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  #1  
Old 03-23-2022, 02:38 PM
Rick Sanchez Rick Sanchez is offline
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how about shut down red and have two dedicated green servers, so people can enjoy the game at a reasonable level ?

RIP - Teal.
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  #2  
Old 03-23-2022, 03:57 PM
Fammaden Fammaden is offline
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Originally Posted by Rick Sanchez [You must be logged in to view images. Log in or Register.]
how about shut down red
Didn't read any further, but this dude seems to be on the right track.
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  #3  
Old 03-23-2022, 05:45 PM
w1zard w1zard is offline
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The /list bullshit can easily be solved by not removing items like manastone or make them rare drops after the timeline. I think any item that wasn't retroactively removed or changed should remain droppable somehow. They'll never do this though because reasons reasons reasons #nochanges. And the elite players will be happy because their main objective is making sure everybody else has less fun and somebody buys their manastone for 800k someday so they can twink out a dozen melee alts to solo blackburrow with.

But let's be real, most of us are here to have the experiences we missed out on when we were young and didn't know anything about the game. Cucking people out of that experience isn't part of Classic - people were actually friendly and nice in 1999. Shit, most servers only had 1 raid guild. People were happy sitting around chatting while killing a few mobs every 18 minutes. They even grouped with wizards and hybrids and didn't complain about "mah xp/hour".

The argument that most players had crappy dial-up internet to stop mass AoE also applies to camping an item for days at a time. Few people shared accounts in 1999 and even fewer could tie up their phone line for days at a time. The /list feature doesn't resemble the Classic experience whatsoever and was only implemented so GMs didn't have to babysit these camps.

tl;dr Green 2.0 = don't remove items like Manastone, CoS, etc in timeline.
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  #4  
Old 03-23-2022, 10:07 PM
cd288 cd288 is offline
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Originally Posted by w1zard [You must be logged in to view images. Log in or Register.]
The /list bullshit can easily be solved by not removing items like manastone or make them rare drops after the timeline. I think any item that wasn't retroactively removed or changed should remain droppable somehow. They'll never do this though because reasons reasons reasons #nochanges. And the elite players will be happy because their main objective is making sure everybody else has less fun and somebody buys their manastone for 800k someday so they can twink out a dozen melee alts to solo blackburrow with.

But let's be real, most of us are here to have the experiences we missed out on when we were young and didn't know anything about the game. Cucking people out of that experience isn't part of Classic - people were actually friendly and nice in 1999. Shit, most servers only had 1 raid guild. People were happy sitting around chatting while killing a few mobs every 18 minutes. They even grouped with wizards and hybrids and didn't complain about "mah xp/hour".

The argument that most players had crappy dial-up internet to stop mass AoE also applies to camping an item for days at a time. Few people shared accounts in 1999 and even fewer could tie up their phone line for days at a time. The /list feature doesn't resemble the Classic experience whatsoever and was only implemented so GMs didn't have to babysit these camps.

tl;dr Green 2.0 = don't remove items like Manastone, CoS, etc in timeline.
You really think that keeping things like manastones rate drops won’t result in people no lifing in line for the duration of the server? Have you played P99 recently?

And that’s if there even is a line and not just a couple people from the top guild monopolizing it forever. Honestly your average player probably gets a better overall shot at getting a manastone with the list system than they would if you kept it dropping forever; at least one guild can’t monopolize the camp.
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  #5  
Old 03-24-2022, 01:10 PM
w1zard w1zard is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
You really think that keeping things like manastones rate drops won’t result in people no lifing in line for the duration of the server? Have you played P99 recently?

And that’s if there even is a line and not just a couple people from the top guild monopolizing it forever. Honestly your average player probably gets a better overall shot at getting a manastone with the list system than they would if you kept it dropping forever; at least one guild can’t monopolize the camp.
It may not stop people from no lifing the camp years into Velious, but the constant influx of supply will decrease the value of the item over time. Assuming constant demand, the item should become more accessible to more players over life of server.

We can also further make items like manastone no-drop to further discourage camping for cash. Think the camp would eventually become like AC in OOT where it's often camped but not really impossible to obtain. Think that's the ideal scenario for most of these removed items.
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  #6  
Old 03-24-2022, 05:48 PM
cd288 cd288 is offline
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Originally Posted by w1zard [You must be logged in to view images. Log in or Register.]
It may not stop people from no lifing the camp years into Velious, but the constant influx of supply will decrease the value of the item over time. Assuming constant demand, the item should become more accessible to more players over life of server.

We can also further make items like manastone no-drop to further discourage camping for cash. Think the camp would eventually become like AC in OOT where it's often camped but not really impossible to obtain. Think that's the ideal scenario for most of these removed items.
I mean you need only look at fungi tunic to see that your expectation about value is incorrect. Values on blue have stayed stable and even sometimes increased despite the fact that the item has been dropping/people have been perma camping for 10 years. Valuable items will still be very valuable and require tons of plat farming to acquire if you’re not doing the camp. Manastone would be no different
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  #7  
Old 03-30-2022, 01:03 PM
Dural_Levant Dural_Levant is offline
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Quote:
Originally Posted by w1zard [You must be logged in to view images. Log in or Register.]
The /list bullshit can easily be solved by not removing items like manastone or make them rare drops after the timeline. I think any item that wasn't retroactively removed or changed should remain droppable somehow. They'll never do this though because reasons reasons reasons #nochanges. And the elite players will be happy because their main objective is making sure everybody else has less fun and somebody buys their manastone for 800k someday so they can twink out a dozen melee alts to solo blackburrow with.

But let's be real, most of us are here to have the experiences we missed out on when we were young and didn't know anything about the game. Cucking people out of that experience isn't part of Classic - people were actually friendly and nice in 1999. Shit, most servers only had 1 raid guild. People were happy sitting around chatting while killing a few mobs every 18 minutes. They even grouped with wizards and hybrids and didn't complain about "mah xp/hour".

The argument that most players had crappy dial-up internet to stop mass AoE also applies to camping an item for days at a time. Few people shared accounts in 1999 and even fewer could tie up their phone line for days at a time. The /list feature doesn't resemble the Classic experience whatsoever and was only implemented so GMs didn't have to babysit these camps.

tl;dr Green 2.0 = don't remove items like Manastone, CoS, etc in timeline.
Out of curiosity, why were manastones originally removed back in the day?
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  #8  
Old 03-30-2022, 02:04 PM
ReoDobbs ReoDobbs is offline
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Originally Posted by Dural_Levant [You must be logged in to view images. Log in or Register.]
Out of curiosity, why were manastones originally removed back in the day?
Considered OP like most items that got removed
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  #9  
Old 03-30-2022, 04:03 PM
Keebz Keebz is offline
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Quote:
Originally Posted by Dural_Levant [You must be logged in to view images. Log in or Register.]
Out of curiosity, why were manastones originally removed back in the day?
IIRC it was becoming a req for a cleric to have a manastone for guilds/raids, and the devs didn't like that.
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  #10  
Old 03-24-2022, 02:05 PM
Gustoo Gustoo is offline
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CD288 manastone should be in game forever but not dropped by evil eye in lguk. On a non pvp server it should probably be super rare random drop from level 40 plus "named" monsters in old world, forever. Like the bracer of hidden but harder.

No legacy items with pre determined camp sites and timelines should exist in the next P99 server launch. It isn't classic to have a guide book to riches due to "scarcity" in this fashion. EQ servers launched after nerfs had the nerfs in place. Manastones didn't exist in sullon zek, etc.

The implementation of these items on p99 is ALREADY custom in this sense, so it should be customized further to not make the game insanely toxically about hoarding items waiting for them to become valuable "legacy" items.

We have 3 servers that played that way. Mainly 2 servers because during Blue time nothing was really determined. Red was OK because of PVP but green was horrible.

So next Red and next Green should be more thoughtful for the sake of classic.
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