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#1
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I think the problem is mmo developers have no idea how to meet schedules and end up serving shit on launch day, which strangles the game in the cradle whether it has potential or not because gamers are mostly whiny bitches. FTP is the last ditch to recoup initial investment.
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<Millenial Snowfkake Utopia>
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#2
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Companies find more financial success outside the subscription model. If you people think MMOs changed because of the consumers' interests changed, I am sorry; it's only about the bottom line now.
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#3
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Yup, the f2p model is trash. They target a select few players that compulsively pay wads of money. Not just from the shops, but content is designed to cater to the compulsion of these potential "mmorpg whales"(G).
imo the trend started [in the West] by the popularity of wow, and the potential cash cow of making fast money from the new massive swarm of casual players in wow getting bored waiting for the next wow expansion. Though these players would remain committed to wow and the next expansion release as they had shown, publishers looked for a way to grab cash from some of these players rather than trying to invent a superior game which could potentially fail - or at least generate lower revenues than investors expected. Thus the rise of the clone wars.
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Last edited by Daywolf; 04-16-2016 at 05:48 PM..
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#4
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And based on that, there is another matter being overlooked regarding the Bliz take down of such game servers. WoW isn't the only game they have. People playing on those emu servers are not spending that time/money playing Bliz games which bring them in more money.
Consider this, you know all the uproar and mass exodus of players from wow (last year?)? Many of those players went on to play other Bliz games, and Bliz actually had a record year even though they lost millions of active wow accounts. Nost is a threat to players choosing other Bliz games that are being marketed. It's less of an issue whether or not they like WoW as they present it, but that they stick to Bliz games in which Bliz still makes considerable money from. Nost represents a significant amount of people that can be playing other Bliz games, be the income by subscription, box costs or micro transactions. So really it's not just something about which era or version of WoW is superior, but that there is a potential revenue being lost as dissatisfied players spend time elsewhere rather than buying other Bliz games. By closing such emu's down, many of those players will return to the Bliz selection of games surely as had happened last year when they lost a large portion of their wow subscription player base.
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#5
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is the new FOTM private wow server up yet?
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#6
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The Grummz post is almost word for word what I would say to Daybreak if I thought they had two brain cells to rub together:
1) You say you lost the original source for [EQ], so use [P99's] version. 2) Hire the team that did it and let them run/support the [back end] under the [Daybreak] banner. [Do not, under any circumstances, allow P99's devs to make any hiring decisions as relates to customer service.] 3) Add cloud based support so people can spin up private legacy servers on Bnet, chose an expansion, and play with their friends. 4) Profit. [You must be logged in to view images. Log in or Register.] | ||
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#7
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Quote:
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#8
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#10
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I played Nost for awhile, one reason I ended up here. Although I was beginning to lose interest due to the insane amount of Chinese and gold farming going taking over. Only thing that kept me going before it shut down was treating every Asian sounding name KoS and dropping that KEK on em [You must be logged in to view images. Log in or Register.]
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