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  #111  
Old 06-08-2010, 01:14 AM
Kazzok Kazzok is offline
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Quote:
Originally Posted by Desert [You must be logged in to view images. Log in or Register.]
The only reason Luclin portals were useful was for old world intercontinental travel by foot, and even then overland travel took a long ass time.

As a druid, I didn't notice a reduction in business after Luclin. How badly do you need to get to Cobalt Scar? You're still running a long ways if you take the spire, and you're definitely running through Skyshrine, hope you have the key and aren't kos...!

Anyway... PoK is what shrunk the world in a bad way, not Luclin. imho.

on topic:
-I am in favor of the luclin expansion, minus the ridiculous hp/ac in VT. SSRA was and is my favorite content.
-I am not necessarily against the bazaar either... Sure, EC is great for classic. I loved it then, It's cool now too, but I'm in favor of the stimulus package to our economy that is the bazaar (in limited form, possibly a single room, none of the other bs)
I was a Wizard when Luclin came out. I agree with your observations about travel in Luclin.

It was clearly PoK that ruined travel, not Luclin.
  #112  
Old 06-08-2010, 12:06 PM
Branaddar Branaddar is offline
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I was a wizard as well. Honestly, I found I had a boost in travel when I was selling my ports. At least I could sit in the Nexus and sell them now that the game had a "central" zone, as it were.

EC tunnel was neat, but most people were there to trade, not get ports. After the Nexus came about, people would bind there and get ports out instead.
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  #113  
Old 06-08-2010, 12:37 PM
Shaun421 Shaun421 is offline
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I also played a Wizard in Luclin and also saw an increase in ports when I sat in Nexus. But I digress.

What I would like to see after Velious, maybe even before, is some of the race/class combinations unlocked, like Gnome SK/Pally, Halfling Ranger, etc. I also wouldn't mind Frogloks as a playable race, but only because I quit before they were released and never got to hop around as one.

And I agree with Brut, that there are so many things in the original world that was left unfinished which lend themselves to very interesting potential.
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  #114  
Old 06-08-2010, 01:14 PM
guineapig guineapig is offline
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This map shows the potential of what could theoretically be added to the game once we have wrapped up classic progression:

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There are quite a few zones that they were able to stuff into the original three continents.

So if you take out all of Discord, Taelosia, Luclin, the instanced LDON stuff, The Planes of Knowledge/Tranquility, and anything else meant for level 65+ there is still a lot to work with.

I would also remove anything that isn't mentioned in some way shape or form in classic lore. So if it involves a storyline that's post Luclin then it shouldn't ever be included.

Being able to use the zone in locations from these other expansions can give way to many options...

I know this is all just hypothetical talk... but it's still fun!
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  #115  
Old 06-09-2010, 05:32 PM
Doughdoh Doughdoh is offline
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One possibility is to make Velious zones pvp. I spent most of my time on Tallon Zek and some of my best memories were of massive wars with multiple guilds over zones or spawns (One time this involved around 200 people and 5 guilds!). PvP added an interesting dimension which gave one a feeling similar to the chill that runs down your spine as your raid crawls deep into a dungeon and you worry about whiping. With pvp you never knew when your enemies would zone in 40 strong and blast you away. By restricting pvp to Velious the newbies would be kept happy while those 50+ looking for something to do would have plenty of it. BOTB tournaments just don't cut it. It's not REAL pvp. BOTB is more like forcing a cat and a dog to sit next to each other in the back seat of a Ford Escort. No one took them seriously on the pvp servers.

As for AAs, if we are sticking to not going beyond Velious, which I hope we are, then AAs are the wrong way to go. I think that they will make things too easy. The classic world wasn't really meant for raids filled with people with max AAs. But then, what do I know? I hardly played post-velious. Also as it has been stated, it really forces people, particularly casual players, to play only one character, rather than explore and have fun with various alts. Even so, I could live with AAs if I had to.

Though I could not live with the bazaar, plane of knowledge, and gear with ridiculous stats that make it worthless to raid/hunt in the more fun classic zones.

Anyways, thanks to the developers. It's been fun for me so far.
  #116  
Old 06-09-2010, 06:43 PM
Shyguy McFly Shyguy McFly is offline
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DAOC.
  #117  
Old 06-09-2010, 09:09 PM
Kluren Kluren is offline
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Quote:
Originally Posted by loobusk [You must be logged in to view images. Log in or Register.]
No bazaar, you ass.
Lol no kidding.
  #118  
Old 06-09-2010, 09:57 PM
jamsen jamsen is offline
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I am an admitted tradeskill junkie and one of the improvements I would like to see is a more intelligent tradeskill system. SoD's tradeskills are an example of one such system.

It makes little sense that the player character's cities, even as new as they are, are only capable of producing the most basic equipment while some orcs in a cave are capable of producing far superior equipment. The best equipment should require raiding and tradeskills (that sword has been neglected for thousands of years, it's not going to be very good until a smith touches it up.) Luclin started some of this and it's one of the parts of Luclin that I liked (minus the bazaar and the "story" of the vah shir city being blown to the moon.)

One of the major problems with so many expansions on Live is that old world cities became ghettos and ghost towns - only to be used for a few minutes while leveling a new character. Major cities should remain central to the game! This is something that Blizzard has managed to do mostly right with WoW (despite the numerous other flaws of that game).

There are very few quests in EverQuest. The game, as released, has a very unfinished feel and it should really be called EverGrind. There needs to be way more quests and old ones should be deprecated in favor of new ones. Canloe Nusback is going to get tired of that tower of Crushbone Belts and Shoulderpads taking up that corner space and want something else from Crushbone. There should be quests for all levels in all cities and should award decent but basic (i.e. mostly non-magical or minor magical, like a +1 longsword in D&D) gear. Implementing new quests inside cities helps keeps players in those cities and for them to be hubs of player activity.

Just my two cents worth...
  #119  
Old 06-09-2010, 10:05 PM
mokfarg mokfarg is offline
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I would like a dev team that are not bent by the loudest forum lurkers screaming for instant travel and moon kitties. I would like the game to stop at the trilogy as decided on in the begginning, so it would continue being the unique server that for that exact reason has attracted so many people.

Oh wait .... I have gotten just that! I don't even have to wish. [You must be logged in to view images. Log in or Register.] Don't worry when old timers leave new people will begin and some old timers will try other classes. A game doesn't have to continue to progress to stay alive. The farther you go the worst the game gets and the dimmer the chances are new people will want to join.

Many current live games have proven this.
  #120  
Old 06-13-2010, 12:50 PM
Toony Toony is offline
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For me, after Velious, I'll just start over with a new class.
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