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  #101  
Old 09-30-2011, 10:21 AM
Lazortag Lazortag is offline
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Originally Posted by pickled_heretic [You must be logged in to view images. Log in or Register.]
relationship between MR and resist should be hyperbolic, e.g. higher MR should approach 100% but never achieve it. technically it's not diminishing returns since the percentage increase of resists at higher levels is applied to a smaller chance to fail your resist check. for example:

going from 0% to 10% resist is the same change (10% increased chance to resist) as going from 90% to 91% resist (also a 10% increased chance to resist).

p.s. a linear relationship for anything is retarded
This is a good explanation but I doubt a loudmouthed simpleton like wehrmacht is ever going to understand.
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  #102  
Old 09-30-2011, 10:35 AM
Pescador Pescador is offline
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This is definitely anecdotal evidence, but I'm sure other people who played on Sullon or other pvp servers can back me up. Level and gear were far more important than they are here when it comes to resists. Once someone is light blue or green to you, they'd better have 100+ resist or your spells WOULD land almost every time.

Anyone who was ever corpse camped also remembers that when you are naked (ie no resist gear), root / snare would land almost every time from people near your level. If they were a low blue con, you might resist a couple, but if they were high blue / even / yellow, you would almost never resist a snare or a root (or a nuke, for that matter) without gear.

I can't remember exact numbers, but I'm absolutely positive that if a player has no resist gear and no MR buffs, root and snare would almost always land if a player was around your level. If someone was a green con, you could root / snare them reliably unless they had 100+ MR, in which case you can still land them every now and then until resists approach crazy (200+) levels. On my bard, in my high 40's / low 50s, I would run with 200+ MR and most 60s would never land a root on me.

Hope this helps
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  #103  
Old 09-30-2011, 11:07 AM
Bockscar Bockscar is offline
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Quote:
Originally Posted by Pescador [You must be logged in to view images. Log in or Register.]
This is definitely anecdotal evidence, but I'm sure other people who played on Sullon or other pvp servers can back me up. Level and gear were far more important than they are here when it comes to resists. Once someone is light blue or green to you, they'd better have 100+ resist or your spells WOULD land almost every time.

Anyone who was ever corpse camped also remembers that when you are naked (ie no resist gear), root / snare would land almost every time from people near your level. If they were a low blue con, you might resist a couple, but if they were high blue / even / yellow, you would almost never resist a snare or a root (or a nuke, for that matter) without gear.

I can't remember exact numbers, but I'm absolutely positive that if a player has no resist gear and no MR buffs, root and snare would almost always land if a player was around your level. If someone was a green con, you could root / snare them reliably unless they had 100+ MR, in which case you can still land them every now and then until resists approach crazy (200+) levels. On my bard, in my high 40's / low 50s, I would run with 200+ MR and most 60s would never land a root on me.

Hope this helps
That sounds about right. The way I remember it, someone without resist gear was basically incapable of resisting spells except for the occasional random resist out of sheer luck. It's the exact same thing as fighting even-con caster mobs with no resist gear on: you should expect every spell to land on you, because the overwhelming majority of the time, they will. Several consecutive resists with 25 in the relevant resist stat was akin to planetary alignment in terms of luck. There's a reason you flat out couldn't PvP without resist gear: everything will land on you, you'd have like 10% chance at most to resist something. Mobs have more than the basic 15/25ish in each resist, and look how consistently you'll land spells on them as long as they aren't higher level than you. Even a mob exactly your level has something like 20% chance to resist at most unless it was buffed by nearby caster mobs, and unless I'm sorely mistaken, mobs almost always have higher resists than a naked unbuffed character does. Casting on a player without resist gear should be like shooting penalties at an open goal: you'll succeed every time except the very rare instance of bad luck.
  #104  
Old 09-30-2011, 11:10 AM
dusk883 dusk883 is offline
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Good points above.. the "green" factor meant your MR was usually garbage no matter what it was when it comes to classic. Would have been nice if it did mean more but levels were king in pvp, especially for resistances. Still hoping that everyone actually cons "white" vice telling each other where we are level-wise with green, yellow, red, etc.
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  #105  
Old 09-30-2011, 11:18 AM
valithteezee valithteezee is offline
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When this server goes live I think the level gap is going to play a huge role in resists, as it should. Like a couple of you have pointed out, if a player is a green con and you cast snare, they are most likely getting snared. If someone is yellow or above and you try to snare it was increasingly harder to get it to stick with or without high MR on live.
  #106  
Old 09-30-2011, 11:26 AM
Xantille Xantille is offline
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Quote:
Originally Posted by Tarwine [You must be logged in to view images. Log in or Register.]
I'm not sure if the hitbox is too small. It almost seems like hits just get lost in the code sometimes. I've had a couple times my target was stopped, and it didn't let me hit him. I'm not seeing "You are too far from your target" messages or anything either.
This.
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  #107  
Old 09-30-2011, 11:34 AM
lethdar lethdar is offline
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Quote:
Originally Posted by Xantille [You must be logged in to view images. Log in or Register.]
This.
see my post in bugs section pals, figured it out.
  #108  
Old 09-30-2011, 11:53 AM
Nirgon Nirgon is offline
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You definitely have a knack Lethdar.
  #109  
Old 09-30-2011, 01:41 PM
Vile Vile is offline
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test moar minions!
  #110  
Old 09-30-2011, 02:40 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Vile [You must be logged in to view images. Log in or Register.]
test moar minions!
Summon more to arena and test gear, too. It really shouldn't be too much to test.
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