Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #101  
Old 03-17-2012, 08:13 PM
Tiggles Tiggles is offline
Banned


Join Date: Jun 2010
Posts: 1,693
Default

Quote:
Originally Posted by Loly Taa [You must be logged in to view images. Log in or Register.]
I'm not sure if you missed the post I made earlier about the mechanics of mob pathing, but incase you did- here it is again;



The "spot" was not used because it made mobs path through walls, it was used so rez-box training would be in-effective as you need a very specific class or two to be able to get up to where we were. Even if you had them, it was difficult to do on the fly.

In case anyone in this thread is hazy on the details of what has been going on in Veeshan's Peak lately, let me inform you.


-Because the encounter logs were at one point (or may still be) cleared by a memory blur, extra code was added to the perl scripts of the raid NPCs.

This code essentially stated, if the aggro list is empty, heal the mob to 100% hitpoints. Not, wait a tick and heal the mob, not regen at 50% hp a tick. This was a full-out, 100%, INSTANT complete heal when a memblur successfully landed. This was only for raid level npcs, and is why most players have never noticed it.

Why they did it like that? I can only speculate. Perhaps the encounter logs were only designed to be saved when the mob was actually slain because otherwise you would get tons of encounter logs for non-kills. If you only save when the mob is actually killed, then you only need that log to see which guild had first to engage, and of course- which guild was owed the loot.


The first "exploiting" started when Vesica Dei decided to use this against us in Veeshan's Peak. Memory blur on live never caused a mob to heal to 100%, in fact, because of the spellfiles here- Vox doesn't even complete heal to 100%. Vox can only cast the cleric version of complete heal which is 7500 hp instead of the 32khp it should be right now. On live, when Vox CH'd, it was a MUCH bigger deal than it was here.

but we're straying away from the main point- Which is that memory blurs or empty aggro lists never made mobs regen to 100%hp instantly, or even in a single tick. Yes, uber mobs have uber regen, but it is not 100% hp in one tick. This is supported by so much evidence it's not even worth arguing.


So the only reason TMO was using that ledge was because we could not keep Vesica Dei's self-proclaimed "Occupy VP" team of 3-8 people from griefing 30-50 other players out of a deserved kill. With, guess what? An exploit, a side effect of this server's encounter log code that made it terribly easy for anyone with a memory blur spell (clerics, enchanters) or anyone who hung out in Old Sebilis at the shrooms, because they guess what? Drop an item that allows any class to memory blur a mob. Coldblooded even made it a point for her guild to farm these so they could be used to harass us with this completely unintended game mechanic.

Am I trying to say exploiting is ok? Fuck no, I found that spot in VP, we got to it with normal means, normal spells. The intent of using that spot was simply to prevent them from being able to constantly resurrection box enchanters into the zone so easily to Complete Heal the mobs we were fighting with an obviously bugged game mechanic. You wanna call anyone exploiters? It's Vesica Dei.

For us, shit going through walls is a pain in the ass, we don't like it, we'd prefer it came normally but even in normal pull locations you still have dragons warp behind you and AE your entire raid for no reason. We do not want this, we want all pulls to follow pathing, and the only reason TMO went to that ledge was because we were being literally terrorized by Vesica Dei with a known game exploit.

This exploit is currently fixed pending patch.

and fighting an exploit with an exploit? Hell no, it was nothing like that. Plenty of the dragons path normally onto the ledge, it simply depends on where in the zone they are located. They have always AE'd, we have fraps to prove it- they have always been able to hit our players when they are next to them, and as some people have pointed out in the past. We can simply dogwalk mobs to the ledge and make them come up without pathing through the walls. It never seemed like a problem to us because with our pull strategy. (Which is entirely legitimate) - We never get adds anyways.

The reason we weren't punished? Because it wasn't wrong until they told us not to do it, not because it was an exploit- because they simply did not believe it was the way they wanted VP to be used on their server- and when they did we complied.

As the server does belong to nilbog and Rogean, if they decide something we do isn't to their liking we have no problem stopping that activity, but we can't be punished because we found a novel way to prevent another guild from using a known exploit against us.

and shit? If you ask me, had people on live been under the pressure TMO was in- they probably would've found the same spot.

All of that aside, it's already been stated by
the staff; TMO was not exploiting, they are just not allowed to use that spot as it's probably not something the developers on live ever anticipated and they don't know how to deal with it here. That's cool, I understand- The Mystical Order understands, we just hope you can that memblur fix in as soon as you can.
/thread
  #102  
Old 03-17-2012, 08:26 PM
Scavrefamn Scavrefamn is offline
Sarnak

Scavrefamn's Avatar

Join Date: Feb 2012
Posts: 200
Default

Quote:
Originally Posted by Loly Taa [You must be logged in to view images. Log in or Register.]
I'm not sure if you missed the post I made earlier about the mechanics of mob pathing, but incase you did- here it is again;



The "spot" was not used because it made mobs path through walls, it was used so rez-box training would be in-effective as you need a very specific class or two to be able to get up to where we were. Even if you had them, it was difficult to do on the fly.

In case anyone in this thread is hazy on the details of what has been going on in Veeshan's Peak lately, let me inform you.


-Because the encounter logs were at one point (or may still be) cleared by a memory blur, extra code was added to the perl scripts of the raid NPCs.

This code essentially stated, if the aggro list is empty, heal the mob to 100% hitpoints. Not, wait a tick and heal the mob, not regen at 50% hp a tick. This was a full-out, 100%, INSTANT complete heal when a memblur successfully landed. This was only for raid level npcs, and is why most players have never noticed it.

Why they did it like that? I can only speculate. Perhaps the encounter logs were only designed to be saved when the mob was actually slain because otherwise you would get tons of encounter logs for non-kills. If you only save when the mob is actually killed, then you only need that log to see which guild had first to engage, and of course- which guild was owed the loot.


The first "exploiting" started when Vesica Dei decided to use this against us in Veeshan's Peak. Memory blur on live never caused a mob to heal to 100%, in fact, because of the spellfiles here- Vox doesn't even complete heal to 100%. Vox can only cast the cleric version of complete heal which is 7500 hp instead of the 32khp it should be right now. On live, when Vox CH'd, it was a MUCH bigger deal than it was here.

but we're straying away from the main point- Which is that memory blurs or empty aggro lists never made mobs regen to 100%hp instantly, or even in a single tick. Yes, uber mobs have uber regen, but it is not 100% hp in one tick. This is supported by so much evidence it's not even worth arguing.


So the only reason TMO was using that ledge was because we could not keep Vesica Dei's self-proclaimed "Occupy VP" team of 3-8 people from griefing 30-50 other players out of a deserved kill. With, guess what? An exploit, a side effect of this server's encounter log code that made it terribly easy for anyone with a memory blur spell (clerics, enchanters) or anyone who hung out in Old Sebilis at the shrooms, because they guess what? Drop an item that allows any class to memory blur a mob. Coldblooded even made it a point for her guild to farm these so they could be used to harass us with this completely unintended game mechanic.

Am I trying to say exploiting is ok? Fuck no, I found that spot in VP, we got to it with normal means, normal spells. The intent of using that spot was simply to prevent them from being able to constantly resurrection box enchanters into the zone so easily to Complete Heal the mobs we were fighting with an obviously bugged game mechanic. You wanna call anyone exploiters? It's Vesica Dei.

For us, shit going through walls is a pain in the ass, we don't like it, we'd prefer it came normally but even in normal pull locations you still have dragons warp behind you and AE your entire raid for no reason. We do not want this, we want all pulls to follow pathing, and the only reason TMO went to that ledge was because we were being literally terrorized by Vesica Dei with a known game exploit.

This exploit is currently fixed pending patch.

and fighting an exploit with an exploit? Hell no, it was nothing like that. Plenty of the dragons path normally onto the ledge, it simply depends on where in the zone they are located. They have always AE'd, we have fraps to prove it- they have always been able to hit our players when they are next to them, and as some people have pointed out in the past. We can simply dogwalk mobs to the ledge and make them come up without pathing through the walls. It never seemed like a problem to us because with our pull strategy. (Which is entirely legitimate) - We never get adds anyways.

The reason we weren't punished? Because it wasn't wrong until they told us not to do it, not because it was an exploit- because they simply did not believe it was the way they wanted VP to be used on their server- and when they did we complied.

As the server does belong to nilbog and Rogean, if they decide something we do isn't to their liking we have no problem stopping that activity, but we can't be punished because we found a novel way to prevent another guild from using a known exploit against us.

and shit? If you ask me, had people on live been under the pressure TMO was in- they probably would've found the same spot.

All of that aside, it's already been stated by the staff; TMO was not exploiting, they are just not allowed to use that spot as it's probably not something the developers on live ever anticipated and they don't know how to deal with it here. That's cool, I understand- The Mystical Order understands, we just hope you can patch that memblur fix in as soon as you can.
After reading this carefully, I have come to the conclusion that the griefers should be banned.

And so should you for exploiting glitches.

/shrug
I am not an administrator, nor do I have any power, I just think that there should be zero tolerance for guilds who abuse glitches in the game like you did and they are doing.
__________________
"Everything can at all times be stated, for it will always be understood by those who are able to understand."

- Eliphas Levi
  #103  
Old 03-17-2012, 08:29 PM
Loly Taa Loly Taa is offline
Kobold

Loly Taa's Avatar

Join Date: Mar 2011
Posts: 153
Default

Quote:
Originally Posted by Scavrefamn [You must be logged in to view images. Log in or Register.]
After reading this carefully, I have come to the conclusion that the griefers should be banned.

And so should you for exploiting glitches.

/shrug
I am not an administrator, nor do I have any power, I just think that there should be zero tolerance for guilds who abuse glitches in the game like you did and they are doing.
At the expense of being trolled, I must ask you good sir. Did you really read any of that? No game mechanics were exploited. Except for Vesica Dei- if that is who your vitriol is directed at then please disregard this message. (And perhaps direct your hate in the proper direction.)
__________________

Part of me says I can't keep drinking like this. The other part of me says, "Don't listen to that guy. He's drunk"
  #104  
Old 03-17-2012, 08:39 PM
username1337 username1337 is offline
Aviak


Join Date: Feb 2012
Posts: 73
Default

Quote:
Originally Posted by Loly Taa [You must be logged in to view images. Log in or Register.]
I'm not sure if you missed the post I made earlier about the mechanics of mob pathing, but incase you did- here it is again;



The "spot" was not used because it made mobs path through walls, it was used so rez-box training would be in-effective as you need a very specific class or two to be able to get up to where we were. Even if you had them, it was difficult to do on the fly.

In case anyone in this thread is hazy on the details of what has been going on in Veeshan's Peak lately, let me inform you.


-Because the encounter logs were at one point (or may still be) cleared by a memory blur, extra code was added to the perl scripts of the raid NPCs.

This code essentially stated, if the aggro list is empty, heal the mob to 100% hitpoints. Not, wait a tick and heal the mob, not regen at 50% hp a tick. This was a full-out, 100%, INSTANT complete heal when a memblur successfully landed. This was only for raid level npcs, and is why most players have never noticed it.

Why they did it like that? I can only speculate. Perhaps the encounter logs were only designed to be saved when the mob was actually slain because otherwise you would get tons of encounter logs for non-kills. If you only save when the mob is actually killed, then you only need that log to see which guild had first to engage, and of course- which guild was owed the loot.


The first "exploiting" started when Vesica Dei decided to use this against us in Veeshan's Peak. Memory blur on live never caused a mob to heal to 100%, in fact, because of the spellfiles here- Vox doesn't even complete heal to 100%. Vox can only cast the cleric version of complete heal which is 7500 hp instead of the 32khp it should be right now. On live, when Vox CH'd, it was a MUCH bigger deal than it was here.

but we're straying away from the main point- Which is that memory blurs or empty aggro lists never made mobs regen to 100%hp instantly, or even in a single tick. Yes, uber mobs have uber regen, but it is not 100% hp in one tick. This is supported by so much evidence it's not even worth arguing.


So the only reason TMO was using that ledge was because we could not keep Vesica Dei's self-proclaimed "Occupy VP" team of 3-8 people from griefing 30-50 other players out of a deserved kill. With, guess what? An exploit, a side effect of this server's encounter log code that made it terribly easy for anyone with a memory blur spell (clerics, enchanters) or anyone who hung out in Old Sebilis at the shrooms, because they guess what? Drop an item that allows any class to memory blur a mob. Coldblooded even made it a point for her guild to farm these so they could be used to harass us with this completely unintended game mechanic.

Am I trying to say exploiting is ok? Fuck no, I found that spot in VP, we got to it with normal means, normal spells. The intent of using that spot was simply to prevent them from being able to constantly resurrection box enchanters into the zone so easily to Complete Heal the mobs we were fighting with an obviously bugged game mechanic. You wanna call anyone exploiters? It's Vesica Dei.

For us, shit going through walls is a pain in the ass, we don't like it, we'd prefer it came normally but even in normal pull locations you still have dragons warp behind you and AE your entire raid for no reason. We do not want this, we want all pulls to follow pathing, and the only reason TMO went to that ledge was because we were being literally terrorized by Vesica Dei with a known game exploit.

This exploit is currently fixed pending patch.

and fighting an exploit with an exploit? Hell no, it was nothing like that. Plenty of the dragons path normally onto the ledge, it simply depends on where in the zone they are located. They have always AE'd, we have fraps to prove it- they have always been able to hit our players when they are next to them, and as some people have pointed out in the past. We can simply dogwalk mobs to the ledge and make them come up without pathing through the walls. It never seemed like a problem to us because with our pull strategy. (Which is entirely legitimate) - We never get adds anyways.

The reason we weren't punished? Because it wasn't wrong until they told us not to do it, not because it was an exploit- because they simply did not believe it was the way they wanted VP to be used on their server- and when they did we complied.

As the server does belong to nilbog and Rogean, if they decide something we do isn't to their liking we have no problem stopping that activity, but we can't be punished because we found a novel way to prevent another guild from using a known exploit against us.

and shit? If you ask me, had people on live been under the pressure TMO was in- they probably would've found the same spot.

All of that aside, it's already been stated by the staff; TMO was not exploiting, they are just not allowed to use that spot as it's probably not something the developers on live ever anticipated and they don't know how to deal with it here. That's cool, I understand- The Mystical Order understands, we just hope you can patch that memblur fix in as soon as you can.
the only reason TMO went to that ledge was because we were being literally terrorized by Vesica Dei

No sympathy for TMO - most of them are rude asshats that deserve any grief that comes their way.
  #105  
Old 03-17-2012, 08:50 PM
Alarti0001 Alarti0001 is offline
Planar Protector

Alarti0001's Avatar

Join Date: Oct 2009
Location: Seattle
Posts: 2,500
Default

Quote:
Originally Posted by username1337 [You must be logged in to view images. Log in or Register.]
the only reason TMO went to that ledge was because we were being literally terrorized by Vesica Dei

No sympathy for TMO - most of them are rude asshats that deserve any grief that comes their way.
When logic fails you......use BOLD!
  #106  
Old 03-17-2012, 08:54 PM
tradereq tradereq is offline
Scrawny Gnoll


Join Date: Sep 2010
Posts: 28
Default

Quote:
Originally Posted by Loly Taa [You must be logged in to view images. Log in or Register.]
I'm not sure if you missed the post I made earlier about the mechanics of mob pathing, but incase you did- here it is again;



The "spot" was not used because it made mobs path through walls, it was used so rez-box training would be in-effective as you need a very specific class or two to be able to get up to where we were. Even if you had them, it was difficult to do on the fly.

In case anyone in this thread is hazy on the details of what has been going on in Veeshan's Peak lately, let me inform you.


-Because the encounter logs were at one point (or may still be) cleared by a memory blur, extra code was added to the perl scripts of the raid NPCs.

This code essentially stated, if the aggro list is empty, heal the mob to 100% hitpoints. Not, wait a tick and heal the mob, not regen at 50% hp a tick. This was a full-out, 100%, INSTANT complete heal when a memblur successfully landed. This was only for raid level npcs, and is why most players have never noticed it.

Why they did it like that? I can only speculate. Perhaps the encounter logs were only designed to be saved when the mob was actually slain because otherwise you would get tons of encounter logs for non-kills. If you only save when the mob is actually killed, then you only need that log to see which guild had first to engage, and of course- which guild was owed the loot.


The first "exploiting" started when Vesica Dei decided to use this against us in Veeshan's Peak. Memory blur on live never caused a mob to heal to 100%, in fact, because of the spellfiles here- Vox doesn't even complete heal to 100%. Vox can only cast the cleric version of complete heal which is 7500 hp instead of the 32khp it should be right now. On live, when Vox CH'd, it was a MUCH bigger deal than it was here.

but we're straying away from the main point- Which is that memory blurs or empty aggro lists never made mobs regen to 100%hp instantly, or even in a single tick. Yes, uber mobs have uber regen, but it is not 100% hp in one tick. This is supported by so much evidence it's not even worth arguing.


So the only reason TMO was using that ledge was because we could not keep Vesica Dei's self-proclaimed "Occupy VP" team of 3-8 people from griefing 30-50 other players out of a deserved kill. With, guess what? An exploit, a side effect of this server's encounter log code that made it terribly easy for anyone with a memory blur spell (clerics, enchanters) or anyone who hung out in Old Sebilis at the shrooms, because they guess what? Drop an item that allows any class to memory blur a mob. Coldblooded even made it a point for her guild to farm these so they could be used to harass us with this completely unintended game mechanic.

Am I trying to say exploiting is ok? Fuck no, I found that spot in VP, we got to it with normal means, normal spells. The intent of using that spot was simply to prevent them from being able to constantly resurrection box enchanters into the zone so easily to Complete Heal the mobs we were fighting with an obviously bugged game mechanic. You wanna call anyone exploiters? It's Vesica Dei.

For us, shit going through walls is a pain in the ass, we don't like it, we'd prefer it came normally but even in normal pull locations you still have dragons warp behind you and AE your entire raid for no reason. We do not want this, we want all pulls to follow pathing, and the only reason TMO went to that ledge was because we were being literally terrorized by Vesica Dei with a known game exploit.

This exploit is currently fixed pending patch.

and fighting an exploit with an exploit? Hell no, it was nothing like that. Plenty of the dragons path normally onto the ledge, it simply depends on where in the zone they are located. They have always AE'd, we have fraps to prove it- they have always been able to hit our players when they are next to them, and as some people have pointed out in the past. We can simply dogwalk mobs to the ledge and make them come up without pathing through the walls. It never seemed like a problem to us because with our pull strategy. (Which is entirely legitimate) - We never get adds anyways.

The reason we weren't punished? Because it wasn't wrong until they told us not to do it, not because it was an exploit- because they simply did not believe it was the way they wanted VP to be used on their server- and when they did we complied.

As the server does belong to nilbog and Rogean, if they decide something we do isn't to their liking we have no problem stopping that activity, but we can't be punished because we found a novel way to prevent another guild from using a known exploit against us.

and shit? If you ask me, had people on live been under the pressure TMO was in- they probably would've found the same spot.

All of that aside, it's already been stated by the staff; TMO was not exploiting, they are just not allowed to use that spot as it's probably not something the developers on live ever anticipated and they don't know how to deal with it here. That's cool, I understand- The Mystical Order understands, we just hope you can patch that memblur fix in as soon as you can.
[You must be logged in to view images. Log in or Register.]
  #107  
Old 03-17-2012, 09:05 PM
Alarti0001 Alarti0001 is offline
Planar Protector

Alarti0001's Avatar

Join Date: Oct 2009
Location: Seattle
Posts: 2,500
Default

Quote:
Originally Posted by tradereq [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]
Can't read
  #108  
Old 03-17-2012, 09:35 PM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
Default

Quote:
Originally Posted by Loly Taa [You must be logged in to view images. Log in or Register.]
The first "exploiting" started when Vesica Dei decided to use this against us in Veeshan's Peak. Memory blur on live never caused a mob to heal to 100%, in fact, because of the spellfiles here- Vox doesn't even complete heal to 100%. Vox can only cast the cleric version of complete heal which is 7500 hp instead of the 32khp it should be right now. On live, when Vox CH'd, it was a MUCH bigger deal than it was here.
Your own guild was the first to use Memory Blur but it wasn't with the intent to CH Talendor. It was to reset the fucking encounter log. Blurring Dragons to full health is bullshit even in VP but at the same time you brought that shitstorm on yourselves.

Quote:
Originally Posted by Loly Taa [You must be logged in to view images. Log in or Register.]
For us, shit going through walls is a pain in the ass, we don't like it, we'd prefer it came normally but even in normal pull locations you still have dragons warp behind you and AE your entire raid for no reason. We do not want this, we want all pulls to follow pathing, and the only reason TMO went to that ledge was because we were being literally terrorized by Vesica Dei with a known game exploit.

This exploit is currently fixed pending patch.

and fighting an exploit with an exploit? Hell no, it was nothing like that. Plenty of the dragons path normally onto the ledge, it simply depends on where in the zone they are located. They have always AE'd, we have fraps to prove it- they have always been able to hit our players when they are next to them, and as some people have pointed out in the past. We can simply dogwalk mobs to the ledge and make them come up without pathing through the walls. It never seemed like a problem to us because with our pull strategy. (Which is entirely legitimate) - We never get adds anyways.

The reason we weren't punished? Because it wasn't wrong until they told us not to do it, not because it was an exploit- because they simply did not believe it was the way they wanted VP to be used on their server- and when they did we complied.
Your pull strategy is entirely legitimate?

Are you fucking kidding me?

Pulling a Dragon through a shit ton of other wurms and not having them assist just because you've got hide or invis up? The only way this was ever possible on live was if there were separate factions involved. All mobs in VP should be on Ring of Scale and therefore should all be assisting.

To say this isn't an abuse of the way things work on this server is stupid. I'm sure Nilbog thinks its completely legitimate that you are able to pull a Dragon anywhere you want in Veeshan's Peak just because there aren't any see invis mobs in the way and you've got hide/invis. Give me a fucking break.

Look at these videos from Triton:

http://video.google.com/videoplay?do...92845512389709

Here they are doing Hoshkar and fighting him in his lair.

http://video.google.com/videoplay?do...22420355221407

Fighting Phara Dar against the back wall outside of the double doors. They even have a wurm back there too but I suppose thats just for shits and giggles. Do you honestly think they were too stupid to figure out that it was possible to PULL THE DRAGONS ANYWHERE IN THE FUCKING ZONE if that was even remotely possible????????? This is probably two or three months after Velious was released too so they had plenty of time to figure out what they could and couldn't do.

Doesn't matter what guild is on top, same thing happens every time. Everyone abuses stuff and never posts the bugs on the forum until one of three things happens:

1) You get told to stop by a Guide/GM

2) Another guild uses the same tactic/exploit on you

3) Someone else posts the bug on the forum
  #109  
Old 03-17-2012, 09:39 PM
Jimes Jimes is offline
Aviak

Jimes's Avatar

Join Date: Aug 2010
Posts: 92
Default

Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
Pulling a Dragon through a shit ton of other wurms and not having them assist just because you've got hide or invis up? The only way this was ever possible on live was if there were separate factions involved.
lol. do any of you people actually play this game?
  #110  
Old 03-17-2012, 09:41 PM
Quizy Quizy is offline
Sarnak

Quizy's Avatar

Join Date: Sep 2011
Posts: 262
Default

Trolls keep on trolling...

bro's keep on lootin.

keep hatin bitches because the rich get richer and the pussies liek harrison just get madder.

steady being a virgin! grats dude!
__________________
http://www.themysticalorder.net
Quizy - 60 Grandmaster
Quark- 56 Shaman
Bunn - 54 Cleric
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:05 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.