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Old 05-02-2014, 09:36 AM
Aussie Aussie is offline
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Interested to see what it does to the size of EQ log files.

Any testing in terms of growth per hour / week etc?
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Aussie last seen nerfing troll shaman with gm powers in oasis on blue server. Red as fuck.
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Old 05-02-2014, 03:06 PM
tristantio tristantio is offline
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Quote:
Originally Posted by Aussie [You must be logged in to view images. Log in or Register.]
Interested to see what it does to the size of EQ log files.

Any testing in terms of growth per hour / week etc?
I keep it on 24/7 on all my characters, it gets up to 20MB about once a month or so (and that is with my guys signed in 24/7 for the auction tracker when I'm not actively playing).

This map reader has been optimized pretty thoroughly since I did all my development on it against my 20MB log file - I had the scan for last direction/coords/zone down to under 3 seconds (and my machine is a little outdated to boot).

If you truncate your log file once a week (or don't /log as much as I do) and your file is under 5MB in size, you'll almost always have an instant response (vs 3 seconds) when it goes to scan for your information.
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Old 05-02-2014, 10:17 PM
Vega Vega is offline
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Quote:
Originally Posted by Aussie [You must be logged in to view images. Log in or Register.]
Interested to see what it does to the size of EQ log files.

Any testing in terms of growth per hour / week etc?
I wonder if you could just clean the log out periodically with a quick script to remove all /loc's.

Also tristantio, I've always thought it would be cool to have a guild damage parser. One that collects and correlates the different damage logs. This seems like it would be a good base for something like that.
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Old 05-02-2014, 10:18 AM
no chewie dont no chewie dont is offline
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Keep it on blue
Def would ruin red
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Old 05-02-2014, 10:22 AM
Supaskillz Supaskillz is offline
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Please explain why it is worse on red than blue. It's not like this tells you where everyone else is.
  #6  
Old 05-02-2014, 10:26 AM
HawkMasterson1999 HawkMasterson1999 is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
They were absolutely part of the classic mechanics, but at the same time they were not a part of the classic experience, at least to the extent they are here on Project 1999.

Take the OT Hammer for instance. In the classic era many players didn't even know it existed. Of those that did, many didn't know Puppet Strings existed. Of those that did, most didn't know that they could bypass the OT Hammer quest with them, and that they could recharge the strings after. Even if they did know all that, they needed to acquire a Puppet Strings, which meant being in a top raiding guild (and winning that rare loot) ... and even if they were lucky to have a Puppet Strings and know all that, they weren't sharing that knowledge with everyone and advertising "OT Hammer 3k" in the EC Tunnel.

But here on P99 people do have that knowledge, so we have way more OT hammers than the classic era ever did. If the GMs wanted Project 1999 to truly emulate classic EQ in the classic era, they'd have to somehow make it have a lot less OT Hammers. But doing that would require making the mechanics un-classic. You can't have both, so the GMs chose to have classic mechanics over a truly classic experience.

That's an unavoidable limit of Project 1999, and I think folks like HawkMasterson1999 would be a lot happier if they embraced that, rather than getting upset over things like a small mapping app that is classic mechanically but not experientially.
Ok, you brought up my name and dragged me back into it.. Its absolutely ridiculous to equate people's advanced knowledge of the game with a 3rd party program that relays your position in real time on an overlaid map (which devs took efforts to remove from the game) and shares it with whoever else is using the app. Those two things are not even remotely close to being in the same league.

As far as devs making mechanics unclassic in order to restore classic experience, they have done so in many instances. The most prominent example that comes to mind is the nerfing of ivandyr's hoop. Not to mention all the tweaks made to end game encounters like not being able to bind in seb. I don't expect that we will have a perfect carbon copy of classic EQ but it doesn't mean we should just give up on trying to keep it as classic as possible. Real time maps in game are certainly not classic and to suggest that they are is laughable.
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Old 05-02-2014, 10:26 AM
no chewie dont no chewie dont is offline
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Not classic

doesnt take a genius to see the problem
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Old 05-02-2014, 10:30 AM
nonphixion nonphixion is offline
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Quote:
Originally Posted by no chewie dont [You must be logged in to view images. Log in or Register.]
Not classic

doesnt take a genius to see the problem
  #9  
Old 05-02-2014, 11:28 AM
HawkMasterson1999 HawkMasterson1999 is offline
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Tin foil hat? Thats a throw away line thats getting tired. What i described is about the same as saying "you see that dog over there? he's gonna chase that cat" Is that some kind conspiracy theory? No, its called a tropism. Its the nature of things.

Is it a conspiracy theory that people who play eq tend to have knowledge of programming? No, this thread itself is proof of that. Plenty of people have been busted for hacking already so why is it some kind of paranoid delusion to suggest that people are still at it.

Do guilds infiltrate eachother with spies and moles? Yes. This is a fact, not a theory. Its not much of a leap to think that they might employ their programming skills to do so.
  #10  
Old 05-02-2014, 11:32 AM
webrunner5 webrunner5 is offline
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This is great stuff. Thanks to the OP for all the work. [You must be logged in to view images. Log in or Register.]
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