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  #111  
Old 08-19-2013, 02:53 AM
Kevynne Kevynne is offline
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Quote:
Originally Posted by Slathar [You must be logged in to view images. Log in or Register.]
The problem with red99 is the population. More players makes a more enjoyable server. The trick is how do we get that population we want?

1. Increase group exp mod to 300-500%.
2. Individual melee class exp bonus.
3. Raid mob variance
4. 4 level PVP range
5. Retooled resist system

And finally...


6. A complete wipe, rebranding, and relaunch of Red99.

Do it.
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  #112  
Old 08-19-2013, 10:06 AM
GrobbGangsta GrobbGangsta is offline
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Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
I posted this before on FoH and probably have another dozen posts on this subject on these boards. I feel like a huge homo for copy-pasting myself, but I don't feel like typing the same words for the 15th time.

Emulated PvP servers are really fun until there is an obvious winner of the server, and then they die out. This happens on pretty much every new PvP game and EQ in particular is bad as it is both an old game and a game with harsh death penalties. Once there is a clear winner, the losing guild quits because losing sucks, the battle just becomes more uphill, and the best way to 'fight back' is to let the victors rule over a ghost town.

Nihilum clearly won the server. I'm sure people can come up with a million excuses as to why this is the case, but it doesn't change the fact that it would require more effort to topple them than anyone is willing to give.
I don't understand why it is so hard for everyone else to understand this simple, correct analysis of the problem.

At the end of the day, do you care more about Tune/Nizzar/etc. gear and the "promises" made to them or having an actually viable EQEMU pvp? If its the latter, you wipe, end of story
  #113  
Old 08-19-2013, 10:27 AM
diplo diplo is offline
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Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
"So remove the ability to be anon/role completely."

This.
I support this, should be an ez fix and invite more pvp.
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  #114  
Old 08-19-2013, 11:31 AM
Agatha Agatha is offline
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the remove anon thing sounds so awesome. can't wait.
  #115  
Old 08-19-2013, 11:44 AM
timhutton timhutton is offline
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After reading this entire thread and hearing people focus on increasing server population as much as possible as a fix for the server's woes I'm just not entirely sure the server is or ever will be fixable.

There are no new people looking to play Red99. Nobody is Googling "classic EverQuest PvP", finding Red99, coming to these forums and going "that looks like fun!". To think otherwise is pretty delusional.. it's 2013.

I don't mean this as a blanket statement, I mean it more as a generalization. I'm sure every now and then someone who has ZERO knowledge of p99's existance finds out about it and decides to roll red, but it's such a rarity it's not really worth discussing.

So how can we increase the population of red? The only viable alternative is to recruit from blue. You cannot inject entirely new blood into red without pulling it from the blue servers. It's not out there, it doesn't exist. There isn't a group of 500 players sitting around waiting on certain changes to happen on red before they play.

So let's talk about recruiting from blue, as some of you already have. As Motec pointed out, I believe he and other blue players that would possibly be willing to give red a shot are your current target. The things those players want to see fixed are pretty simple/obvious. They don't want to solo to 60 without ever seeing anyone only to get 60 and spend the majority of their time PVE'ing. They can just do that on blue and have a better time doing it because soloing is not 100% neccessary.

Without theorycrafting or elaborting too much on it, the only way those players are coming over is if they have people to level and group with. It's not as simple as a population issue. For instance, if this server had 150 people on it WITHOUT Kunark expansions there would be a lot more PvP and grouping. Kunark allows people to spread out a lot more.

If red99 were to implement "the perfect solution for players who play on blue but have been wanting to try red" there is still not going to be enough people on the server to make things feel like they do on blue.

There's always a chance I'm completely off base, but I think there are not enough people interested in playing Classic EverQuest PvP on either red/blue or anywhere else to create p99 red server that is as successful as a live PvP server was or even as successful as p99 blue.

That doesn't mean the server can't do what's best for itself and make the changes neccesary to keep the largest portion of the players content and happy, but I think that if what the GMs/devs want to do is to make it a "success" numbers-wise like blue is that they're going to have a hard time and it's never going to happen.
  #116  
Old 08-19-2013, 11:55 AM
Agatha Agatha is offline
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if people just stopped being a bunch of ducks and played, and also played better, this server would be thriving.
  #117  
Old 08-19-2013, 12:34 PM
timhutton timhutton is offline
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Quote:
Originally Posted by Agatha [You must be logged in to view images. Log in or Register.]
If there weren't any problems all of our issues would be fixed.
  #118  
Old 08-19-2013, 12:35 PM
Sirken Sirken is offline
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just to clarify,

Sat Aug 31 9pmEST - Project1999:PVP Discussion with Rogean, Nilbog, Zade and Sirken

Fri Aug 30, 9pmEST - Discussion on Red99 vs VZTZ

they are two separate events

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  #119  
Old 08-19-2013, 12:41 PM
Rexxin Rexxin is offline
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Quote:
Originally Posted by Slathar [You must be logged in to view images. Log in or Register.]
The problem with red99 is the population. More players makes a more enjoyable server. The trick is how do we get that population we want?

1. Increase group exp mod to 300-500%.
2. Individual melee class exp bonus.
3. Raid mob variance
4. 4 level PVP range
5. Retooled resist system

And finally...


6. A complete wipe, rebranding, and relaunch of Red99.

Do it.
Would Play on this server...... Alot
  #120  
Old 08-19-2013, 12:42 PM
big league chew big league chew is offline
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glabal ooc drives players away
both new & returning
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