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#1
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I vaguely remember there being a patch somewhere along the line where HT was changed to be on lifetap resist(-200) table, because there were many issues with HT resisting.
I can't remember when that patch was put in, though...and I could be mistaken. But perhaps the patch notes would be the first place to look. | ||
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#2
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#3
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Quote:
------------------------------ December 19, 2000 3:00 am ------------------------------ *Patch Day* - The Shadow Knight's "Unholy Aura" discipline has received an enhancement. When in use, harmtouch resistances will be checked versus disease instead of magic. In addition, harmtouch will resist in the same fashion as lifetap spells, meaning that unless the creature is immune to disease, you should get full damage most of the time. (This was the first one, and could be construed as DISC-specific, but, followed by) ------------------------------ January 9, 2001 3:00 am ------------------------------ ***Patch Day*** - The "Unholy Aura" Discipline now gives a 50% bonus to Harmtouch (compared with the previous 25%) and causes it to save versus disease, which should result in even fewer resists in most high-level encounters. *Spells* - "Harmtouch" is now resisted as if it were a "Lifetap" spell, meaning that it is all-or-nothing, and nearly unresistable with exception to encounters that are immune to magic or out of the acceptable level range. In addition, maximum damage for Harmtouch has been increased starting at 40th level. There you have it. HT should be on Lifetap-style resist and should be near-unresistable in standard encounters. Edit: Note that the HT change is a Velious-era change. It is feasible that it will not be changed until Velious is released on p99. Edit2: Anyone else notice that these two patch notes say almost the exact same thing? Redundancy, anyone? | |||
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Last edited by loserofgame; 03-20-2012 at 05:10 PM..
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#4
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Actually that's a Luclin-era change since Luclin was released on december 4th.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#5
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Quote:
Dec 4 2001 is when Luclin is released. These patch notes are from Dec 2000, and Jan 2001. | |||
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#6
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^
That was going to be my next question. It might not be "classic" but as an SK lover it would be a nice welcome change. When was the last time you saw a lay-on-Hands get resisted by a player? [You must be logged in to view images. Log in or Register.]
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#7
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in 2 years when velious gets released.
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#8
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omg i cant wait
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#9
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This is one of those things where do we gimp a classes main ability because verant had their head up their own ass, in order to stay loyal to te timeline, or, do we fix it now to make the class function better? I think the latter
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#10
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+1
I need to post that screenshot of me HT a snake for 5 damage. It's glorious.
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