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View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content? | |||
Yes |
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75 | 42.13% |
No |
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103 | 57.87% |
Voters: 178. You may not vote on this poll |
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#4
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![]() Quote:
It doesn't take some kind of super-human to join TMO. On the contrary, TMO accepts some terrible players pretty regularly. Don't take it the wrong way: there's no reason not to. That's the problem with the server status quo. Numbers are far more important than quality. TMO is a rational actor within the system that's been created. And yes, having a core of unemployed players that can be ready within minutes for 18 hours a day is what has put TMO on top. It's not meant as an insult; merely an observation. It was the same thing that had put IB on top. In classic EQ, variances were much smaller, and patch days overlapped windows. Spawn times were far more predictable and it was often impossible to camp out at a certain location without hurting your chances of getting another raid mob if it were to spawn first. Here, windows are so massive that it's just about who can be ready at any time of the day. Nobody is going to bother tracking for a dragon/god when it is just as likely to spawn at 2AM Tuesday as 8AM Friday, or some other hour they have no chance at mobilizing for since their guild members are asleep, working, or otherwise being functional human beings. TMO knows they can get 30 players on at any hour of any day; tracking can be split up between the masses; that's why you "earn" more mobs. That didn't used to be the ultimate trump card in classic EQ. On P99, availability has replaced ability. It's a server flaw. Server staff got sick of dealing with 90-man poopsock forces fighting with each other, so they made variance enormous. What they should've done is simply eliminate the play nice rules. Poopsocking doesn't work if you're getting constantly trained by your competition, and patch days reset windows so they overlap. | |||
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#5
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You have no idea what you are talking about most of our core members have full time jobs as well as hobbies. We happen to have euro and asian/aussie players to help us on the weaker hours. I'm uundeniably a core member, as you call it. And I'm away at work 10hrs a day, am at the gym 90 mins a day, and limy g/f demands my attentions most of the remaining time, yet I maintain a 40-50% raid attendance and never have my phone on for sleep time batphones. Get some new material | |||
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#6
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24 hours in a day, 10 hours at work, 90 mins in the gym, 8 hours of sleep. That's 4 1/2 hours of free time in a day, not counting any time you spend with your girlfriend. Not counting driving to/from work. Not counting eating. Not counting going to the store for groceries. Not counting etc, etc. Much less being able to make 50% raid attendance for a guild that kills raid targets at all hours of the week. I work 8 1/2 hours a day, spend about 90 minutes at the gym every day myself not counting driving time (bbing is my main hobby, 15 mins to gym, 15 mins home from gym), and I BARELY have time to be at the computer for any stretch of time long enough to kill much of anything in a raiding environment. I can solo my way to 60, but even 30-45 minute intervals of unbroken time for raiding are hard to do. Sometimes if I am home around 10 pm at night I can raid for an hour or two at that specific time, but otherwise lol good luck, it's back to AFK mode. Jimes is right, that's why the vast majority of people can only raid some Fear or Hate trash, and then log. That's why I like being in a casual raid guild, and don't care if TMO gets targets that we don't, because claims like the above simply aren't reality. Again I don't have any personal problems with TMO and none of this matters to me one way or the other -- I experienced all of these raids on live Tarew Marr where we had 5-6 active guilds that all got targets with minimal effort -- but you can't act like you guys are only putting in 15 minutes a day to clear the server of raid mobs with 50% raid attendance.
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Mulder [60 Assassin]
Scully [60 Hierophant] Monster of the Week [ANONYMOUS] Kill Mulder, we take the risk of turning one man's quest into a crusade. | |||
Last edited by fuark; 05-09-2012 at 07:14 AM..
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#8
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![]() [QUOTE=fuark;641696]
I experienced all of these raids on live Tarew Marr where we had 5-6 active guilds that all got targets with minimal effort --QUOTE] I wish this were the case here. This thread wouldn't be needed if 5-6 active guilds were getting targets. | ||
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#9
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its true sorry you don't believe. fear and hate trash take a whole lot longer to raid then most of TMO's raids | |||
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#10
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![]() Idea 1 above is probably along the right lines imo. I think the only downside is it lets people get equipped 'too fast', ie., burn through timesinks and content too fast ( from the original developers perspective ). In this day and age, it might be the way to go though.
Maybe set old world and kunark to this mode, but leave velious at current spawn rates for a while after open.
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The Ancient Ranger
Awake again. | ||
Last edited by fadetree; 05-08-2012 at 02:48 PM..
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