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#1
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Clearly a rootkit to conceal what it does. All of this I assume is part of some anti cheating thing. The very least you could do is send the file to Avast and have them send you back their diagnoses then post that on the forums to show people it's safe. Some time ago a new UO server came out and had its own installer and patches. They claimed the same things "it's nothing but a false positive" so I have heard this exact line before. But in reality it was installing a bunch of things in peoples browsers. Once people finally figured out what was going on they fixed the installer and patches to make sure there was no more malware. Don't you want people to know the file is safe? Just send it to Avast and post their response. i'll do it nvm [You must be logged in to view images. Log in or Register.] | |||
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Last edited by Vyal; 10-01-2019 at 09:20 AM..
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#2
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#3
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#4
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You are in good company then
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#5
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The problem with the push mechanics and even rooted dragons is that it's getting harder and harder for moderate sized guilds to kill these mobs.
If your goal was one giant guild for the entire server then you're on the right track | ||
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#6
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Rogean: the Getting Started guide in the Starting Zone forum just sends people back to the Announcements forum. It doesn't link to the actual files. Should change that.
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#7
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So mobs that CH and are chain mana drained are still CHing like it ain't no thang. Also when you try to cast Theft of Thought on them, you are told they have no mana.
This push change might be OK if it requires you to be more tactical about removing their mana but this pretty clearly seems like a bug. | ||
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#8
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Ever since the patch, mobs in Upper Guk (for me specifically, the AC camp) are experiencing pathing issues where instead of running/swimming away through the water as they have normally for decades, but they are now pathing ***through the wall*** (see edit below). When they pop out the other side of the wall, they are pathing ON TOP of the ceiling, and when killed their corpses are unreachable and un-lootable. This has led to several large trains in the zone over the last few days, and TOO MUCH Ancient Croc loot rotting away.
I can't believe that Upper Guk is the only zone where this is an issue. Edit: Upon closer inspection, fleeing crocs (from the AC camp) are not pathing through the walls... they run to the water as expected, but rather than falling into and swimming through the water, they jump up on top of the ceiling, and THEN proceed to travel through what would be a wall. | ||
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Last edited by ALLWILL; 10-01-2019 at 12:15 PM..
Reason: Additional Bug Information
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#9
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#10
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What's up with all these rogue patches with no notes, the inability to push on mobs makes the game terrible now, the mobs scaling walls in TOV the same, not sure what else has been broken but, would like you to reverse this as its really breaks the game.
Everyone should petition so they know how much of a problem it is. | ||
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Last edited by Demonstorm; 10-01-2019 at 01:16 PM..
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