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#1
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Now, it's probably not how it works here as I doubt ghosting will be anywhere near as big a problem as it was on Live and tracking probably won't be nearly as big an advantage because, I wouldn't be surprised if the majority of people playing here will be cheating like they were on VZTZ, but claiming that Rangers were a one trick pony is ridiculous. Backup healing, and being able to Snare was simply an added bonus. Yes, Rangers excelled at outdoors one on one PVP, but they were also good at guild on guild PVP. In Kunark most hybrids were at the top of the PVP food chain and in Velious basically all of them were. | |||
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Last edited by Graym; 09-27-2011 at 03:08 PM..
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#4
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I plan on playing a ranga. I'm a masochist. Besides, I can use it as an excuse...srsly.
YOU SUCK AT TEH PVP! I"M A RANGA! [You must be logged in to view images. Log in or Register.]
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
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#5
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lol@ team ranger
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#6
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Maybe it's just a weird coincidence I was the top Ranger in 2 of the best guilds that ever played the game. Maybe I just got lucky, right place, right time? | |||
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#7
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#8
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Last edited by Graym; 09-26-2011 at 06:51 PM..
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#9
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it is if your an earth elemental pet is on you and you're a pure melee. Or if you get sup stunned ;p
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#10
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Since people seem to be surprised that the interrupt was so high, I actually went and found an archive of a developer chat discussing interrupts here.
http://www.thesteelwarrior.org/forum...p/t-14831.html Relevant developer responses: Quote:
If I get hit by a normal swing and movement takes place I have to make 2 channeling checks one for the hit and one for the movement it generates? Developer Response: Quote:
I also have another question each hit generates a channeling check so if a mob quads on me and hits me 4 times. I know make 4 channeling check vs each hit and a channeling check vs the movement they generated? So my chance of passing any one check is 90%, but the chance of passing all 4 is what 64% or something. Going to be hard to channel spell if 2 or 3 mobs hit you that for sure. Developer Response: Quote:
I also trust Prathun's description of movement interrupts; I'm surprised, though, because it's inconsistent with my anecdotal experience of a more probabilistic thing. That is, he says it's "X distance = interrupt," whereas my experience has seemed... softer. You move a little, maybe you get interrupted, maybe not. You move a lot, odds are, interrupt. You run in a big circle and come right back, and if you're close enough, you just might channel. How big is X distance, anyway? Developer Response: Quote:
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Last edited by Graym; 09-26-2011 at 11:47 PM..
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