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  #101  
Old 04-17-2012, 08:42 PM
somnia somnia is offline
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Quote:
Originally Posted by tekniq [You must be logged in to view images. Log in or Register.]
@ Xasten: you are very well spoken and well mannered - wish there were more like you in your guild.

@OP: it's just the way p99 revolutionized, coupled with Splorf's statement - there's no way to really change the scene without PVP. Mobilization, numbers, tracking and zerging are specific to p99. It is unfortunate that "satisfying fights" can never been seen on this server where a dragon/god is taken down by few numbers, but you have to learn to adapt if you want loot because you can't really rely on GM intervention.

You have two choices right now:
1. Join TMO - they are getting every target now since VD is more or less out of the raiding scene.
2. Farm some plat and buy your items (if you prefer not to join TMO).

That's about all you can do now.

On the flip side, sooner or later, TMO will max gear their mains/apps/alts to a point where everyone and their lvl 2 alts will have their epics. When that time comes, I'm sure I can see them even putting Inny/CT/Trak on their endangered species list, but until that time comes, you only have 2 options.
This is basically the truth. Any semblance of "competition" on P1999 is over - there just aren't enough people with TMO-level devotion (hours played to 60, willingness to drop everything on raid spawn, tracking, organizing, etc) to compete. Realistically with no instances and a population of a few hundred online at once it makes sense to have only one hardcore guild anyways.

If about 30-50 people levels 55-60 of the right assortment of classes suddenly decide to
a) Maintain accurate tracking records for mob spawns and be able to report spawn the second it happens (stay logged in constantly checking or *cough* other methods)
b) Spend time leveling multiple alts to camp at locations of all targets in window.
c) 100% constant attention of all members.
d) Defining group formations ahead of time so everybody knows exactly how to organize themselves (port faster, efficient group formations)
e) Keep buffs up to clear trash the fastest (casters paying attention and keeping buff timers themselves)
f) Cell phone numbers of all members. All members keep logged in at all times and be ready to control their characters within seconds.
g) Accurate knowledge of statistics to maximize defense/offense abilities
h) Resist stacking correctly!
i) No ego complexes. If leader says you aren't doing something right - listen and improve.
j) Chain of command and obedient soldiers
k) Contingency plans in case of unexpected LD/crashes/etc.

Then they can run circles around TMO. The problem is finding people THAT devoted to winning on p1999. In all honesty, it's not hard to "compete" on P1999 - it's mostly about level of devotion to the game and how willing you are to treat the game as work instead of a fantasy world where statistics and mechanics are secondary to fun.
Last edited by somnia; 04-17-2012 at 09:24 PM..
  #102  
Old 04-17-2012, 08:50 PM
Joroz Joroz is offline
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oh well no more competition for raid targets, just hand outs each week to be "nice". sounds like things about to get real boring around p1999.
  #103  
Old 04-17-2012, 09:27 PM
seaweedpimpz seaweedpimpz is offline
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Quote:
Originally Posted by somnia [You must be logged in to view images. Log in or Register.]
This is basically the truth. Any semblance of "competition" on P1999 is over - there just aren't enough people with TMO-level devotion (hours played to 60, willingness to drop everything on raid spawn, tracking, organizing, etc) to compete. Realistically with no instances and a population of a few hundred online at once it makes sense to have only one hardcore guild anyways.

If about 30-50 people levels 55-60 of the right assortment of classes suddenly decide to
a) Maintain accurate tracking records for mob spawns and be able to report spawn the second it happens (stay logged in constantly checking or *cough* other methods)
b) Spend time leveling multiple alts to camp at locations of all targets in window.
c) 100% constant attention of all members.
d) Defining group formations ahead of time so everybody knows exactly how to organize themselves (port faster, efficient group formations)
e) Keep buffs up to clear trash the fastest (casters paying attention and keeping buff timers themselves)
f) Cell phone numbers of all members. All members keep logged in at all times and be ready to control their characters within seconds.
g) Accurate knowledge of statistics to maximize defense/offense abilities
h) Resist stacking correctly!
i) No ego complexes. If leader says you aren't doing something right - listen and improve.
j) Chain of command and obedient soldiers
k) Contingency plans in case of unexpected LD/crashes/etc.

Then they can run circles around TMO. The problem is finding people THAT devoted to winning on p1999. In all honesty, it's not hard to "compete" on P1999 - it's mostly about level of devotion to the game and how willing you are to treat the game as work instead of a fantasy world where statistics and mechanics are secondary to fun.

lmao.... just lmao

Quote:
Originally Posted by Joroz [You must be logged in to view images. Log in or Register.]
oh well no more competition for raid targets, just hand outs each week to be "nice". sounds like things about to get real boring around p1999.
You could still compete pal. I mean try. You dont have such good history of competing do you?
  #104  
Old 04-17-2012, 09:34 PM
somnia somnia is offline
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Quote:
Originally Posted by seaweedpimpz [You must be logged in to view images. Log in or Register.]
lmao.... just lmao



You could still compete pal. I mean try. You dont have such good history of competing do you?
sigh
  #105  
Old 04-17-2012, 10:08 PM
Flunklesnarkin Flunklesnarkin is offline
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not sure why they are laughing.. thats about all it would take to compete.


I don't think most people are interested in that level of competition though.


but i dont think they would have to level up multiple accounts.. people sell them premade all the time as is.. just farm plat.
  #106  
Old 04-17-2012, 10:28 PM
fischsemmel fischsemmel is offline
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Let me see if I got this right.

All it takes to beat TMO to kills in the same way that TMO currently beats everyone else to kills is 30-50 people each willing to track like crazy and log on whenever/wherever on any one of their multiple accounts with characters logged out in the right spots and all fully and correctly buffed and geared at all times... plus a guild secretary or two working 40 hour weeks to keep perfect records for mob windows and batphones and to keep spies out... plus everyone needs to listen to directions and accept criticism (from a good leader, mind you).


Well yeah. Now I can totally understand why all you people refuse to admit that it would be "hard" to "compete" for raid kills on p99. It hardly takes any time or effort or dedication or coordination or leadership or quality members at all whatsoever!
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Last edited by fischsemmel; 04-17-2012 at 10:38 PM..
  #107  
Old 04-17-2012, 10:40 PM
Flunklesnarkin Flunklesnarkin is offline
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coordination is about all it takes..


most people here don't want to go through the hassle


I don't think anybody is saying coordinating a group of people is easy
  #108  
Old 04-17-2012, 10:59 PM
Flunklesnarkin Flunklesnarkin is offline
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you are right there


I dont think some people realize how hard it is to get 18 people to a raid let alone 30 or 50 or 100


but that is a list of what a guild would have to do to compete.. and I seriously doubt many people are up for that.
  #109  
Old 04-17-2012, 11:03 PM
fischsemmel fischsemmel is offline
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Quote:
Originally Posted by Flunklesnarkin [You must be logged in to view images. Log in or Register.]
but that is a list of what a guild would have to do to compete.. and I seriously doubt many people are up for that.
Right. Because actually doing all of that stuff is hard (i.e. difficult/troublesome to accomplish).

My point is that someone like Somnia knows that it would take a lot of different elements in order for a guild to win kills over TMO, as is evidenced by the pretty exhaustive list he gave of what would be required to beat TMO to kills, and yet he insists that it wouldn't be hard to do this.
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  #110  
Old 04-17-2012, 11:07 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by fischsemmel [You must be logged in to view images. Log in or Register.]
Well yeah. Now I can totally understand why all you people refuse to admit that it would be "hard" to "compete" for raid kills on p99. It hardly takes any time or effort or dedication or coordination or leadership or quality members at all whatsoever!
Oh, except it doesn't anymore.

You guys pretty much just log on 50 people when things spawn and kill them uncontested. How is that any different than a handout? Enjoy your lack of competition... to get loot so you can... experience no competition in Velious either... grats, you win!!

Seriously, FTE on Trak with only 5 people left in zone and Amelinda grants it to you? Spies in other guilds' forums? Posting rival guildleader's RL pic here and making fun of it? Buying up sold accounts so you can park them wherever and they can't be used against you?

How TMO deals with "competition":
<iframe width="640" height="360" src="http://www.youtube.com/embed/dcu5sYxcEuo" frameborder="0" allowfullscreen></iframe>
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