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#111
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I was a time-geared tank and I remember dying horribly and being unable to take hits in the first instance I went into. I honestly don't remember that much because I pretty much quit after being so frustrated after a couple of months. I remember everything just hitting way too hard and multiple wipes. I can't even imagine what the 'casual' crowd must of thought as I was rocking probably 3/4 PoT gear the rest being elemental. As to why people like Velious - I think that Luclin furthered the divide between the 'haves' and the 'have nots' in EQ. If you weren't max level you couldn't think about AAs. If you didn't have the time to get 270 AAs to be raid-capable then you got kicked out, etc. I think Original-Velious represents a certain class of people and I think Orginal-PoP represents that other class of people. Game died @ GoD for me. | |||
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#112
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![]() I remember a lot of talk going around during god /oow that you really couldnt complete god progession without oow gear. Maybe some guilds did it, i dont know for sure but i do know it was hard as fuxxx. These two expansions were almost released in the wrong order from what i remember, or thats atleast what a lot of the talk was.
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#113
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#114
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#115
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![]() Yeah, I was a full P4/P5 time with pretty close to perfect augments (I had the 35 AC LdoN raid augment for shield, but was lacking other LDoN raid augs) as an SK, and I couldn't do Ikkinz 2 without exploit aggro kiting the 2nd priest before the nerf.
That's a good snapshot of the expansion - needing a cleric/cleric/warrior/warrior for a 6 man group. At least warriors sucked at Ikkinz 3. | ||
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#116
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Originally, the armor could be hit with 3 40 HP augs so it was 100+40+40+40 which was at least on the HP level, equivalent to top-end raid stuff. Even after the nerf, you could get 140 HP stuff with slots for secondary stats/effects. The problem was if you were playing LDoN that hardcore to buy all this stuff, you might as well just raid. Yes, more LDoN powered up your adventurer's stone which augmented your charm slot. The only charm slot worth a shit would have been the PoP progression one. Quote:
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#117
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Warning, incoming WOT, but all the points being aggressively thrown out in this discussion can't be answered quickly (though they've been answered before). Thanks for the kudos, and for the record, I'm totally aware of the subjectivity/objectivity conundrum. However, I would still argue that Luclin did objectively break the game that existed up to Velious. I've said before that I also liked aspects of Luclin (SSRAE and other Luclin zones featured in my colour peaced linked in another thread) so it's not a matter of what I liked or didn't like. It's a matter of looking at it objectively and seeing the inevitable result of the things implemented on the future of the game. I and all my friends felt this death the first time we saw a 100+hp item linked in chat. We just couldn't then articulate why it diminished the game, but we intuitively knew it did. With the benefit of hindsight, now I can. I and others have pointed this out before, and the points keep being challenged so I'm going to do it again, but beware it's a bit of a read:
There are many other issues that extend naturally from these three. It's a tsunami of rippled effect that meant the end of the original (classic) experience. I know lots of people liked it, and didn't care for or about any of the things lost or foreshadowed as lost in Luclin. The point is they are liking a different type of game and gameplay, and there are literally hundreds of games now that supply that experience. They also don't understand that when you gain that higher level or new ability or huge HP item, while it initially makes you feel more powerful that is only in context with the world it exists within. If that world is blown up in similar proportion to match the new power (as it must be to keep the game playable), you have gained nothing and lost elegance, balance, and value. You've also trivialized everything that went before it. This is so obvious to me that it's a little frustrating when so many people just don't or can't get it. But in the end that's ok... I and others who do get it will just move to the places where those things exist (e.g. p99). What's truly bizarre is when those places attract others who go there for what it is, and then agitate to pull it down with the same changes that destroyed it originally. Why do you want every game to be the same? Don't you understand the things that you are desiring to bring here are the very things that killed classic in the first place? If you acknowledge the classic experience enough to play p99, you must understand why it's good, even intuitively. So to want to change it (again) is contradictory. And honestly, it's deeply bemusing for those of us who clearly understand why it is good, and what it is, and are pretty happy it exists in the form of p99 at all - imperfect though that may be.
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Last edited by t0lkien; 08-13-2013 at 12:56 AM..
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#118
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#119
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#120
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