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  #121  
Old 08-06-2015, 02:45 PM
Ele Ele is offline
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Quote:
Originally Posted by Tiewon Shu [You must be logged in to view images. Log in or Register.]
In addition, development has also stated they would be adding "custom content" after Velious in the form of zones and such. Which leads me to my original inquiry, "How is adding custom content never seen in EQ 1999 - 2001 live deemed "classic and in the spirit of the server," but character alternate models which are part of the original client are not?"
Some devs were posing it as a possibility for using the additional assets available within the Titanium client (i.e. something for them to do after the project is complete). There is nothing set in stone about custom content actually becoming available. Even if it did become available, it would be 3-5 years down the line after they had a complete package of time line appropriate patches to auto-run a full server from opening -> end of Velious.

Don't be expecting custom zones by the end of Summer 2016 (end of Velious, start of Luclin per timeline).
  #122  
Old 08-06-2015, 02:45 PM
Haynar Haynar is offline
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I dont know why model inforcement went in. I dont care. Lol. Could be cuz of red. I am not in those decisions or discussions.

I am in a super good mood today. And full of sass. I am trying to avoid the boards, since I would spend too much time Trolling.
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  #123  
Old 08-06-2015, 04:51 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Tiewon Shu [You must be logged in to view images. Log in or Register.]

"If you are going to add custom content later (after Velious) in the "spirit of EQ," how is that classic? And how is that different than allowing Luclin graphics? How would the Luclin graphics ruin the spirit of EQ as a suggested "custom content," where as a new zone/item/monster would not?"
My vision for a custom server would be a separate server. I'd like p99 pve server, or any future incarnations of it to remain as classic as possible.
  #124  
Old 08-06-2015, 05:01 PM
captnamazing captnamazing is offline
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You guys are great. Down with luclin models and reinstate casinos
  #125  
Old 08-06-2015, 05:17 PM
Danth Danth is offline
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Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
...is enough to make me push disabling the mouse scroll wheel next patch.
If this can be done, it should be. Classic, after all!

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  #126  
Old 08-06-2015, 05:17 PM
Kevris Kevris is offline
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Suffer not the non-classic models, the compasses, the target rings!

Burn the scroll wheel! Kill the night-vision! Purge the not-having-to-stare-at-the-spell-book-to-meditate!

It is better to die for Classic then live for yourself!!!
  #127  
Old 08-06-2015, 06:59 PM
SCB SCB is offline
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Quote:
Originally Posted by Kevris [You must be logged in to view images. Log in or Register.]
Kill the night-vision!
This is my personal dream "classicification"

I miss the compass, but any sacrifice is worth having night-blindness back.
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  #128  
Old 08-06-2015, 08:11 PM
Glamdring6 Glamdring6 is offline
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This discussion all distills down to a matter of preference, what people like or don't. Honestly I am surprised by all the negatively charged emotion surrounding this topic; is this how some of you treat others in real life with differing opinions or views? Whether or not the newer models are displayed is a choice that effects only that individual and no one else. I get that some really like or dislike the newer graphics, that it alters the way you experience the world, but you could pass by each other and have no idea what the other player employed. I would understand if this created practical issues (exploits for which those cheating should be punished or extra maintenance for devs) I would understand, but that doesn't seem to be the case ...

Quote:
Originally Posted by Danyelle [You must be logged in to view images. Log in or Register.]
...For what it's worth, I made the patch because i saw people asking for it and it was simple enough to figure out and put together. I interpreted Nilbog's replies to requests for the models as "I will not spend any time making them as they aren't Classic, but if someone else does, I don't care". The fact no dev ever approached me after it was posted, it wasn't (until now obviously) patched to disable them, and I wasn't even banned, enforced my interpretation of his replies. I was also never addressed about exploits. 90% of them are on Red it seems...
I first started playing Everquest in 1999 not long after its release and it was a huge part of middle school and high school for my friends and I. Although we eventually left sometime in 2005 because we no longer cared for the direction all the expansions had taken the game, we always remembered playing in those early years. It was a source of so many good memories and nostalgia that it became the bar by which all future MMOs were measured and all of them fell short. Project 1999 was something my friends and I often wished existed since we left EQlive and when we found it we were all too happy to loose countless hours to playing this game.

All that suffice to say I have a great amount of reverence and respect for the work the devs have done and continue to do to bring this game to us. They have every right to create the vision they had when they first undertook this project, and we as a community are here because we have so much admiration for the world they're trying to recreate. If it is matter of interpretation however, or a matter of preference as to what lens we view the world through and it takes so little give us the choice I would humbly ask we were given that choice, and furthermore as a community we remembered we are all here for the same reason.
  #129  
Old 08-06-2015, 09:44 PM
Kevris Kevris is offline
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Quote:
Originally Posted by Glamdring6 [You must be logged in to view images. Log in or Register.]
This discussion all distills down to a matter of preference, what people like or don't. .
It does create practical issues; it has been pointed out many times by many people that the Luclin-era troll/ogre models are able to reach places the classic models cannot.

Not to mention the fact that nobody's personal preference takes precedence over the vision of the server: to present a classic Everquest experience.

That means no target rings, no compasses, no con-colors on the target windows and none of the other so-called quality of life enhancements.

You may be about to say: "what about the night vision, the UI ..etc"

Rest assured they would change that if it were possible.
  #130  
Old 08-06-2015, 09:59 PM
TrollCall TrollCall is offline
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just wanted to chime in and say that the recent changes have no impact on the "Freeport vision" being used on red. Since they are only monitoring changes on globalload.txt whereas my "Freeport vision" changes are in global_chr.s3d . so no, this change had nothing to do with red.
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