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  #101  
Old 06-14-2010, 10:41 AM
Bumamgar Bumamgar is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Wow, this is completely wrong in this case.
Everyone on the server knows what gear and spells will be available in the next expansion. Everyone knows that the level cap will go up by ten. I am willing to say that 50% of the gear that the current raid guilds are wearing will be replaced within the first few weeks. 90% after a month or two.

(The exception to this would be some resist gear, jewelry, mage focus items, etc.)


As far as weapons go: They will all be considered shite, used for alts or sold to new players for cheap.
Of course the current tier of items will be replaced quickly when Kunark opens. However, clearly a guild who has farmed the current end-game loot extensively will have an advantage in defeating Kunark bosses over a guild that has not. The combination of making ourselves more powerful along with preventing the competition from becoming more powerful is a strong incentive for continuing to farm content while waiting for new content to open up.

The raiding game has always been about the intra-guild competition, not the content. This is clearly apparent on p1999, and was very clear on The Combine as well. Raid guilds strive to be #1 on the server. They accomplish this by being the first to defeat new content, by being the ones to kill the most existing content every spawn cycle, by having members with the most HP/Mana, etc. They stay #1 by denying content to the competition.

The content is simply the scorecard used to determine the guild rankings. It's just like sports... The draw is the competition between the teams as the season progresses. The individual scoring events (touchdowns etc) are simply the metric used to compare the teams involved in the competition. "Touchdowns" are not the reason people watch football. Similarly, "content" is not the reason raiding guilds raid.
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Last edited by Bumamgar; 06-14-2010 at 10:51 AM.. Reason: Added obligitory sports analogy
  #102  
Old 06-14-2010, 10:43 AM
Pyrocat Pyrocat is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Imsetta, you're acting as if mobs haven't been stolen recently. I've been a part of at least 2-3 plane clears where one guild decides to tag/snare another guild's mobs simply because they want the loot, with no care as to who pulled it first. One guild asks them not to do it again, other guild apologizes and it happens again 5minutes later.

Parts of the current ruleset I absolutely agree with, that being no trains and no engaging of another guild's already engaged mob, which has worked very well, and the GMs have put the hammer down and I applaud them for it. At least with this pseudo-FFA system guilds will actually race their way to the content instead of sleeping their way to it.
Do you really think anyone in IB or DA cares about one or two random trash mobs that get snagged?

I've seen this happen, but it's a rare occurrence, and definitely not recently. It usually creates a very minor amount of drama, if at all.
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  #103  
Old 06-14-2010, 10:48 AM
Skope Skope is offline
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It doesn't cause a lot of drama, in fact I think all 4 of the guilds tend to be very watchful as to make sure that it doesn't happen and when it does to remain civil, but there have been instances where it has been flat-out ignored by a couple members. And you're right about it not happening very often, but I just wanted to let him know that it does in fact happen, though rarely.
  #104  
Old 06-14-2010, 10:58 AM
guineapig guineapig is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Of course the current tier of items will be replaced quickly when Kunark opens. However, clearly a guild who has farmed the current end-game loot extensively will have an advantage in defeating Kunark bosses over a guild that has not.
Maybe... but what raid guild isn't almost fully (if not fully) raid geared already?

Hate and Fear have been farmed for months by everyone.

The bosses themselves don't drop anything that will give you an advantage in Kunark, I challenge you to give me an example otherwise.

I already pointed out that the weapons will all be scraped and HP/MANA items all get better in Kunark.

Practically everything that Naggy and Vox drops is tradeable so you can expect that to be handed over to twink alts.

Sure I would like a clicky clarity stick, but I'll get one eventually and it's hardly anything I NEED.

So all you really have left are the planar armor pieces that people will obviously be wearing the longest... which also happen to be the most common of the planar gear.

I'm merely saying that if you think killing these classic bosses will give you an advantage when Kunark comes out you are delusional.
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Last edited by guineapig; 06-14-2010 at 11:01 AM..
  #105  
Old 06-14-2010, 11:02 AM
Reiker Reiker is offline
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Yeah the half dozen of epic quest items that drop in the planes aren't very useful in kunark.
  #106  
Old 06-14-2010, 11:05 AM
guineapig guineapig is offline
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Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
Yeah the half dozen of epic quest items that drop in the planes aren't very useful in kunark.
Not for the first 6 months.... You planning on getting your epic before you start doing raids there?
Try again.
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  #107  
Old 06-14-2010, 11:10 AM
Bumamgar Bumamgar is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
I'm merely saying that if you think killing these classic bosses will give you an advantage when Kunark comes out you are delusional.
So you are saying that day one of Kunark, when guilds are racing for Gore, Sev, Tal, VS, etc. a guild that is fully outfitted in current end-game gear has no advantage over a guild that isn't?
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  #108  
Old 06-14-2010, 11:18 AM
Taxi Taxi is offline
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Again, it pains me to suggest this, but why not put in place this rule:

You cant pass along a named mob that just died to a guildy if someone else is waiting to kill it. Raid or named. You kill it once, you leave the opportunity to someone else.
  #109  
Old 06-14-2010, 11:51 AM
guineapig guineapig is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
So you are saying that day one of Kunark, when guilds are racing for Gore, Sev, Tal, VS, etc. a guild that is fully outfitted in current end-game gear has no advantage over a guild that isn't?
No, I'm saying that any guild that visits Hate and Fear on a regular basis is basically in full end game gear already.

Don't tell me that an extra damage per delay on a dagger (example) is going to put you over the top at level 50. (And by the time your level 60... I refer to my original point.)


So I reiterate: What raid drop is there currently in the game that gives one raid guild an advantage in Kunark over another raid guild?

Answer: There isn't one...

Sorry to burst your bubble guys.
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  #110  
Old 06-14-2010, 12:12 PM
guineapig guineapig is offline
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I would also like to add that there will be such a huge buzz when Kunark goes live that pretty much every guild will have 50+ players logging in for raids, even people we haven't seen in months.

It's going to be such a zerg fest for the simple fact that everybody will want to be there to participate. With those numbers, it will be proper organization that kills raid targets, not a Gold Plated Koshigatana.
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