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#111
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Man, Spitty, where were you 6 pages ago, needed one of your raging heart filled posts.
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#112
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Just don't make any duplicates =) | |||
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#113
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Went from 4-24 farming gnoll teeth. No regrets.
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#114
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I agree, go elsewhere if need be, or share, or whatever blah response people are making.
I just wanted to comment quickly on the whole classic thing. People seem to really like to shut folks down by saying its classic, so argument ends here. I think some of us might be missing the point a bit? Just because game mechanics are technically classic, does that mean that the experience is classic? You guys like being able to link items right? Pretty sure that's not classic. Also, I don't know about your server, but when I played on Live epics were not being mq'd all day and night. Technically it's classic, but the experience is not in that regard. **stop buying epic mq's so the market goes away. Earn that shit, you will probably never have another chance in the future to do your own epic quest once p99 is gone. | ||
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#115
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TL;DR Since when has Butcherblock become such a great exp zone?
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#118
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But the thing is, if the devs started "fixing" that, they'd "fix" epic MQs next. Then they'd "fix" Chardok AE groups, which weren't common on live back then, but absolutely did exist (my friend did them). And then they'd "fix" ... well you get the idea. They'd never finish, because no matter what they "fix" nothing can leech our collective knowledge of EQ from the internet and our brains. So, rather than shoot for a server with a classic experience and classic mechanics, and wind up with neither, they shoot for what they can actually achieve: classic mechanics. | |||
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#119
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#120
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Free multiboxing was never allowed on live, and so it's perfectly accurate to ban it here too. Paid multiboxing did exist on live, but it's prevented here not by the devs, but by legal restrictions. This puts it in the same category as item links (ie. something the devs have no control over fixing).
As for rotations, those did exist on live, on some servers at least, so there's nothing un-classic about them. Of course, some servers didn't have them, making "rotation-less" classic also. We had a rotation-less server here for a long time, and now we have a system that's largely rotation-less for those who want it, and rotated for those that do. That's about as classic as you can get when the classic servers themselves were never in agreement in the first place. But none of that involves changing the way the game worked on the original classic servers. We do have things that truly are un-classic here, like the boats, but if they were truly classic (ie. super buggy) it would be a giant pain for the GMs. I think "absolutely as classic (mechanically) as possible, except when it's a giant pain for the GMs" is a reasonable caveat for Rogean, Nilbog, and the rest to have [You must be logged in to view images. Log in or Register.] | ||
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