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  #111  
Old 08-07-2014, 09:29 PM
Mac Drettj Mac Drettj is offline
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Every H post I see I reach that point right before release
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  #112  
Old 08-08-2014, 11:20 AM
Nirgon Nirgon is offline
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Just if we can get a whiff of what you got cookin'...

If I have, say, 160 fire resist and I'm level 60...

"Bout" how many sunstrikes (or wildfire, wizard resist mob nukes aside) should hit me in this new system or super low partial?

As that might be an painful (seriously) question to answer, how about instead in the form of as compared to before the changes?

Thx again.
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  #113  
Old 08-08-2014, 01:03 PM
derpcake derpcake is offline
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Shouldn't be too hard to parse anyway, might as well throw numbers out [You must be logged in to view images. Log in or Register.]
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  #114  
Old 08-08-2014, 01:29 PM
Haynar Haynar is offline
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At 160 FR, sunstrike will resist 80%. Have 18% partials. 2% full. Partial will hit for 8 - 28%.

H
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  #115  
Old 08-08-2014, 01:47 PM
Colgate Colgate is offline
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oh my

you are a god
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  #116  
Old 08-08-2014, 02:22 PM
Dullah Dullah is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
At 160 FR, sunstrike will resist 80%. Have 18% partials. 2% full. Partial will hit for 8 - 28%.

H
wow are these changes being put in live or part of a future patch?
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  #117  
Old 08-08-2014, 02:23 PM
Colgate Colgate is offline
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i would assume a patch considering it sounds like he's completely removing null's partial resist code entirely
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  #118  
Old 08-08-2014, 02:28 PM
Haynar Haynar is offline
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I altered null's code. It was a good starting point. But will require a patch.

H
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  #119  
Old 08-08-2014, 02:29 PM
Dullah Dullah is offline
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If these resists go in its going to be a rude awakening, especially when people can easily achieve this level of resists in velious unbuffed.

If this is going to be how it is, might want to advance the time table on 1.5x debuff resist reduction.
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  #120  
Old 08-08-2014, 02:38 PM
Gigaslash Gigaslash is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Rains were good for killing nakeds, dats it and how it should be.

One other thing to note, however, is that there should be no limit to the # of targets hit by an aoe. Further, all rains should hit all pvp targets in the area 3 times. Crazy but true.

Being able to cast any spell through walls on players is classic too at least casters had that in dungeons.

Survey says you play a druid and like to wildfire spam without having to dispel... apply appropriate debuffs etc.


1111111111111

I can also attest to this fact, rains should hit 3 times with an unlimited number of targets in PVP only, PVE had the 5 target maximum limitation so as to not be exploited.
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