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#121
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My numbers: 153 total spawns 8 elder, 1 Grand Viser 1 Holgresh Elder Beads Other people I have talked with took 8-15 hours to get their beads clearing the room solo. One person got theirs in a couple hours. | |||
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#122
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At least that way the strongest beard wins, rather then one guy passing it around his guild. Either way, I probably won't bother.
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Officer in Charge of Drunkenness - Bregan D'Aerth
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#123
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I kind of picture the resolution to the question "1 camp or 11 camps?" being made clear on Velious launch.
Player X arrives and starts killing Player X has killed 2/11 mobs before Player Y arrives Player X is entitled only to the mobs he killed and then keeps down Player Y arrives and starts killing some of the 9/11 remaining spawns Player Y has killed 2/9 mobs before Player Z arrives Player Y is entitled only to the mobs he killed and then keeps down Player Z shows up.... etc.. This cycle ends when 1 player kills all 11 and keeps them down. At that point it is indeed 1 camp. Until that point the spawns are camped separately, albeit multiple spawns will count as 1 camp assuming the player killing them kills and keeps them down. | ||
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#124
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#125
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lol ^
you done good | ||
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#126
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#127
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Problem with camps like this is your not going to make everyone happy.
Expecting someone to sit at a single spawn for days to try for a drop isnt reasonable though. Not when the same item they are camping can spawn within sight at 10 other points. Make it 1 camp but require the person next on list to keep a physical presence at the camp the whole time. Maybe include a rule or stipulation to keep corpsing items to a minimum. As proven with the locket of escape dropping again a couple years ago for a short period it is possible for a guild to lock down a camp to the disappointment of everyone else. So not sure how the GMs can prevent that without really restricting players freedom at the specific camp. Another issue with making it 11 camps is the proximity of each other. If its 11 camps the GMs will spend all their time responding to petitions of camp/mob stealing and have no time to work on the myrid other issues that will occur once the expansion is released and missed bugs and exploits come to light. Edit: Ohi Elethia | ||
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#128
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Quote:
That way there are no guild lock-downs and everyone, neckbeard or casual, who waits patiently will get their shot at the camp eventually (but, like most things in EverQuest, how long they have to wait will depend on the luck of the RNG). I don't think it will ever happen, but that's my vote for a solution.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#129
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13 pages of speculation on drama, over 1 month away from launch.
This is going to be nice times. | ||
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#130
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I wonder how much these will cost to buy?
200K? naw so maybe not worth the headache at all hehe let others horde the spawns and just save your plat to purchase them in 2017
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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