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  #101  
Old 12-03-2013, 03:09 PM
Kutsumo Kutsumo is offline
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Quote:
Originally Posted by Elements [You must be logged in to view images. Log in or Register.]
In the AC vs epic first debate from ratio + level 60 damage bonus alone we get 26/25 vs 20/16 which on paper should be 20% more damage for the main hand epic fist.
Non-bonus weapon damage is doubled, so 9 dmg becomes 9+9+11 = 29 and 15 dmg becomes 15+15+11 = 41. It's more like 10%
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  #102  
Old 12-03-2013, 03:18 PM
Elements Elements is offline
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Quote:
Originally Posted by Yaolin [You must be logged in to view images. Log in or Register.]
If anyone could post what all the 2h DMG bonuses are for each delay that would be awesome (17 for T-Staff stated by Splorf).

Also confirm skill caps of Warrior and Monk Dual Wields

Monk 400 dual wield and warrior 500 dual wield

thanks
Damage bonuses I have from a ways back from dev posts of p99/eq emu code changes:

Mainhand or 2h with delay <28 = (level - 25)/3

2h delay 28-39 = (level - 25)/2

2h delay 40-42 = ((level -25)/2) + 1

2h delay 43-44 = ((level - 25)/2) + 3

2h delay >44 = ((level - 25)/2) + (del-31)/3

Then I have a confusing note about the 2h damage bonus from 51-60 being (level - 7)/3 but I dont recall where its from or to what delay it applies.

***note Im pretty sure all damage bonus integers are rounded down before being applied.
  #103  
Old 12-03-2013, 03:21 PM
Elements Elements is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
The damage bonus does not work this way. It is a flat amount added to every hit, not a change to the ratio of the weapon.



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You were soloing, right? GamParse has issues with pulls sometimes. Maybe you could try Fist/SoS and AC/Fist and measure your average it (so that the 2HB and punches show up differently). It's relatively straightforward to go from average hit to total dps.
Right. Not completely engrossed in this atm.
  #104  
Old 12-03-2013, 03:24 PM
Elements Elements is offline
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Would be nice to just disect the entire damage calc right from the code again.
  #105  
Old 12-03-2013, 05:29 PM
Yaolin Yaolin is offline
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UPDATED CHART as of 12/3/2013 ~ Lots of input from lots of people. ~ Please keep comment in the melee forum on my thread if u have any suggestions.

Here is the link to the new chart.... Hopefully I will be able to post one here that can actually be read soon....

MONK WEAPON DPS AND BUYING GUIDE CHART
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Yaolin - 60 Monk
Stunz Andmezs - 60 Enchanter
Bripip - 60 Wizard
Bogmuk - 59 Warrior
Rational - 55 Shaman
Paradoxy - 42 Ranger
  #106  
Old 12-04-2013, 10:47 AM
Lojik Lojik is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
The damage bonus does not work this way. It is a flat amount added to every hit, not a change to the ratio of the weapon.
So essentially it raises the minimum hit by a certain amount, or I'm misunderstanding? Seems that this would favor epic/sos even more.
  #107  
Old 12-04-2013, 11:10 AM
Kutsumo Kutsumo is offline
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Quote:
Originally Posted by Lojik [You must be logged in to view images. Log in or Register.]
So essentially it raises the minimum hit by a certain amount, or I'm misunderstanding? Seems that this would favor epic/sos even more.
It raises minimum, maximum, and average. It's just +dmg on every swing that lands. This does give faster weapons an advantage in the main hand.
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  #108  
Old 12-04-2013, 11:29 AM
Yaolin Yaolin is offline
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Easy example of DAMAGE BONUS is when a LvL 60 warriors crits/crips with an Oggok Cleaver (26 damage bonus) at LvL 60 you will see....

(Bogmuk criticals hits a sarnak for 450 damage!!)
Bogmuk slashes a sarnak for 476 damage.

So everytime you hit a mob you get the +26 with your oggok cleaver which does not get modified by attack dmg, weapon dmg, or strength.
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~ Azure Guard ~ (Officer)
"All is fair in love, war and Class R"
Yaolin - 60 Monk
Stunz Andmezs - 60 Enchanter
Bripip - 60 Wizard
Bogmuk - 59 Warrior
Rational - 55 Shaman
Paradoxy - 42 Ranger
Last edited by Yaolin; 12-04-2013 at 01:12 PM..
  #109  
Old 12-04-2013, 12:17 PM
Lojik Lojik is offline
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Quote:
Originally Posted by Kutsumo [You must be logged in to view images. Log in or Register.]
It raises minimum, maximum, and average. It's just +dmg on every swing that lands. This does give faster weapons an advantage in the main hand.
Yah realized all these too after I posted.
  #110  
Old 12-04-2013, 12:22 PM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Yaolin [You must be logged in to view images. Log in or Register.]
Easy example of DAMAGE BONUS is when a LvL 60 warriors crits/crips with an Oggok Cleaver (26 damage bonus) at LvL 60 you will see....

(Bogmuk criticals hits a sarnak for 450 damage!!)
Bogmuk slashes a sarnak for 476 damage.

So everytime you hit a mob you get the +27 with your oggok cleaver which does not get modified by attack dmg, weapon dmg, or strength.
Nice example. Those big crits/crips really add up in a long fight which will happen in Velious.
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