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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#1
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If you have a variance on the spawn of EVERY RAID BOSS, and you limit the rules that a guild can only physically camp and be able to claim one mob upon it's spawn, then everything is gravy.
People are still going to camp; but they can't camp everything and while they're sitting there camping the precious spawn of nagafen, Fear could pop allowing some other guild to jump in there while Group A is still all "WHERE IS MY NAGGY." Thus leading to a highly inefficient guild, unable to ACTUALLY mobilize when it counts. | ||
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#2
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On my server it was first guild to get there ONCE THE TARGET POPS gets the first crack. This is hands down the best way to handle racing to spawns. You still get to compete over the spawns and use scouts to tell when something pops but you can't sit there 15 hours before a mob spawns with your entire raid and say 'camped', the guild can only mobilize once it's actually up. So much better than trying to whack it first then have a possible KS situation (sometimes only allegedly) which was happening weeks ago from what I hear and was a big reason for the many GM interventions which can be avoided as long as you use a system that doesn't require "tapping" the mob. This system does that but still keeps the power in the players hands. | |||
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#4
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This rule keeps the competition-racing-to-a-spawn without 2 guilds arguing over who tagged it first and then who KS'ed the other. You can still have it come down to whoever engages first instead of whoever gets there first, as long as the guild mobilized only after the mob spawned. You can go either way with it. I would think it's rare that both the guilds would get there ready to pull at the exact same time if they both left after their scouts tell them "Vox is up!" I see it like this. Say you have a running race. Start the 2 runners off at the finish line, and you'll have many arguments over who finished first once the gun goes off. You would need technology (slow motion camera lol) to determine it. Now, start the runners off at the beginning of the race down the street and most likely they will get there at 2 different times and the winner will be more clear cut more often. Make sense? Sound feasible? I really only see it working like this, the way it was with all the fighting weeks ago, or the way it is now with a mandatory rotation. I've seen some other gimicky ideas that sound cool, but this really keeps it classic and minimizes tag arguments and KS allegations. PS - A little bit of time variance couldn't hurt too much either. Make each spawn vary by about 6 hours and then tack on the above rule, THEN you would REALLY have a spontaneous guild race to engage first and it would be extremely rare that any 2 guilds are perfectly ready to pull at the exact same time as another. Once the engage happens the other guild must back out and continue to mobilize / buff behind them. | |||
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Last edited by darkkor; 12-19-2009 at 06:59 AM..
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#5
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#6
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#7
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Hey there,
I am in neither guild, but I posted an idea that I consider to be worth a look. Page 8 of this post: http://www.project1999.org/forums/showthread.php?t=1489 It is a variation of the idea presented by Hasbinbad | ||
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#8
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I can't believe that not only do you try to hijack my post, but you advertise the hijack in another thread. You're full of win. Here dude, take this.
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#9
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eh?
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#10
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It doesn't really matter here, this topic is "mostly dead" I think.
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