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  #111  
Old 06-22-2011, 07:54 PM
jarshale jarshale is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I have my personal code and... tl;dr
Are you for real? This can't be.
  #112  
Old 06-22-2011, 08:15 PM
Zuranthium Zuranthium is offline
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Everyone has different personal preferences and everyone wants to go about their business in different ways, to a degree.

Some people dislike overly twinking because it's bad for the overall game and lower level community and other people don't care about that and want the power rush for themselves and/or only care about the higher levels and want to rush to get there.

Some people will not group with a person because they find them to be a nasty individual and other people don't care and will group with whoever is available.

Some people hate playing melee characters and won't do it and other people love it.

Yes, everyone has a personal code, whatever it may be. Even if you don't overtly think about it or proclaim it.
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  #113  
Old 06-22-2011, 08:36 PM
BelenosThePagan BelenosThePagan is offline
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Belenos' personal code: Not that big a fuckin deal to throw a sow up on someone. and a /thank is payment enough
  #114  
Old 06-22-2011, 08:50 PM
Nirgon Nirgon is offline
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Originally Posted by Weezard [You must be logged in to view images. Log in or Register.]
Wizards are not good in groups. Period. Exclamation point. Do they have some minor benefits? Yes. But the fact of the matter is that in 99.9% of the common grouping experience areas of the game, DPS is the only thing that matters. Consistent pulls + higher sustained DPS = no use for mana inefficient wizards. This is indisputable fact. There's a reason that high level wizards are few and far between. They aren't very fun to play and their usefulness in groups is extremely lacking.

Are you ready for the two most important spells that a wizard gets? They're the only two spells that actually make them a necessary class in the game.

1) Alter Plane : Hate
2) Alter Plane : Sky

Case closed.
Wizard especially known to be terrible on fights like Venril Sathir or... oh any raid boss.
  #115  
Old 06-22-2011, 10:23 PM
Messianic Messianic is offline
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I don't get the big problem. Zura's just relatively transparent in his communication - I don't see why it's such a big annoyance to everyone else that someone else has confidence in themselves - even if that confidence is misplaced or in a higher degree than you think.

It's just way too much effort to try to convince someone that they're not as good as they think they are - and i don't think Zura is even that bad about it, if at all. At least he's always open for discussion.
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I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #116  
Old 06-23-2011, 12:07 AM
Decad Decad is offline
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Quote:
Originally Posted by Weezard [You must be logged in to view images. Log in or Register.]
Wizards are not good in groups. Period. Exclamation point. Do they have some minor benefits? Yes. But the fact of the matter is that in 99.9% of the common grouping experience areas of the game, DPS is the only thing that matters. Consistent pulls + higher sustained DPS = no use for mana inefficient wizards. This is indisputable fact. There's a reason that high level wizards are few and far between. They aren't very fun to play and their usefulness in groups is extremely lacking.

Are you ready for the two most important spells that a wizard gets? They're the only two spells that actually make them a necessary class in the game.

1) Alter Plane : Hate
2) Alter Plane : Sky

Case closed.
With reference to your 1st paragraph :-

I agree with you. You are spot on.

With reference to your 2nd paragraph :-

I remembered this game is meant to relive the classic EQ experience. If that is indeed the case, try raiding Kunark bosses and Velious bosses without wizards.

However if this game is NOT meant to relive the classic EQ experience then I agree with you absolutely.
Last edited by Decad; 06-23-2011 at 12:09 AM..
  #117  
Old 06-23-2011, 12:17 AM
Decad Decad is offline
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Originally Posted by Raavak [You must be logged in to view images. Log in or Register.]
True, though its a "feel" kind of thing. Like at 51 in Seb/Chardok the new draught gets resisted, at 55+ not so much. A smart wizard will do what he has to do to make it work.

But even then you are low on the table when it comes to continuous dps.

I like my wizard, a class I didn't play on Live, but I never expected that I'd basically be forced to quad my way through Kunark, getting in the occasional AE group when I can.
Bro, we are forced to solo anything or make groups ourselves if we want one pre Luclin.

Wizards are an absolute social outcast pre luclin from level 1-59. Although AA came into play in Luclin and it doesnt really affect level 1-59 but the general public perception towards wizards changed.

At level 60 the game changes for wizards because by then a smart wizard would have associated himself/herself with a raid guild and will be welcomed to tag along guild groups in dungeons and finally have a shot at getting the stuff that is selling in EC without forking out cold hard cash.
  #118  
Old 06-23-2011, 12:33 PM
Raavak Raavak is offline
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Lesson learned. I guess I ignored what the wizards were doing on live in the Kunark era. Its still fun being a wizard, just lonely at times, and I'm not getting rich anytime soon either.

Skyfire AE groups are the exception.
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  #119  
Old 06-23-2011, 01:16 PM
baalzy baalzy is offline
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I remember on live people loving Wizards in groups because of their OMGWTFDPS. I think that's before people realized how to maximize their XP Per hour.

The same thing happened with blackmages in FFXI. In the beginning people loved them, as the game evolved and people got smart and realized you leveled faster by killing 10 mobs for 100 xp each then killing 3 mobs for 200 xp each in the same amount of time.

In FFXI blms just evolved and learned how to solo till they got to 60ish and then they formed burn groups and could xp in a pack just as fast/faster then the melees if they hunted the right mobs.

I guess the equivalent here would be AOE groups, which are sick (and lazy) xp if done right.
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  #120  
Old 06-23-2011, 01:42 PM
RiffDaemon RiffDaemon is offline
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I understand where Zura's coming from. I don't get to play very much - like, hardly at all. When I get a spare two hours to do something, I'd like to spend that time advancing (i.e. grinding) if at all possible. When I run around SoW'ing everyone, my manatank is on empty by the time I get where I want to be. Then, I have to wait for it all to come back, buff myself to Hell, and wait for it all to come back again before I can start killing anything. So, I end up spending most of my time sitting down and staring at my spellbook .. figuratively speaking, of course.

However, my character is a mushy teddy-bear of a troll who loves to help everyone whenever possible, and that's part of my enjoyment of playing the game. Hell, I ran from the farside of the pit in OT all the way to Skyfire to give someone a SoW, and I ended up dying from a high-level tiger that spawned on top of me, losing almost half an orange of xp in the process. That sucked, and it sure wasn't an efficient use of my time; but, I'll do it again and again if someone asks.

I don't expect that out of everyone; that's MY personal code. Zura has his own code and his own expectations, and that sounds perfectly fine to me.
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