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#113
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Srsly though, this is kinda silly. | |||
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#114
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I love the gamma changes, just wish I could see my UI. | |||
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#115
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![]() Tried to use setup.dll from V33 on V35... lo and behold gamma correction is back on characters select but spells out of friggin date.
Funny thing is, DE see like blind human ... har har HAR!. | ||
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#116
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![]() gamma change bypassed in 30 seconds.
love these tears | ||
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#117
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__________________
Current Games:
Naw | |||
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#118
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and can someone explain this to me in ENGLISH? Haynar: Removed adjusting gamma until after display is initialized. Someone also mentioned the way it is now is classic? If a player cant see a thing around him because everything is black, how is this something that is needed to be added? Leave it like it was sheesh.
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Last edited by MaSQue; 12-03-2014 at 04:49 PM..
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#119
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![]() I'm unaffected by gamma as I'm using a Wineskin container on Mac and tweaked that setting which resets once I exit the game.
My 2cp - Classic darkness was so cool but it doesn't quit give the same effect when you can't run full screen. Best approach would be to get full screen working Fix that the UI elements are not darkened Fix the lighting and vision effects bug Then classic darkness would be appropriate OT: I played briefly this morning with latest patch in OT without issue on Mob placement | ||
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