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#101
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![]() I still hope they go with no item loot. Easiest and least drama for everyone.
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#102
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![]() Quote:
Can't loot a frog crown : /. Can't destroy your frog crown and loot someone else's (favorite). While it seems that I am arguing FOR item loot, I'm really defending the justification for it. I'm against it on grounds that the level range will be 8 levels which I think is going to be important. If the population goes up? Make it 4 levels and I'd love to see item loot. I'm just worried about a guild rushing to 50 and taking control of things very early / locking everything down / griefing / not having to risk *anything* (like planar gear/dragon/god loot isn't enough of an advantage). You do know an ice comet from a lvl 49 would out right kill almost any naked lvl 41 class? I think it's 831 damage pvp (I'm off but its mid 800s), do the math. You'll a lot of this if there's item loot and 8 lvls. | |||
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#103
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#104
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__________________
The Rushmore Doctrine
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#105
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The only fair thing to every class is coin. Life aint fair though... | |||
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#106
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![]() coin loot is fair.
item loot is fun. non-equipped item loot = PVP IS COMING EQUIP THE SHIT YOU DONT WANT TO LOSE traditional item loot = PVP IS COMING BAG ALL UR SHIT AND CRY | ||
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#107
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![]() someone in IRC just brought up bards.... it would suck to lose instruments every-time u die in pvp.
maybe all primary and secondary items should be off limits. otherwise there won't be many bards.
__________________
The Rushmore Doctrine
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#108
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#109
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![]() We can't have people risking gear that gives them an advantage can we? And that said, only the droppable pieces (hi2u full droppable resist gear, hi2u mithril arms/legs).
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#110
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The real benefit is that pvp will be muuuuuch better. Otherwise I'd be saying either full item loot or nothing (just coin). | |||
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