Quote:
Originally Posted by Nirgon
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How much does a compilation of all boss min/max hits help? Or you already got this?
Is there a focus on getting resists capped at 255 for this expac? It will be VERY easy to hit 350+ with gear/bards. I linked a video of classic Klandicar where fear is landing even on the bards (who are in full Velious gear), I'm not so sure having the entire raid fear immune on a fight like that is a good thing.
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I've posted min/max hit infos easily calculated through mobs DIs and DBs before. Max Hit is always just 20*DI+DB whie minimum hit is DI+DB. That's the easy stuff.
The difficult part with both AC and Resists is
tuning. Having the proper AC code means little if the NPC values are not known and visa versa. In the same vein, capping resists at 255 means little if resists rates are not proper. Currently, resists against spells are quite a bit weaker than expected. However, characters are able to obtain 500 to resists which has an end result of making more resistant PCs possible. Some of this may be attributable to level difference being less of a factor. It's difficult to tell since there's not exactly tons of live data to compare this against.
It's all about tuning to a comfortable level.