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  #1131  
Old 01-14-2012, 06:58 PM
Autotune Autotune is offline
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Quote:
Originally Posted by tsaC [You must be logged in to view images. Log in or Register.]

burn it down, dismiss it as trolling.
Anyone posting "burn it down" is an idiot, a troll, a retard or all of the above.
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Originally Posted by Sirken
I like to ninja edit people's Sigs.
  #1132  
Old 01-14-2012, 08:28 PM
oldfish oldfish is offline
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Oh!

Some scapegoat for our inability to understand our hateful unhappiness said something!

Quick, post something about small dicks and no friends and how he needs a cargoboat load of kleenexes for his tears!

Ok enough sucking up to you guys, am i cool now?
  #1133  
Old 01-14-2012, 09:23 PM
Jon Lemon Jon Lemon is offline
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Quote:
Originally Posted by ZEROSUM [You must be logged in to view images. Log in or Register.]
o I was just trolling wipe it clean
  #1134  
Old 01-14-2012, 10:45 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
Ok I just made the video myself.

http://www.youtube.com/watch?v=IKwHjFfveL4

Enjoy.
lol, you should have dubbed over jesus with uthgaard
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Quote:
Originally Posted by Sirken
I like to ninja edit people's Sigs.
  #1135  
Old 01-14-2012, 11:08 PM
Tiggles Tiggles is offline
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Uthgaard Confirmed bigger then Jesus
  #1136  
Old 01-14-2012, 11:12 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
Feel free to give it a shot. I can't sing so I just subtitled.
i suck, but a simple windows program can voice the utgaard part and then just overlay it when ever they go to say jesus.

If i knew how to do what i was saying, i would.
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Originally Posted by Sirken
I like to ninja edit people's Sigs.
  #1137  
Old 01-14-2012, 11:14 PM
Tiggles Tiggles is offline
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My favorite part is when Rogean said Uthgaard was on top of the pole


heh heh heh heh heh
  #1138  
Old 01-14-2012, 11:31 PM
Sextar Sextar is offline
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i'm confirmed second because tiggles poopsocks youtube
  #1139  
Old 01-15-2012, 01:21 AM
Torven Torven is offline
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Quote:
Originally Posted by Amelinda [You must be logged in to view images. Log in or Register.]
If you would like to provide constructive help to the server to resolve issues that you perceive to exist then feel free to private message me to ask for constructive ways to help.
I have a few suggestions.

First of all, with all due respect, the data you log for raid encounters is inadequate. The 'P99 Systems' table data you save is neat, but since raid encounters are infrequent enough that you could record a lot more data without making it a resource burden on the server. With enough data you could issue punishments for certain crimes without needing to witness them.

That table could be expanded to record the following:

Damage done by the raid mob
Healing received by players
The location the mob was killed

It would also be fairly trivial to log mob actions to a flat file. Events like movement starts/stops, attacks on players, spell casts, etc. Spell failures due to LOS checks not being met would be particularly interesting.

Another thought I had was to have a separation between evidence gathering GMs and enforcers that deal out punishments. I.e. you have a small army of people who can do nothing but witness raids while GM invis, who would document the encounter with screenshots, client logs, fraps, showeq, etc, and then make a case to people with ban powers on a private forum. That way you could have more GM eyes watching raids as you could be less selective when signing up new GMs that may only watch.

You also have people here with programming experience that might be interested in contributing bug fixes, but such tight control over the source makes that impossible. Coders who play on the servers regularly would be particularly valuable in this regard, as they would be more aware of what is broken. I myself have wanted to fix a number of pathing issues in certain zones that I'm pretty sure wouldn't even require access to the source code. (and possibly more, but I'm not going to take the time to learn how the base emu code works without knowing if I'll be able to contribute)
  #1140  
Old 01-15-2012, 01:48 AM
Jon Lemon Jon Lemon is offline
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Quote:
Originally Posted by Torven [You must be logged in to view images. Log in or Register.]
I have a few suggestions.

First of all, with all due respect, the data you log for raid encounters is inadequate. The 'P99 Systems' table data you save is neat, but since raid encounters are infrequent enough that you could record a lot more data without making it a resource burden on the server. With enough data you could issue punishments for certain crimes without needing to witness them.

That table could be expanded to record the following:

Damage done by the raid mob
Healing received by players
The location the mob was killed

It would also be fairly trivial to log mob actions to a flat file. Events like movement starts/stops, attacks on players, spell casts, etc. Spell failures due to LOS checks not being met would be particularly interesting.

Another thought I had was to have a separation between evidence gathering GMs and enforcers that deal out punishments. I.e. you have a small army of people who can do nothing but witness raids while GM invis, who would document the encounter with screenshots, client logs, fraps, showeq, etc, and then make a case to people with ban powers on a private forum. That way you could have more GM eyes watching raids as you could be less selective when signing up new GMs that may only watch.

You also have people here with programming experience that might be interested in contributing bug fixes, but such tight control over the source makes that impossible. Coders who play on the servers regularly would be particularly valuable in this regard, as they would be more aware of what is broken. I myself have wanted to fix a number of pathing issues in certain zones that I'm pretty sure wouldn't even require access to the source code. (and possibly more, but I'm not going to take the time to learn how the base emu code works without knowing if I'll be able to contribute)
Very interesting perspective would you please elaborate
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