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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1271  
Old 10-19-2012, 01:47 PM
Ferok Ferok is offline
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Originally Posted by Fountree [You must be logged in to view images. Log in or Register.]
I've actually been a vocal supporter that TMO abstains from raiding Naggy, Vox and some non-epic related Kunark dragons for months. I've supported the "Endangered species" thing. I just don't want to see competition get trampled on. I'm not here to start shit, just to express and protect my interests as a long time player here. All I see from your post is a general "assumption" that because I'm in TMO I am a whoring lying douche. Fact is, you never met me and you have no idea where my opinion lies, so don't assume. Thanks.
I give anyone the benefit of the doubt, I don't care what guild you're in. Your perceived attitude towards the rest of the server and inability to "see what the problem is" has destroyed, in my eyes, that benefit.

To the public, someone like me who has no guild affiliation, you have come across as a selfish, loot whoring, elitist in this thread and the last. Maybe you should go back and re-read your own posts before you start talking about how others have 'assumed'.

You talk about how you have the server's best interests at heart, but that talk seems awfully hollow. All I see is your own best interests at heart.
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  #1272  
Old 10-19-2012, 01:49 PM
Fountree Fountree is offline
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There's a difference between TMO giving those mobs away or choosing not to compete on them and the GMs enforcing things that give an advantage to one guild or another.
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  #1273  
Old 10-19-2012, 01:51 PM
Fountree Fountree is offline
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And, honestly, I don't have many personal in-game interests left. I've been 60 since June '11. I've experienced all the content. What interest I have left is seeing that the rest of my guild doesn't get shit on, and that we preserve the competitive nature of classic EQ for p99.
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  #1274  
Old 10-19-2012, 01:51 PM
Ferok Ferok is offline
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Originally Posted by Fountree [You must be logged in to view images. Log in or Register.]
There's a difference between TMO giving those mobs away or choosing not to compete on them and the GMs enforcing things that give an advantage to one guild or another.
Yes, to your original point - I think a lot of the stuff being suggested in the late pages of this are well over the top. The original changes, Rogeans post, are solid changes that are not only classic, but will improve raiding throughout the server.
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  #1275  
Old 10-19-2012, 01:57 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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If you don't want to start arguments then maybe you should think about what you say before you spew out the same old garbage you normally flood into these threads. Raiding with variance is not classic. You and your 50 man "skilled" raid force wouldn't be in such a dominant position if the raiding here was more like classic. Now that Rogean and crew are working on a solution you start complaining saying they are messing things up to make the game easier for unskilled(people that can't track 18 hours a day or log on at 3am for a batphone) players when they are in fact trying to make it as close to classic as they can without cause a big shitstorm.

TL;DR - Fountree, shut up...
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  #1276  
Old 10-19-2012, 02:09 PM
Fountree Fountree is offline
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Maybe you're right about that Rusty, but we didn't have any say whether variance was the best option or not (I personally think it is). We worked within the framework that already existed, even though it "sucked", like previous raiding guilds before us. So...I don't see your point.
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  #1277  
Old 10-19-2012, 02:09 PM
Slave Slave is offline
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Quote:
Originally Posted by Fountree [You must be logged in to view images. Log in or Register.]
There's a difference between TMO... and the GMs enforcing things that give an advantage to one guild or another.
(1/2) Massive Variance: Not Classic, still gives the clear advantage to TMO, and will still provide the majority of the items that drop in the game. If you want to start with unfair game mechanics, that is the obvious choice.
  #1278  
Old 10-19-2012, 02:18 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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My point is that they are trying to implement a solution to the problem that was formed by putting variance in in the first place. It's broken and needs a fix. Period. You can say thy are babying the rest of the server if you want but you are wrong. The ones being catered to are the ones taking adavtage of variance by being in a zerg guild. When they roll out the new changes and you see taken, divinity, chaos, full circle, flawless victory, and other guilds killing targets with 3 or 4 groups that's players working together using their skills to win. That's what eq raiding should be. Not see who can log 50 people in on top of a boss the quickest.
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  #1279  
Old 10-19-2012, 02:23 PM
Fountree Fountree is offline
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Again, I don't see your point, we've killed every Kunark target at one time or another with ~25 players or less, even VP mobs (Nexona with 27 comes to mind, and that was with the beefed up AoE). Not our fault we have a lot of members who like to play [You must be logged in to view images. Log in or Register.]
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  #1280  
Old 10-19-2012, 02:24 PM
Fountree Fountree is offline
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Oh and in honor of this thread I've decided to raffle off my 39 mage pots bound account today in EC. Look for my post in EC forums later today.
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