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  #111  
Old 04-08-2015, 07:49 AM
Daldaen Daldaen is offline
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Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
For those arguing that it should be 11 separate camps, what is a comparable camp that is one room like this with separate camps. I can't even think of one besides maybe Grachnist in WW fort, but that's something like 40 mobs outside that you couldn't possibly keep down with line of being broken too many times to count. There's no precedent for this.
A comparable camp would probably be bodyguard in Droga.

And we all saw what TMO did with a bunch of 30-40 trash mob camp, where the drop is removed/nerfed later on.

Neckbeards will neckbeard so hard that they may not shower and their health will be in danger.

Just stop the dumb list with people off on other toons, corpsing of lore items and handing the camp off to guildmates. If that's all done it can be a single camp without too much possibility for one set of neckbeards locking it down for the entire time it's dropping.
  #112  
Old 04-08-2015, 08:31 AM
arsenalpow arsenalpow is offline
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Bodyguard is separate rooms though.
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  #113  
Old 04-08-2015, 08:40 AM
Cecily Cecily is offline
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Elethia in this thread:

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  #114  
Old 04-08-2015, 08:50 AM
Daldaen Daldaen is offline
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Bodyguard is separate rooms though.
Still a bunch of static mobs and the total size of those 3 rooms is smaller than the entire Holgresh cave if we are using EQ Location Units.
  #115  
Old 04-08-2015, 09:07 AM
arsenalpow arsenalpow is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Still a bunch of static mobs and the total size of those 3 rooms is smaller than the entire Holgresh cave if we are using EQ Location Units.
So are some of the lguk camps aren't they? Distance/proximity shouldn't dictate policy. Separate rooms should mean separate camps (crypt?) and holgresh is 1 room.
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  #116  
Old 04-08-2015, 09:22 AM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
So are some of the lguk camps aren't they? Distance/proximity shouldn't dictate policy. Separate rooms should mean separate camps (crypt?) and holgresh is 1 room.
Even if we were to all agree that separate rooms should equal separate camps, that does not necessarily mean that a single room should equal a single camp ^^

I just prefer to see it FFA. Whether it is 1, 2, 11 or FFA in the end it doesn't matter so long as the status is clearly established beforehand.
  #117  
Old 04-08-2015, 09:28 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
So are some of the lguk camps aren't they? Distance/proximity shouldn't dictate policy. Separate rooms should mean separate camps (crypt?) and holgresh is 1 room.
Distance/Proximity shouldn't but random walls should? I don't know on this server. I haven't grouped in many moons.

As I said earlier, GMs just need to have Something in place to prevent people from locking down the camp with a few individuals corpsing the beads or handing the camp off in 12 hour shifts. Anti-Neckbeard protection. Let neckbeards go neckbeard in ToV and ST. Level 40 camps shouldn't require you be unemployed to get a shot at camping it is all I'm saying.
  #118  
Old 04-08-2015, 10:04 AM
Cecily Cecily is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Level 40 camps shouldn't require you be unemployed to get a shot at camping it is all I'm saying.
Nor should they require you to be employed. It's almost as if what you do IRL is completely irrelevant to an argument about Everquest.
Are you suggesting that people with more time to play should be penalized? You do understand how MMOs work by now, right?
  #119  
Old 04-08-2015, 10:15 AM
maskedmelon maskedmelon is offline
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Anti-immigrant protection. Let foreigners go foreign in some other country. You should speak English if you're gonna come to America is all I'm saying.
A moral equivalency! Almost, but not quite the same ^^
  #120  
Old 04-08-2015, 10:48 AM
Erati Erati is offline
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what drop rate are people experiencing with this item on beta?

I did this once and killed maybe 8-10 ( maybe 12 ish? ) elders as they did not pop each cycle maybe if I was lucky I got 2 to pop during a respawn

I got most the other items n beads but did not see the Eye summoning one

What kind of drop rate is to be expected with this? 1-20? 1-50? 1-100?

if its stupid rare it would make more sense as 1 camp.....
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