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#1
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#2
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It doesn't even pass the laugh test. So you camp a druid instead of a druid +14 in a zone. That was your problem. So another guild says "why bother with camping at a port when we can just sit in the zone with 15?". Both guilds are doing the same exact thing. So somehow IB has elite level of skill because they have to port in the zone first. Gotcha. The variance and 15 in zone created the numbers game. Mobilization has nothing to do with it. | |||
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#3
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You don't camp because you're clever. You camp because you're not capable of anything else. | |||
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#4
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I mean shit, in one of your other posts you were practically creaming yourself over your ability to mobilize. Quote:
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Pretty sure those 14 people would rather be doing something else with their time. Or you know wish that there was a better ruleset in place. Quote:
__________________
More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | ||||||
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#5
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When we did mobilize, we beat ya to mobs.
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#7
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Im pretty sure you got your point across to everyone in DA and outside of it, Alawen. We're terrible, we camp mobs, we started the long sit, we are not as good as IB, whatever. Its not intended to be a personal attack at you, but your post count versus others in this thread dominates by a wide margin. Id ask that you be the bigger man here and represent your guild better. The same goes for my fellow guild members.
Suicide Kings Rotation is actually not a bad idea in my opinion and something I believe the guilds could work with. It would have to be fleshed out a bit more, but it has the proper frame work. Honestly, it sounds pretty similar to what Xzerion and myself talked about during our two guilds Ventrillo meeting. I just dont feel that letting that guild know that the mob is up (if they dont know themselves), or giving them an extended period of time to get set up is fair to the other guilds (For example: two hours is pretty long for Nagafen). Given a flare of competitive nature with tight time limits and secrecy; I believe it would benefit everyone tremendously. A new guild entering the rotation is really the only tribulation imo. The other side of the coin however, is that we could throw out the 15 person minimum limit. If you want to take the chance with less people, then thats the risk you take. On a side note: Quote:
- Daidraco [You must be logged in to view images. Log in or Register.] | |||
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#8
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By a raid group opting to take the suicide, I presupposed that the 15 person limit was removed. This is because if you take that suicide, you are responsible for mustering and getting your group in progress. Reasonable time limits (either for failing to muster or failure to drop a target) would have to be worked out since some encounters have trash, while other stuff doesn't.
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More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | |||
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#9
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#10
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Periods are your friend.
__________________
![]() Uuur - Your favorite Master +1 cleric <LifeAlert> Rockwell - Your favorite 30 virgin <Aspen and Rockwell> | ||
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