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  #121  
Old 12-20-2014, 03:29 PM
Relbaic Relbaic is offline
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PoP best expansion for anything ever.
  #122  
Old 12-20-2014, 03:31 PM
Red_Messiah Red_Messiah is offline
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PoP was probably the best expansion in the EQ timeline - RIP EQ Mac.
  #123  
Old 12-20-2014, 03:51 PM
Master Roshi Master Roshi is offline
Sarnak

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Quote:
Originally Posted by Taminy [You must be logged in to view images. Log in or Register.]
Every melee class got combat fury, but only warriors got FLURRY.
Knights got 2Hander dps aa's, improved double attack and triple attack for 2hs/b/p.
  #124  
Old 12-20-2014, 03:59 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
I think Berserkers got FLURRY also when that class was made in what? Luclin expansion? [You must be logged in to view images. Log in or Register.]
Frenzy was the combat ability they got, similar to Flying Kick or Backstab, it just allowed zerkers to swing an extra round from their main-hand.

AAs were eventually added for all melee to Flurry.
  #125  
Old 12-20-2014, 04:03 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
I think Berserkers got FLURRY also when that class was made in what? Luclin expansion? [You must be logged in to view images. Log in or Register.]
Beastlords were luclin. Zerks were Gates of Discord.
  #126  
Old 12-20-2014, 04:20 PM
Taminy Taminy is offline
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Quote:
Originally Posted by Master Roshi [You must be logged in to view images. Log in or Register.]
Knights got 2Hander dps aa's, improved double attack and triple attack for 2hs/b/p.
During Luclin - no. And when knights did get improved double attack during PoP, warriors got improved double attack AND punishing blade (chance of extra hit per round) - warriors could quintuple attack during Luclin (triple attack + flurry) and sextuple attack during PoP with 2handers (triple attack + flurry + punishing blade).

Not saying AAs didn't help knights, but warriors were leaps ahead of them during Luclin and PoP and even starting to rival monk-dps levels with full 2hander AAs.


Luclin Shadowknight class AAs:


2 Hand Bash: (1 skill level - cost 6 skill points) - This ability allows the Shadowknight to use his Bash skill while wielding any two-handed weapon.

Body and Mind Rejuvenation: (1 skill level - cost 5 skill points - Prerequisite: 3 skill levels of both Melee Archetype abilities Natural Healing and Mental Clarity) - This ability gives the Shadowknight one additional skill level of both Mental Clarity and Improved Natural Healing.

Double Riposte: (3 skill levels) - This ability gives the Shadowknight a chance for a double riposte any time he successfully ripostes. The first skill level gives the Shadowknight a 15% chance for a Double Riposte, the second skill level raises that chance to 30% and the third skill level makes the chance 50%.

Fearless: (1 skill level - cost 6 skill points - Prerequisite: 3 skill levels of the Melee Archetype ability Fear Resistance) - This ability makes the Shadowknight permanently immune to fear effects
.
Leech Touch: (1 skill level - cost 6 skill points) - This ability gives the Shadowknight the power to use a lifetap Harm Touch that does not require the memorization of a spell or the expenditure of mana. This ability uses the existing Harm Touch Refresh Timer.

Pet Discipline: (1 skill level - cost 6 skill points) - This ability allows the Shadowknight to better control his pet. The command "/pet hold" will prevent the pet from attacking any foe, even if that foe attacks the pet or its master. The pet will remain passive until given another command.

Physical Enhancement: (1 skill level - cost 5 skill points) - This ability gives the Shadowknight one additional skill level in their Natural Durability, Combat Agility and Combat Stability abilities.

Soul Abrasion: (3 skill levels) - Each skill level increases the chance damage done by their self-only Lifetap procs spells.

Super Harm Touch: (1 skill level - cost 6 skill points) - This ability gives the Shadowknight a Harm Touch ability so that it is hard to resist and does not require the memorization of a spell or the expenditure of mana. This ability uses the existing Harm Touch Refresh Timer.

Unholy Steed: (1 skill level - cost 5 skill points) - This ability allows the Shadowknight to summon the ultimate steed.

Luclin Warrior class AAs:

Ambidexterity: (1 skill level - cost 9 skill points) - This ability makes the Warrior more skilled with the use of two weapons by increasing his chance to successfully dual wield.

Area Taunt: (1 skill level - cost 5 skill points) - This ability allows the Warrior to taunt every opponent in close range. The Refresh Timer for this ability is 36 minutes (twelve hours of game time).

Bandage Wound: (3 skill levels - Prerequisite: 3 skill levels of the General ability First Aid) - This ability allows the Warrior to use the Bind Wounds skill to greater effect. The first skill level makes his Bind Wound skill 10% more effective, the second skill level raises the increase to 25% and the third makes the increase 50%.

Double Riposte: (3 skill levels) - This ability gives the Warrior a chance for a double riposte any time he successfully ripostes. The first skill level gives the Warrior a 15% chance for a Double Riposte, the second skill level raises that chance to 30% and the third skill level makes the chance 50%.

Flurry: (3 skill levels - - Prerequisite: 3 skill levels of the Melee Archetype ability Combat Fury) - This ability gives the Warrior a chance of taking two extra attacks with his primary hand whenever he successfully hits an opponent.

Rampage: (1 skill level - cost 5 skill points) - This ability allows the Warrior to make a single attack against every opponent in close range. The Refresh Timer for this ability is 36 minutes (twelve hours of game time).

Warcry: (3 skill levels - Prerequisite: 3 skill levels of the Melee Archetype ability Fear Resistance) - This ability allows the Warrior to make everyone in his group immune to fear for a limited time. Each skill level with this ability increases the duration of the immunity. The Refresh Timer for this ability is 72 minutes (one day of game time).
  #127  
Old 12-20-2014, 05:34 PM
triad triad is offline
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i would like to see a custom content around PoP .. make it be a druid/wiz port in only with some kind of stone like hate and tweak the mobs to be scaled coming from velious ..just act like the moon never happened
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  #128  
Old 12-20-2014, 05:38 PM
JayN JayN is offline
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single slot servers would be kinda of cool with no ip exemptions period
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  #129  
Old 12-20-2014, 06:04 PM
Daldaen Daldaen is offline
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Make PoK books one way trips so that PoK becomes more of a Firepotty area, and allow druids/wizards to port there to keep the value of ports.

Maybe that would make people complain less about those books.
  #130  
Old 12-20-2014, 06:57 PM
Taminy Taminy is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Make PoK books one way trips so that PoK becomes more of a Firepotty area, and allow druids/wizards to port there to keep the value of ports.

Maybe that would make people complain less about those books.
Another nice thing would removing MGB honestly.
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