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#111
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![]() this thread brought to you by corn syrup and the steady decline of the american economy
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#112
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https://www.asgardguild.net Whoever wields this hammer, if he be worthy, shall possess the power of Thor! -Odin
https://www.twitch.tv/artaenc I stream other games on here also like Monster Hunter World Guild Leader of <Asgard> The home of the gods! Lightyear/Artah | |||
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#113
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Pint
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#115
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#116
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IS HERE! | |||
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#117
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Basically if you run like this, any guild can split their guild up into 2 or more guilds and make it into an alliance and will never be locked out. This sort of seems to defeat the whole purpose of rotations. | |||
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#118
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Smac - Iksar Grave Lord Mackenze - Human WarderPulsate - High Elf Phantasmist Mackaroni <Seal Team> - Human Monk | |||
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#119
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I don't see mass waves of people creating new guilds each week so they aren't locked out on mobs. If a guild wants to assist on a kill and have more than 2 people there, they will be locked out for the next two Class R spawns.
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#120
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![]() Quote:
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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