was definitely like that on Povar. Not so much Brell Serilis - that server was probably one of the most civilized servers in the game, in terms of diplomacy and reason. It was also virtually unknown, on the "raiding scene." Think on that. Which would I prefer, personally? Doesn't matter much.
__________________
Athiyk Phor`Phalar - Priest of the Hate God.
Daishelo D`Avol - Coercer to the Spires of Innoruuk. http://db.goonquest.com/profiles/317 | |||
|
|
||||
|
#2
|
|||
|
I have not played a "play" character since end of november. I have always firmly believed if a guild wants a target, then effort needs to go into preparing for it and time needs to go into tracking for it. Its a union of ideas to get the target, and that is what TR has done and that is what The A Team are currently working on doing (with good results).
| ||
|
|
|||
|
#3
|
||||
|
Quote:
To boot, it can't stay the same as it is now with velious unless the GMs are willing to completely change the way some zones worked -- and i would throw VP in that boat as well. Nedala, I'd be happier with training and KSing and rotation and dirty tactics. That's how the game actually worked, the fact that you wouldn't like it doesn't mean 2 shits. If you're smart about the rules you can still avoid all of that and do it without variance. With the number of patches/reboots per month on live you didn't need to track. When did stuff spawn? oh yes, exactly 12.22am, 2 days ago when the server came down, +3 or +7. Now pick which target you think you want the most and which guild will be at which target. It was more about which target should we aim for when it gets back up or when they're going to spawn at the same time, whereas here it's wait 4 days, batphone, get hammer out, proc, port. One last thing... keep saying I didn't play classic, but before you do, ask some of your guildies who remember me from back on prexus, then stfu. [You must be logged in to view images. Log in or Register.] | |||
|
Last edited by Skope; 06-01-2011 at 11:11 AM..
|
|
|||
|
#4
|
||||
|
Quote:
Now it's complaints about variance. It's the Circle of Life, and it moves us all; through despair and hope; through faith and love, until we find our place on the path unwinding in the circle - The Circle of Life.
__________________
Athiyk Phor`Phalar - Priest of the Hate God.
Daishelo D`Avol - Coercer to the Spires of Innoruuk. http://db.goonquest.com/profiles/317 | |||
|
|
||||
|
#5
|
|||
|
I wouldn't mind keeping the variance and at least shortening the window to +/- 24 hours so we don't have to park our main's in a spot for (up to) 4 days out of the week.
| ||
|
|
|||
|
#6
|
|||
|
They should just instance all the raid encounters amirite
| ||
|
|
|||
|
#7
|
|||
|
I would also vote for variance being dropped to a smaller window, as well. That would at least alleviate some of the complaints but still warrant effort/time/whatever you want to call it into reaching mob targets.
As far as VP/NToV/Sleeper's etc I would like to think that once two or more guilds are capable of entering them and killing the mobs that it is done in a much more reasonable manner without variance on those mobs. Take a look at how VP and ToV are done - kill the first dragon and the rest is yours. Race is over. That should be continued here for sake of less issues, and it would be possible to maybe agree to a rotation at that point but for now regular raid mobs not being on variance and possibly being on FTE/rotation would cause more bottlenecks and frustration. Furthermore, not all "raid" mobs currently have a variance and not all "raid" mobs require one. I use quotes because depending on how you look at it they may be construed as raid targets and therefore worthy targets. Every target without variance? Nah. | ||
|
|
|||
|
#8
|
|||
|
If it were dropped to 4-12 hours i'd be fine with it, but right now we're talking ten times that number.
Shiftin, i think you understand my point. Those zones (particularly the velious ones) were structured in such a way that the word "progression" would be deemed as the best possible way to describe a guild's approach. You went from one to the other. Iirc there was no variance in those zones either; not even a small one. Keeping a variance in those zones, perhaps even any sort of variance, would defeat the purpose of how and why they were made. EDIT: actually, no i'm not. Unless it's like classic where the ones that had a small variance have a small variance and those that don't still don't, i wouldn't be happy. I'd just be *happier* with a far far smaller window. The fact is, though, it doesn't address the concerns of /petitions and clusterfucks. Like i said a million times over, dealing with the clusterfuck issue has little to do with variance, it's just that a large variance discourages it. There's still many ways to deal with the issue of having 5-6 guilds at a single target. Because, right now variance serves only that purpose: keep clusterfucks to bear minimum. | ||
|
Last edited by Skope; 06-01-2011 at 11:26 AM..
|
|
||
|
#9
|
||||
|
Quote:
| |||
|
|
||||
|
#10
|
||||
|
Quote:
__________________
Shiftin Anout
Formerly of Tunare | |||
|
|
||||
![]() |
|
|