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#111
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#112
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Totally different than allowing boxing and shitcanning the role of certain classes like druids/wizards. If you play a melee class you are (largely) forced to group, at least for some of your level 1-60 experience. An extreme twink melee could solo to 60 but it would be rather difficult and less productive than grouping. So no pocket shaman or cleric or druid = build community in game by grouping. No pocket cleric -> call in a separate cleric for a res because you wipe and they might join up with you after the group's current cleric leaves. And so on. But again, no boxing for transfers does not a community build [You must be logged in to view images. Log in or Register.] maybe putting a special banker in EC only with this feature? Yeah not classic, but "no boxing allowed" = not classic either [You must be logged in to view images. Log in or Register.] | |||
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#113
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![]() I was, and am, still a big fan of AA's. And the main reason for it is I think they helped balance out the Hybrids classes to the others.
Velious is really not going to help out Hybrids other than drop the Hybrid penalty. Race penalty will remain. Rangers, and Paladins will still suck. Even Sk's will hardly be able to solo with how many HP mobs will have. It will take them 10 minutes with their DPS to kill one. AA's gave a lot of the Hybrid classes a reason to play them. Endless Quiver for example was a God send for a Ranger, solo or in Raids. They had a reason to exist lol. AA Dire Charm was great for Enchanters to be able to have a pretty strong Charmed Pet that would stay. Not everyone is a wiz at playing a Enchanter so gave average and so so Chanters a chance to enjoy the class easier. Both the Pally and SK got Combat Fury AA which helped their DPS a lot along with both getting a lot of weapon damage boost from AA's. Plus getting the AA's was something to look forward to and something else to do in a game that on here has become pretty boring. I know there is no really good answer, but I don't think some things ought to be written in stone like Nilbog and Ele want. I know it is Nilbog's server so he has the finial say. [You must be logged in to view images. Log in or Register.] | ||
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#114
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But paladin/sk DPS still sucked bad and always did - or did you forget about warriors also getting combat fury as well as flurry? [You must be logged in to view images. Log in or Register.] | |||
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#115
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Later on, HoT/VoA era paladins got ridiculous DPS discs though. SKs just had ridiculous swarming capabilities.
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#116
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#117
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#118
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I mean on paper every class in Velious gets better, even Casters with some of the new spells they will get. I mean having the Hybrid Penalty taken off helps but they are still gimped in Velious. They are really not gaining much other than the Ranger Fear Animals spell comes to mind so they can pretend like they are a SK lol, beating stuff in the ass. [You must be logged in to view images. Log in or Register.] Monk gets better for sure. Warrior can get a lot of nice gear, but they will NEED it in Velious. That is the expansion where they really do become "meat puppets", and you NEED a Cleric to heal them. The game will change a lot. And I think a lot to the good, not bad. But some classes will be harder to play and some easier. I Know a Ranger is better because that was my main in Kunark and Velious originally. Tracking is a huge advantage on them. Easy for them to do Quests, loot gear etc. And on Raids Weaponshield discipline will be the Cats ass. [You must be logged in to view images. Log in or Register.] | |||
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#119
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#120
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