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View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content?
Yes 75 42.13%
No 103 57.87%
Voters: 178. You may not vote on this poll

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  #1  
Old 05-08-2012, 02:24 PM
Splorf22 Splorf22 is offline
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Originally Posted by Jimes [You must be logged in to view images. Log in or Register.]
Why aren't you willing to play 80 hours a week like me you crazy people with jobs and social lives??
FTFY
  #2  
Old 05-08-2012, 02:30 PM
Jimes Jimes is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
FTFY
You guys must be super busy then, because it takes about 15 minutes total to log in and kill something.
  #3  
Old 05-08-2012, 02:37 PM
Ravager Ravager is offline
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Originally Posted by Jimes [You must be logged in to view images. Log in or Register.]
You guys must be super busy then, because it takes about 15 minutes total to log in and kill something.
True, for uncontested mobs.
  #4  
Old 05-08-2012, 04:00 PM
Daldolma Daldolma is offline
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Originally Posted by Jimes [You must be logged in to view images. Log in or Register.]
Yes, keep telling yourselves that it has something to do with unemployment if that dries your tears.
Dude, if anyone here is crying, it's you. Nobody is allowed to levy any kind of critique on the status quo without you going into hyper-defensive mode about "earning" mobs. Newsflash: you didn't earn anything. You're a non-core member of a massive guild with a core membership that is completely self-sufficient. There's nothing TMO can do with their full membership that they couldn't do with half their membership -- the half that is responsible for tracking every minute of every day. Your contribution is convenience.

It doesn't take some kind of super-human to join TMO. On the contrary, TMO accepts some terrible players pretty regularly. Don't take it the wrong way: there's no reason not to. That's the problem with the server status quo. Numbers are far more important than quality. TMO is a rational actor within the system that's been created.

And yes, having a core of unemployed players that can be ready within minutes for 18 hours a day is what has put TMO on top. It's not meant as an insult; merely an observation. It was the same thing that had put IB on top. In classic EQ, variances were much smaller, and patch days overlapped windows. Spawn times were far more predictable and it was often impossible to camp out at a certain location without hurting your chances of getting another raid mob if it were to spawn first. Here, windows are so massive that it's just about who can be ready at any time of the day. Nobody is going to bother tracking for a dragon/god when it is just as likely to spawn at 2AM Tuesday as 8AM Friday, or some other hour they have no chance at mobilizing for since their guild members are asleep, working, or otherwise being functional human beings. TMO knows they can get 30 players on at any hour of any day; tracking can be split up between the masses; that's why you "earn" more mobs.

That didn't used to be the ultimate trump card in classic EQ. On P99, availability has replaced ability. It's a server flaw. Server staff got sick of dealing with 90-man poopsock forces fighting with each other, so they made variance enormous. What they should've done is simply eliminate the play nice rules. Poopsocking doesn't work if you're getting constantly trained by your competition, and patch days reset windows so they overlap.
  #5  
Old 05-08-2012, 04:14 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Daldolma [You must be logged in to view images. Log in or Register.]
Dude, if anyone here is crying, it's you. Nobody is allowed to levy any kind of critique on the status quo without you going into hyper-defensive mode about "earning" mobs. Newsflash: you didn't earn anything. You're a non-core member of a massive guild with a core membership that is completely self-sufficient. There's nothing TMO can do with their full membership that they couldn't do with half their membership -- the half that is responsible for tracking every minute of every day. Your contribution is convenience.

It doesn't take some kind of super-human to join TMO. On the contrary, TMO accepts some terrible players pretty regularly. Don't take it the wrong way: there's no reason not to. That's the problem with the server status quo. Numbers are far more important than quality. TMO is a rational actor within the system that's been created.

And yes, having a core of unemployed players that can be ready within minutes for 18 hours a day is what has put TMO on top. It's not meant as an insult; merely an observation. It was the same thing that had put IB on top. In classic EQ, variances were much smaller, and patch days overlapped windows. Spawn times were far more predictable and it was often impossible to camp out at a certain location without hurting your chances of getting another raid mob if it were to spawn first. Here, windows are so massive that it's just about who can be ready at any time of the day. Nobody is going to bother tracking for a dragon/god when it is just as likely to spawn at 2AM Tuesday as 8AM Friday, or some other hour they have no chance at mobilizing for since their guild members are asleep, working, or otherwise being functional human beings. TMO knows they can get 30 players on at any hour of any day; tracking can be split up between the masses; that's why you "earn" more mobs.

That didn't used to be the ultimate trump card in classic EQ. On P99, availability has replaced ability. It's a server flaw. Server staff got sick of dealing with 90-man poopsock forces fighting with each other, so they made variance enormous. What they should've done is simply eliminate the play nice rules. Poopsocking doesn't work if you're getting constantly trained by your competition, and patch days reset windows so they overlap.

You have no idea what you are talking about most of our core members have full time jobs as well as hobbies. We happen to have euro and asian/aussie players to help us on the weaker hours. I'm uundeniably a core member, as you call it. And I'm away at work 10hrs a day, am at the gym 90 mins a day, and limy g/f demands my attentions most of the remaining time, yet I maintain a 40-50% raid attendance and never have my phone on for sleep time batphones.

Get some new material
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #6  
Old 05-09-2012, 07:04 AM
fuark fuark is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
I'm uundeniably a core member, as you call it. And I'm away at work 10hrs a day, am at the gym 90 mins a day, and limy g/f demands my attentions most of the remaining time, yet I maintain a 40-50% raid attendance and never have my phone on for sleep time batphones.
Lol I have nothing against TMO at all, but I just had to point that there's no way that's true. Interesting thread, but come on now.

24 hours in a day, 10 hours at work, 90 mins in the gym, 8 hours of sleep.

That's 4 1/2 hours of free time in a day, not counting any time you spend with your girlfriend. Not counting driving to/from work. Not counting eating. Not counting going to the store for groceries. Not counting etc, etc. Much less being able to make 50% raid attendance for a guild that kills raid targets at all hours of the week.

I work 8 1/2 hours a day, spend about 90 minutes at the gym every day myself not counting driving time (bbing is my main hobby, 15 mins to gym, 15 mins home from gym), and I BARELY have time to be at the computer for any stretch of time long enough to kill much of anything in a raiding environment. I can solo my way to 60, but even 30-45 minute intervals of unbroken time for raiding are hard to do. Sometimes if I am home around 10 pm at night I can raid for an hour or two at that specific time, but otherwise lol good luck, it's back to AFK mode. Jimes is right, that's why the vast majority of people can only raid some Fear or Hate trash, and then log.

That's why I like being in a casual raid guild, and don't care if TMO gets targets that we don't, because claims like the above simply aren't reality. Again I don't have any personal problems with TMO and none of this matters to me one way or the other -- I experienced all of these raids on live Tarew Marr where we had 5-6 active guilds that all got targets with minimal effort -- but you can't act like you guys are only putting in 15 minutes a day to clear the server of raid mobs with 50% raid attendance.
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Last edited by fuark; 05-09-2012 at 07:14 AM..
  #7  
Old 05-09-2012, 07:38 AM
Maze513 Maze513 is offline
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  #8  
Old 05-09-2012, 07:46 AM
Ravager Ravager is offline
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[QUOTE=fuark;641696]
I experienced all of these raids on live Tarew Marr where we had 5-6 active guilds that all got targets with minimal effort --QUOTE]

I wish this were the case here. This thread wouldn't be needed if 5-6 active guilds were getting targets.
  #9  
Old 05-09-2012, 08:47 AM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by fuark [You must be logged in to view images. Log in or Register.]
Lol I have nothing against TMO at all, but I just had to point that there's no way that's true. Interesting thread, but come on now.

24 hours in a day, 10 hours at work, 90 mins in the gym, 8 hours of sleep.

That's 4 1/2 hours of free time in a day, not counting any time you spend with your girlfriend. Not counting driving to/from work. Not counting eating. Not counting going to the store for groceries. Not counting etc, etc. Much less being able to make 50% raid attendance for a guild that kills raid targets at all hours of the week.

I work 8 1/2 hours a day, spend about 90 minutes at the gym every day myself not counting driving time (bbing is my main hobby, 15 mins to gym, 15 mins home from gym), and I BARELY have time to be at the computer for any stretch of time long enough to kill much of anything in a raiding environment. I can solo my way to 60, but even 30-45 minute intervals of unbroken time for raiding are hard to do. Sometimes if I am home around 10 pm at night I can raid for an hour or two at that specific time, but otherwise lol good luck, it's back to AFK mode. Jimes is right, that's why the vast majority of people can only raid some Fear or Hate trash, and then log.

That's why I like being in a casual raid guild, and don't care if TMO gets targets that we don't, because claims like the above simply aren't reality. Again I don't have any personal problems with TMO and none of this matters to me one way or the other -- I experienced all of these raids on live Tarew Marr where we had 5-6 active guilds that all got targets with minimal effort -- but you can't act like you guys are only putting in 15 minutes a day to clear the server of raid mobs with 50% raid attendance.
the 10 hours of work includes my transit time and a little extra, i dont sleep more than 6 hours a day.

its true sorry you don't believe.
fear and hate trash take a whole lot longer to raid then most of TMO's raids
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Quote:
Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #10  
Old 05-08-2012, 02:44 PM
fadetree fadetree is offline
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Idea 1 above is probably along the right lines imo. I think the only downside is it lets people get equipped 'too fast', ie., burn through timesinks and content too fast ( from the original developers perspective ). In this day and age, it might be the way to go though.

Maybe set old world and kunark to this mode, but leave velious at current spawn rates for a while after open.
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Last edited by fadetree; 05-08-2012 at 02:48 PM..
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