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#111
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#112
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Anyone who thinks this isn't going to help server stability has to be insane.
Good play BDA. | ||
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#113
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I believe in mobilizing for raid targets after they spawn.. which is what TMO does... we do not set 15 people on spawns and wait for them.. Not sure who you are referring to but ALOT of servers including most importanlt Veeshan was COMPETITION For raid mobs.. Sounds like you started playing EQ after LDON and instancing came out.. Im not trying to flame you here im just saying this: Everyone plays the game different.. we arent BREAKING the RULES playing the way we play.. we just all played competitively in classic and for you to tell me my way is wrong is just as stupid as me calling your playstyle wrong(which i have never done)... best of luck to you and your playstyle.. mine will NOT change.
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#114
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#115
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I may have poor memory in my old age, I remember a guild who in an attempt to compete in kunark began placing an inordinate amount of personal online waiting for spawns. I will not fault them, because the tactic proved successful. Perhaps you just joined a few months ago and are not familiar with how your friends got where they are today. Prior to that, nothing in kunark was socked. Looked like a healthy turn of events last night. | |||
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#116
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Just to reiterate, I don't think TMO is the evil one here. You guys offered casual guilds free mobs (Gore, Sev, Tal) when you didn't have to and we had some fun times with that. When your suspension is lifted you should consider honouring at least some of Sanluen's post for the benefit of the server.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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Last edited by Lazortag; 06-16-2012 at 11:43 AM..
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#117
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On another note, if TMO really wanted the competition that they always claim to want, it'd probably be in their best interest to leave every mob up until the competition showed up since it's ultimately a FTE race anyway. May as well save everyone's time. | |||
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Last edited by Ravager; 06-16-2012 at 12:06 PM..
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#118
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What it really boils down to is different playstyles. It's an age old argument that has been going on since original EQ. Casuals vs. raiders.
Those that play casually want to raid on "their terms" - in a manner that suits their playstyle Those that play to raid want to do so on "their terms" - in a manner that suits their playstyle To say one playstyle is "more right" or "better" than another is bull and everyone knows it, yet everyone continues to argue about it and it's ridiculous. In that vein, what I am interested in is seeing Nilbogs proposal... will the server now impose set raiding rules that support the casual player base or will those proposed raid rules be fair to both styles of playing? | ||
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#119
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I think "tiers" of raiding would help, so that if you're in VP, old gods are off limits for example, but that's kind of all buggered because of epics! I like to think if it wasn't for that, CT and Inny would be more open.
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#120
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