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  #101  
Old 09-20-2011, 11:42 AM
XiakenjaTZ XiakenjaTZ is offline
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I still hope they go with no item loot. Easiest and least drama for everyone.
  #102  
Old 09-20-2011, 11:46 AM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
guys.. this problem of looting weapons/manastone from your bags will vanish if you:

1) limit the items that are lootable to non-lore only

2) if you place any item in an inventory slot (sacrificing an entire bag slot) it is unlootable

Can't loot a frog crown : /. Can't destroy your frog crown and loot someone else's (favorite).

While it seems that I am arguing FOR item loot, I'm really defending the justification for it. I'm against it on grounds that the level range will be 8 levels which I think is going to be important. If the population goes up? Make it 4 levels and I'd love to see item loot. I'm just worried about a guild rushing to 50 and taking control of things very early / locking everything down / griefing / not having to risk *anything* (like planar gear/dragon/god loot isn't enough of an advantage).

You do know an ice comet from a lvl 49 would out right kill almost any naked lvl 41 class? I think it's 831 damage pvp (I'm off but its mid 800s), do the math. You'll a lot of this if there's item loot and 8 lvls.
  #103  
Old 09-20-2011, 11:46 AM
Pudge Pudge is offline
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Quote:
Originally Posted by XiakenjaTZ [You must be logged in to view images. Log in or Register.]
I still hope they go with no item loot. Easiest and least drama for everyone.
im kinda with you here.. although if item loot was restricted far enough that it could only be fun (kindof like coin loot is) instead of a serious issue, then i'd be all for it.
  #104  
Old 09-20-2011, 11:58 AM
Rushmore Rushmore is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Can't loot a frog crown : /. Can't destroy your frog crown and loot someone else's (favorite).

While it seems that I am arguing FOR item loot, I'm really defending the justification for it. I'm against it on grounds that the level range will be 8 levels which I think is going to be important. If the population goes up? Make it 4 levels and I'd love to see item loot. I'm just worried about a guild rushing to 50 and taking control of things very early / locking everything down / griefing / not having to risk *anything* (like planar gear/dragon/god loot isn't enough of an advantage).
There is no way around this. One guild will be first. Hopefully we get 2-3 strong guilds. A lot of times when Guild A cannot compete with Guild B there is a People'race. Which eventually you just have 2 huge guilds. I'm hoping this won't happen.
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  #105  
Old 09-20-2011, 12:03 PM
XiakenjaTZ XiakenjaTZ is offline
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Quote:
Originally Posted by Lasher [You must be logged in to view images. Log in or Register.]
bag/inventory item loot can kind of screw over the few classes that routinly chang their weapons. bard with weapons and instruments and warrior with 1hnders and 2hnders.

Some classes easily go with out ever needing to change weapons. I dont know if it can be done but if this type of item loot is going in i would say have a special bag that has like 2 slots so there be can be 2 items you can protect
Good point. This hurts some classes way more than others.

The only fair thing to every class is coin. Life aint fair though...
  #106  
Old 09-20-2011, 01:19 PM
Ziggy Ziggy is offline
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coin loot is fair.
item loot is fun.

non-equipped item loot = PVP IS COMING EQUIP THE SHIT YOU DONT WANT TO LOSE
traditional item loot = PVP IS COMING BAG ALL UR SHIT AND CRY
  #107  
Old 09-20-2011, 01:22 PM
Rushmore Rushmore is offline
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someone in IRC just brought up bards.... it would suck to lose instruments every-time u die in pvp.


maybe all primary and secondary items should be off limits.

otherwise there won't be many bards.
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  #108  
Old 09-20-2011, 01:26 PM
Tombom Tombom is offline
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Quote:
Originally Posted by Rushmore [You must be logged in to view images. Log in or Register.]
someone in IRC just brought up bards.... it would suck to lose instruments every-time u die in pvp.


maybe all primary and secondary items should be off limits.

otherwise there won't be many bards.
good fix
  #109  
Old 09-20-2011, 01:40 PM
Nirgon Nirgon is offline
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We can't have people risking gear that gives them an advantage can we? And that said, only the droppable pieces (hi2u full droppable resist gear, hi2u mithril arms/legs).
  #110  
Old 09-20-2011, 01:43 PM
Xareth Xareth is offline
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Quote:
Originally Posted by Sniperfire [You must be logged in to view images. Log in or Register.]
this^^, you have heard all the sides of this argument for months make a decision. i personally think item loot will benefit veteran players more than new to pvpers and will hurt the growth of the server. i also think if you put it in it will be changed shortly upon release. but like i said we have all typed all this nonsense before
I agree. That's why item loot from bags is a good solution.

The real benefit is that pvp will be muuuuuch better. Otherwise I'd be saying either full item loot or nothing (just coin).
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