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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#1
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12 day spawn variance.
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Having problems running EQ? Please visit the Tech Discussion forum and read my FAQ before posting:
http://www.project1999.org/forums/sh...ad.php?t=94928 | ||
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#2
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Or the GMs could threaten the top guilds to set up a rotation. If they don't, force luclin models on the offenders.
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#3
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I have never understood how having your favorite character logged out and playing a different game or an alt and waiting for your phone to go off is fun
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Kagok Bonemender 60 Shaman
Warok Bonebreaker 60 Warrior Team Tripod I'd rather be fishing | ||
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#4
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Things that would fix raiding on P99:
-Remove Variance This would remove the unnatural advantages that the larger guilds have over smaller ones to Track raid targets. Additionally, it would bring the server MUCH closer to a Classic ruleset. -Add FTE Shout This would remove the necessity of the GMs to find these records and assuage lots of disagreement between players that would otherwise occur. It would provide a valuable tool to raid leaders and guilds to more strategically engage targets, such as in the case if a small, weakish guild obtains FTE. -Apply Play Nice Policy to Veeshan's Peak This would cause the top guilds to race for the most valuable targets as they spawn, instead of being able to use their entire raid force to block other guilds from ever entering the zone, through denial of Trak Teeth, epic drops, and important upgrades. It would be a more Classic implementation of the zone and rules, it would be fair, and most importantly, it would open up the raid scene completely. -Add simulated patch days This would cause raid mobs to spawn at the same time, and add more targets for guilds to engage over the course of the server. It would create the very situation that almost everyone claims to love: the race for targets. It would be completely Classic in nature, and it would have massive synergy with the other methods as described above. | ||
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Last edited by Slave; 02-01-2013 at 11:45 PM..
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#5
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#6
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I am still down with trying to improve the raid scene. Step by step, if necessary.
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#7
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You could also bait the high end guilds into a self-maintained rotation system by offering to completely remove variance. Albeit it would require a little extra chivalry than what the "elite" guilds have expressed in the recent past. | |||
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#8
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TMO has been successful in this system for a year now? Or longer? Why would they give up their 80-90% success rate for even a 2-way rotation, let alone a larger one, just so that each member can give up a few hours of tracking every week? It's obvious that having to track and camp characters at ledge and sock hasn't and won't wear out people faster than they can replace them... they could continue this system for a long time. | |||
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Last edited by Tecmos Deception; 02-02-2013 at 11:00 AM..
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#9
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Basically I know it's not classic but there has to be code for the simulated resets that prevents a) logging out fully buffed characters and b) swapping between characters. Lets run that simulation again using the Loraen plan when both of those are impossible and there is no training in VP. Suddenly if you are Zeelot/Shinko you have to make real choices. Lets say you split your forces to go for VS/Trak. Well if the zone is fully popped this might take a while. There will probably be at least one see invis either in the jail or a jugg, so that has to be trained away for everyone to move down. It'll probably take 15 minutes for everyone to kill Trak and then get an evac to Skyfire for VP. That's more than enough time for a raid force camped out at the VP zone in to kill Phara Dar. OK, so you send one team for VP and one for Trak. Well after 15 minutes to kill Trak there is no way VS is up, so they head for fear. Which they have to actually port to, rez the dead, run from feerot port, etc. Thats 15 minutes. Anyway, my point is that the guilds would have to actually behave like guilds at this point, and port from target to target, rather than just log on/off.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#10
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