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#111
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![]() still tho item loot is going to hurt the causal player base badly.
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The Rushmore Doctrine
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#112
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#113
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![]() I don't see a problem with manastones. If you really want to use one without any risk, just keep it equipped! With the "1 item from inventory" rule, players will have to set priorities and that's a challenging, positive side-effect!
"1 item from bags, but not from the main inventory slots" would cause a few problems. E.g. as a caster who just looted an awesome melee item which I cannot equip, I'll simply put it into a main inventory slot. Melees (excluding Bards here) don't have to carry multiple weapon sets around - maybe you want to bring extra weapons for raids, but you'll have a raid force to protect you in that case. There are also quite a few NO DROP weapons which you might carry as alternative in your bags! This is, again, a question of priorities: saftey vs. power/flexibility. Bard instruments are a different thing, that's correct. They need a different solution or exception. | ||
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#114
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![]() Primary/secondary-equippable items should not be lootable even from bags. Bards cannot function without multiple instruments in their inventory, and several classes cannot function if they lose their weapons which can happen in a number of ways even with bagloot. If you lose your weapons as a rogue, you're completely stuck. If you can't carry several instruments on a bard, you're useless. If you don't carry two sets of weapons on a warrior, you either can't PvE or can't PvP.
Or just don't have any kind of itemloot at all. It'll hurt the server in a number of ways, there are no real arguments for it and countless arguments against it, the majority is against it, and it has never really worked out anywhere in the entire history of Everquest. If that's not reason enough to ditch it, I don't know what kind of logic goes into this decision. | ||
Last edited by Bockscar; 09-20-2011 at 02:00 PM..
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#115
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![]() Disclaimer : I intend to play a Bard, so may be biased.
You will have 4 instruments + 2 weapons at mid game and above. At least 2 out of 4 top line instruments are droppable and the class mechanic is built around using them to enhance your buffs. If the option to have equipped gear not lootable is chosen, I would suggest Inventory slots be not lootable as well as to take this into account (ie trade off between bags and safe pieces of gear seems fair). <=== Eagerly waiting for it to start | ||
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#116
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![]() item loot... just 1 item, no looting in bag
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#117
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![]() Tajin makes a good point here
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#118
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![]() Not sure if it was said but if disarm works properly you would see melee losing their weapons on red99 which even the pvp servers on live decided to not allow after a very short time
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#119
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![]() Quote:
I seem to recall messing around with friends disarming each other in duels around umm, kunark for sure.. possibly velious
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Vinx : Vexx
<Vesica Dei> | |||
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#120
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![]() sorry didnt clarify, i meant looting weapons in pvp only lasted for a short time
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