#121
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Currently its doing 1% min chance to break charm per tick. Was thinking of scaling at 1% for even con down to 0% at mob level/4. So at 0 its based on cha and resists.
H
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Haynar <Millennial Snowflake Utopia>
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#122
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that would explain why so many complaints from shamans/enchanters about debuffed mobs | |||
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#123
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Hard to fix root/charm without breaking something else. H
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Haynar <Millennial Snowflake Utopia>
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#124
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Fighting multiple LB(now green)/lowest blues and I am having major issues keeping multiples rooted. Just too many 1/2/3 tick breaks. It really makes the later roots pointless; slower cast, higher mana, no real benefit of longer duration because you can no longer rely on even getting more then 1 tick out of it, were back to root spamming with enstill.[You must be logged in to view images. Log in or Register.] P.S. I know Haynar is working on this though, and I trust he will get it right. Quote:
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Tumamor Hediedforus - 60 Shaman
Check out Tumamor's Evil Shaman Solo Guide Level 1-56+ | |||||
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#125
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The duration of Root/Charm should be set when the initial spell is cast on the NPC. It shouldn't calculate a break on each tic. With my previous post I don't think I was very clear with the Debuff additional chance. If you debuff something resist still will scale -- Like NPC 30 MR, 30% to resist -- NPC 20 MR, 20% to resist If NPC resist falls below 0 should get additional to not resist I think Like NPC 0 MR -- 2% to resist or something depending on level difference | |||
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#126
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It is WAY too reliable and ez mode here, like almost to the point every charm is a dire charm. Coupled with nearly guaranteed channeling in my experience, its just a little too WAY OP (and not classic btw, get yo game face on -> sig). | |||
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#127
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back in the day people just tossed a charm on things and thought it was 'cool' then went about their group or whatever pretty casually but now getting off topic pras Haynar, hopefully his adjustments will be more in line with classic mechanics for resists etc | |||
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#128
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Do you even charm lol?
I have a 60 Druid and 34 enchanter. If I try to channel a charm on enchanter without stunning or mezzing, it's a solid 60-80% chance I don't channel if I'm standing not against a wall. This is for non-hasted, non-weaponized mobs. For those, forget about channeling. Charms break just fine on mobs that are blue-red cons. Red cons are a total crapshoot and break very early very often. Mobs yellow-high blue will break pretty regularly. Low blues stick for awhile, and are pretty reliable to last full duration if you tash and/or Malo them. Green cons should stay charmed full duration basically every time. Even still I had a high green break on my 60 Druid after 12 seconds yesterday... If anything those should not be breaking much at all and certainly not that quickly. This is all pretty classic. Charming mobs 5-10~ levels lower than you and they are pretty damn reliable. If they are close to your level they break more often. It works like this now.
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#129
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I will make charming greens work better. I am working on this.
H
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Haynar <Millennial Snowflake Utopia>
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#130
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