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#1
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#2
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![]() I've been playing my warrior casualy(very casualy) since Jan at about 2 days and I'm only 18. When I do play it's me soloing the same fuckng Orc warrior in oasis getting 3% every ten minutes. Shit is beyond boring you would be stupid to think raising the xp wouldn't increase the population. Btw fix resists they are pretty fucked p, or put that egg shaped pumice in w/e. And yt is crucial.
CRUCIAL Pras | ||
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#3
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srsly now... make a friend and group or something. Global ooc will help you with that. | |||
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#4
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![]() all the people who post against increased exp are rude and make no qualms about telling people to play somewhere else. it should be obvious which side of that argument is interested in making the population higher.
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#5
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#6
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![]() Look at it another way. Both of my friends that started here quit over the grind. We all came back for the change to exp. They both quit again, I have stayed and now play mostly alone.
VZ/TZ had a player base larger or equal in size to what we have here currently. At the moment how many people do you think are playing here that played there? Why would compromise which would bring a a large community of players be a bad thing? Is it that you think anyone here hasn't earned their EQ stripes a hundred times over? I'm pretty sure the majority of people here have done the grind, this way that way and a couple other ways too. | ||
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#7
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![]() I think peoples' most fond memories are post old world PvP. Kunark leveled the playing field as much as it could, and it was just so much more dynamic and widespread. It accommodates so many more players and just has way more interesting game play, quests, etc.
Monk is my class and I won't start one until Iksars come out. Some are like that with Necros, too. I dunno, some may disagree, but a lot of us have been on these progression like servers and have maybe had a few months of Kunark before it was wiped (a recurring thing). I gave away my 50 mage here just after leveling. I didn't have the time and farming stuff with groups of people just felt silly after a while. Hard to PvP with all the cliques crammed into one spot, too. Old-world life in EQ kind of forces players to be a part of the bigger guilds or to starve when they're ready for the places that those large guilds hang out at. Kunark has a lot of options with a lot of different (good) gear in mid 30's dungeons, etc etc. I traded a lot more in Kunark. Economy changes. People chill in burning wood, different parts of DL, Dalnir, farm prods in LoIO, Skyfire for quest shit; Sebilis, Karnors and Chardok are built in a way so that many different people can be in the dungeon in very different areas and not be in immediate danger at all times. It takes a certain amount of tact to attack another group deep inside any of those dungeons. Lguk, SolB, Kedge -- not so much. That takes an IVU or invis, or the clearing of like two mobs. There's no suspense or anticipation. Even if you have nowhere to go, there's an epic we'll be working on. Other than that though, the exp rate is a little rough. I think increasing it to a point where people can't get 50 with poopsocking for a week, but put at a reasonable level so that people who play casually feel like they've made progress with the small tidbits of time that they have to devote to the game feel inclined to come back is a good level for the EXP. It isn't there now. It frustrates people. Like, we're all generally in our 20's and living on our own now. Not 10-16 or whatever. People need to feel like they have accomplished something in twenty minutes of exping here and there throughout a day. A comfortable balance between the two would be nice. And resists were not splendid, but I'm sure that's been brought up. | ||
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#8
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![]() Wolfram "I think yellow text is a horrible idea for reasons that I already elucidated in several threads (and which were mostly ignored by the people trolling for YT)."
Must be cause everyone will see how much you get killed. | ||
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#9
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#10
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![]() When we all reminisce about the finer points of everquest, it being hard was probably your first thing to come to mind. All these new games coming out are just far too easy to level up in and because of that the late game population is lackluster, 50% retards 25% people who log on 30 minutes a week and 25% hardcore.
With everquest I would venture to say on a pvp server 90% of the people at max level were hardcore, or damn close to it. That's why most of us love EQ pvp. The experience buff for low levels basically deleted any 1-25 level pvp, people just don't stay at that level long unless they're horrible at the game or rolled a warrior with no friends. No impact as of now on the level 42+ pvp because of that change, but come kunark if you put a flat exp bonus in and 50-60 isn't grueling.. the vision could be lost altogether for this server. Keep EQ experience as it was and should have been in EQ, I say do away with the exp bonus we have now, but that probably won't happen. I emplore you Rogean do not increase it further. | ||
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