![]() |
|
|
|
#1
|
|||
|
great work, but be careful not to stray too far from the origional feel, like this shield for example doesnt make me think of origional art, it looks like a new version of old art. which is basically luclin graphics so, careful!
[You must be logged in to view images. Log in or Register.] | ||
|
#2
|
||||
|
Quote:
| |||
|
#3
|
||||
|
Quote:
So there weren't any Luclin textures for classic item or character models - they were all designed for completely new models that were included with the expansion, and the Luclin and on item models were really fantastic. Saying it looks like Luclin item graphics to me is a huge compliment, because that's sort of the one thing they got right with Luclin. Luclin zones were pretty cool too. But again, we're probably going to include a package that is only upscaled stuff and nothing touched by us, which will be much lower in overall quality but much truer to the original textures. | |||
|
#4
|
||||
|
Quote:
Also luclin is pure trash, sorry. | |||
|
#5
|
||||
|
Quote:
But if you include stuff like this shield, which doesn't look like the original (the wood is much darker and the HUGE stud in the middle/large studs on the edges all became tiny studs) then you really are leaving the "classic" goal of this server and making your own thing (albeit a much cooler and better-looking thing than what Verant made). I realize it's a fine line to walk, and honestly I'll use these textures no matter what, but for the sake of adoption I do hope you'll reconsider making that shield more classic.
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
|
Last edited by loramin; 05-01-2017 at 03:27 PM..
| ||||
|
#6
|
|||
|
They look better than I could have ever imagined. I'm thrilled!
| ||
|
#7
|
|||
|
You guys are doing god's work here. Pras it. Can't wait to see it all in game.
| ||
|
#8
|
|||
|
if only we could get half the world to see that the other half isn't worth disagreeing with simply because we're predisposed to disagree with them ;D
OP plz do not take these concerns we have as criticism, they are merely like minded people who love the same things trying to lend a helping hand to your eye. | ||
|
#9
|
||||
|
Quote:
So yeah criticism is helpful when it's constructive, but either way I'm still going to challenge it. I actually don't think anything about the shield looks aesthetically wrong, there are just some technical inaccuracies: the center rivet should be huge, the outer rivets should be a little bigger and there should be four more, which means they need to be spaced a little closer. Other than that I think it's fine. Lots of stuff we've redone isn't very accurate w/r/t coloring, but we spend a lot of time tunnel-watching while working on textures to see how it all fits together. Seeing them out of context in the screenshots I post lets you form a very objective opinion about the thing, but we balance that with how it actually looks on different models, next to different kinds of armor, etc., so that usually informs our decisions on what we do and don't change. Lots of stuff I've redone deviates quite a bit from the originals: whip, basic staff, crook, bow, tomahawk handle, sickle, dark two-handed sword, etc. I'm surprised some of that hasn't been criticized. And keep in mind that even after it's released we'll still be changing stuff and posting updates and stuff. It's all very agile and subject to change - nothing's carved in stone. | |||
|
#10
|
||||
|
Quote:
Also, yea it looks like its the small stud in the middle that was throwing me off (and the yellow saturation is nice!) [You must be logged in to view images. Log in or Register.] | |||
![]() |
|
|