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View Poll Results: How close should players have to be to the spore king? | |||
On his spawn point or just behind the castle |
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79 | 42.93% |
Zone out/brain rooms |
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23 | 12.50% |
Tube/wherever the fuck you can pull him to |
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82 | 44.57% |
Voters: 184. You may not vote on this poll |
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#1
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![]() here's a little rule of thumb to help you out - is someone killing the PH? congratulations you don't get to take the camp!
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#2
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#3
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__________________
"All we really lose is one Warrior."
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#4
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#5
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H
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Haynar <Millennial Snowflake Utopia>
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#6
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If someone wanted to kill PH's while i killed a name, that'd be fine with me too. Yea man, as long as two people are getting along, why not get along. Its like, to have rules for that would be like having rules about how people should communicate with each other at a bus stop.. just be excellent to eachother [You must be logged in to view images. Log in or Register.] | |||
Last edited by iruinedyourday; 10-07-2014 at 06:05 PM..
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#7
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![]() rmt alive and well on this server. Seriously who fucking camps tranix that long?
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Gobble?
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#9
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![]() We need groups that can pull all of crypt PHs along with King PH. Make this happen.
I'm thinking that AoE Chardok figures out how to AoE Seb...including all of Shrooms and the Crypt.
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#10
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![]() 3) Global Server Rules / Play Nice Policy
These rules apply to all Project 1999 servers unless otherwise specified. Players are subject to these supplementary rules while playing on Project 1999. While these are by no means an all-inclusive list of the do's and don'ts on Project 1999, it provides a suitable foundation by which the player can determine what activities are appropriate. HEY, THIS PART IS BASICALLY TELLING YOU THAT AS AN ADULT YOU SHOULD HAVE A MORAL COMPASS THAT CAN HELP YOU MAKE DECISIONS AND NOT BE A SCUMBAG Arbitration / Camps In issues of disruptions or interference such as a camp dispute, players are required to work together to reach a compromise. SHOULD NOT BE INTERPRETED AS TELLING ANOTHER GROUP TO EAT SHIT WHILE YOU STEAL THEIR MOBS If this cannot be accomplished prior to the involvement of a Project 1999 CSR Staff Member, the CSR will mandate a solution. A CSR Solution is final and not open to debate. Refusal to abide by the direction of a CSR will result in account disciplinary for disruptive behavior. Due to the busy nature of the CSR and possible lack of factual information, the solution reached may not be to the best interest of both parties (a "lose-lose" situation). It is for this reason that players are highly suggested to reach a compromise on their own. The Project 1999 Staff does not define what constitutes a camp, and disputes are arbitrated on a case by case basis. A CSR's ruling may be different than previous rulings based on any number of circumstances, including (but not limited to) players involved and their history, behavior / attitude of the players, and facts gathered by the CSR. In general, a player should maintain a presence at or very near the spawn of the camp they are intending to hold, while keeping the placeholders of any relevant spawns dead. It is allowed to 'camp' multiple areas if there are no other players interested in doing so, however if another party is interested in moving into one of your camps, you must chose which one to keep and maintain your presence there. THIS IS THE PART WHERE RULE LAWYERS REALLY EARN THEIR PAY, OFTEN THE ONLY THING QUOTED, BECAUSE POSTING THIS ENTIRE SECTION IN FULL WOULD IMPLY THEY TOOK THE REST OF THE RULES SERIOUSLY, AND DIDN'T JUST TWIST THEM TO SUIT THEIR OWN NEEDS It's funny how people seem to forget about certain parts of this and only post the parts that make their argument appear stronger. It looks to me like the staff would like to see people act like adults, not shitty little lawyers over everything in the game. | ||
Last edited by Korben; 10-07-2014 at 07:53 PM..
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