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#1
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#2
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I don't think anybody has yet mentioned it and your posts suggest you don't have knowledge of it, but the game has a mechanic that allows you to determine the relative strength of an NPC. Right-click or press "C" when you have an NPC selected and you will receive a "consider" message. The color of the text indicates the monster's level relative to yours:
Red = 3 or more levels above Yellow = 1-2 levels above White = equal to your level Blue = 1-4 levels below Green = 5 or less below I would stay away from yellows as a solo player with no experience. Some classes can take on yellows, but it requires time, patience, and usually class mastery. By level 10, even white-con mobs are probably a no-go. Greens typically give no experience. Also, you will receive other information when you consider a mob, namely your faction with that mob. Pay attention to how the mob "looks at you". If it's "scowls at you, ready to attack" or "glares at you threateningly" then the mob will attack you if you get close. Anything else is safe, though merchants that "glower at you dubiously" will not sell or trade with you. So in summation, keep your distance and use "C" before deciding whether or not to engage a mob and you will save yourself SO many deaths.
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Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend. Kyofu "The Cursed" Masuta- 60 Monk <Kingdom> Never met a good quest he didn't have to do twice. | ||
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#3
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I'm assuming, same (colors) goes for magician pet. (playing now magician also) No other way to figure out the pet level, correct? If I /con it and it is yellow I'm OK ;-) (until I level up) | |||
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#4
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Also, give your pet the highest damage rusty 2-hander you can find. Pets can hold weapons, and they ignore the delay but DO get a bonus for the damage. So a 9-damage rusty halberd will make your pet hit for up to 18 per swing.
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Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend. Kyofu "The Cursed" Masuta- 60 Monk <Kingdom> Never met a good quest he didn't have to do twice. | |||
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#5
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Pet damage with weapons = the higher of - their innate damage value (depends on pet level) - whatever weapon you give them will be 2*damage + 1 That 9 damage weapon will hit for a max of 19 points every swing. If you and your pet are high enough level that the pet hits for more than 19 already, giving the pet a weapon will have no effect. | |||
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#6
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#7
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#8
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Conan is obviously a warrior. Wields badass 2 handers that split enemies in two.
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#9
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#10
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Literally deleted and rerolled my Barb rogue into a Wood Elf, no regrets. Can cap out str no prob with my shitty gear.
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