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  #111  
Old 12-20-2014, 02:22 AM
iruinedyourday iruinedyourday is offline
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Originally Posted by sox7d [You must be logged in to view images. Log in or Register.]
I'd love to see what the devs can come up with in terms of custom zones in the spirit of trilogy. Or even a stand-alone game for that matter.
would love to see an additional level 20-30 zone that that big open canyon at the orc highway in the back of Oasis [You must be logged in to view images. Log in or Register.]
  #112  
Old 12-20-2014, 04:53 AM
Taminy Taminy is offline
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Originally Posted by Mentathiel [You must be logged in to view images. Log in or Register.]
the shared bank slot (from LoY) would at least stop people dropping bags on the floor and then complaining that they rot or get grabbed by passing players.
This will come off as blasphemy, but I've been thinking the shared bank slot should be allowed. They won't let us box (even for minor things like item transfers), so I think this would be a good way to do it. Making you use other players for transfers does not build community, because 99% of people are not going to give items to a stranger for purposes of transfer - it's going to be a guildy or a friend, ie people you already know.

Totally different than allowing boxing and shitcanning the role of certain classes like druids/wizards.

If you play a melee class you are (largely) forced to group, at least for some of your level 1-60 experience. An extreme twink melee could solo to 60 but it would be rather difficult and less productive than grouping. So no pocket shaman or cleric or druid = build community in game by grouping. No pocket cleric -> call in a separate cleric for a res because you wipe and they might join up with you after the group's current cleric leaves. And so on.

But again, no boxing for transfers does not a community build [You must be logged in to view images. Log in or Register.] maybe putting a special banker in EC only with this feature? Yeah not classic, but "no boxing allowed" = not classic either [You must be logged in to view images. Log in or Register.]
  #113  
Old 12-20-2014, 12:09 PM
webrunner5 webrunner5 is offline
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I was, and am, still a big fan of AA's. And the main reason for it is I think they helped balance out the Hybrids classes to the others.

Velious is really not going to help out Hybrids other than drop the Hybrid penalty. Race penalty will remain. Rangers, and Paladins will still suck. Even Sk's will hardly be able to solo with how many HP mobs will have. It will take them 10 minutes with their DPS to kill one.

AA's gave a lot of the Hybrid classes a reason to play them. Endless Quiver for example was a God send for a Ranger, solo or in Raids. They had a reason to exist lol. AA Dire Charm was great for Enchanters to be able to have a pretty strong Charmed Pet that would stay. Not everyone is a wiz at playing a Enchanter so gave average and so so Chanters a chance to enjoy the class easier.

Both the Pally and SK got Combat Fury AA which helped their DPS a lot along with both getting a lot of weapon damage boost from AA's.

Plus getting the AA's was something to look forward to and something else to do in a game that on here has become pretty boring. I know there is no really good answer, but I don't think some things ought to be written in stone like Nilbog and Ele want. I know it is Nilbog's server so he has the finial say. [You must be logged in to view images. Log in or Register.]
  #114  
Old 12-20-2014, 02:07 PM
Taminy Taminy is offline
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Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
I was, and am, still a big fan of AA's. And the main reason for it is I think they helped balance out the Hybrids classes to the others.

Velious is really not going to help out Hybrids other than drop the Hybrid penalty. Race penalty will remain. Rangers, and Paladins will still suck. Even Sk's will hardly be able to solo with how many HP mobs will have. It will take them 10 minutes with their DPS to kill one.

AA's gave a lot of the Hybrid classes a reason to play them. Endless Quiver for example was a God send for a Ranger, solo or in Raids. They had a reason to exist lol. AA Dire Charm was great for Enchanters to be able to have a pretty strong Charmed Pet that would stay. Not everyone is a wiz at playing a Enchanter so gave average and so so Chanters a chance to enjoy the class easier.

Both the Pally and SK got Combat Fury AA which helped their DPS a lot along with both getting a lot of weapon damage boost from AA's.

Plus getting the AA's was something to look forward to and something else to do in a game that on here has become pretty boring. I know there is no really good answer, but I don't think some things ought to be written in stone like Nilbog and Ele want. I know it is Nilbog's server so he has the finial say. [You must be logged in to view images. Log in or Register.]
AAs were a godsend to rangers no doubt about it. And they made everyone jelly of paladin/sk mounts.

But paladin/sk DPS still sucked bad and always did - or did you forget about warriors also getting combat fury as well as flurry? [You must be logged in to view images. Log in or Register.]
  #115  
Old 12-20-2014, 02:38 PM
Daldaen Daldaen is offline
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Originally Posted by Taminy [You must be logged in to view images. Log in or Register.]
AAs were a godsend to rangers no doubt about it. And they made everyone jelly of paladin/sk mounts.

But paladin/sk DPS still sucked bad and always did - or did you forget about warriors also getting combat fury as well as flurry? [You must be logged in to view images. Log in or Register.]
Through PoP yea, Slay Undead definitely helped on Undead mobs though. Really liked that on my paladin.

Later on, HoT/VoA era paladins got ridiculous DPS discs though. SKs just had ridiculous swarming capabilities.
  #116  
Old 12-20-2014, 02:45 PM
Taminy Taminy is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Through PoP yea, Slay Undead definitely helped on Undead mobs though. Really liked that on my paladin.

Later on, HoT/VoA era paladins got ridiculous DPS discs though. SKs just had ridiculous swarming capabilities.
Yeah slay undead was uber. But yeah through PoP warriors were always much better DPS than knights on non-undead targets, in fact late PoP they did actually start pushing into the DPS role with PB/Flurry and a good 2hander. I quit early in GoD so can't speak about that and later expansions.
  #117  
Old 12-20-2014, 02:48 PM
Daldaen Daldaen is offline
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Originally Posted by Taminy [You must be logged in to view images. Log in or Register.]
Yeah slay undead was uber. But yeah through PoP warriors were always much better DPS than knights on non-undead targets, in fact late PoP they did actually start pushing into the DPS role with PB/Flurry and a good 2hander. I quit early in GoD so can't speak about that and later expansions.
With the BiS PoTIme weapons they were up there in DPS too. Darkblade of the Warlord+Edge of Eternity was pretty ridiculous.
  #118  
Old 12-20-2014, 02:54 PM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Taminy [You must be logged in to view images. Log in or Register.]
AAs were a godsend to rangers no doubt about it. And they made everyone jelly of paladin/sk mounts.

But paladin/sk DPS still sucked bad and always did - or did you forget about warriors also getting combat fury as well as flurry? [You must be logged in to view images. Log in or Register.]
Every Melee Class I think gets Fury. I can't think off the top of my head all the AA's that really made the Hybrids better, not great, but better and more fun to play, but AA's helped them for sure.

I mean on paper every class in Velious gets better, even Casters with some of the new spells they will get. I mean having the Hybrid Penalty taken off helps but they are still gimped in Velious. They are really not gaining much other than the Ranger Fear Animals spell comes to mind so they can pretend like they are a SK lol, beating stuff in the ass. [You must be logged in to view images. Log in or Register.]

Monk gets better for sure. Warrior can get a lot of nice gear, but they will NEED it in Velious. That is the expansion where they really do become "meat puppets", and you NEED a Cleric to heal them. The game will change a lot. And I think a lot to the good, not bad. But some classes will be harder to play and some easier.

I Know a Ranger is better because that was my main in Kunark and Velious originally. Tracking is a huge advantage on them. Easy for them to do Quests, loot gear etc. And on Raids Weaponshield discipline will be the Cats ass. [You must be logged in to view images. Log in or Register.]
  #119  
Old 12-20-2014, 03:05 PM
Taminy Taminy is offline
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Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Every Melee Class I think gets Fury. I can't think off the top of my head all the AA's that really made the Hybrids better, not great, but better and more fun to play, but AA's helped them for sure.
Every melee class got combat fury, but only warriors got FLURRY.
  #120  
Old 12-20-2014, 03:18 PM
webrunner5 webrunner5 is offline
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Originally Posted by Taminy [You must be logged in to view images. Log in or Register.]
Every melee class got combat fury, but only warriors got FLURRY.
I think Berserkers got FLURRY also when that class was made in what? Luclin expansion? [You must be logged in to view images. Log in or Register.]
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