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  #1  
Old 04-19-2020, 03:14 PM
Jibartik Jibartik is offline
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Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
I can't possibly imagine playing a barb rogue.

No matter how good they are, slam or boulders or whatever. A sneaky rogue and barbarian just don't mix.

Shouldn't be allowed as class/race combo really.
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  #2  
Old 04-19-2020, 10:29 AM
greenspectre greenspectre is offline
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I don't think anybody has yet mentioned it and your posts suggest you don't have knowledge of it, but the game has a mechanic that allows you to determine the relative strength of an NPC. Right-click or press "C" when you have an NPC selected and you will receive a "consider" message. The color of the text indicates the monster's level relative to yours:

Red = 3 or more levels above
Yellow = 1-2 levels above
White = equal to your level
Blue = 1-4 levels below
Green = 5 or less below

I would stay away from yellows as a solo player with no experience. Some classes can take on yellows, but it requires time, patience, and usually class mastery. By level 10, even white-con mobs are probably a no-go. Greens typically give no experience.

Also, you will receive other information when you consider a mob, namely your faction with that mob. Pay attention to how the mob "looks at you". If it's "scowls at you, ready to attack" or "glares at you threateningly" then the mob will attack you if you get close. Anything else is safe, though merchants that "glower at you dubiously" will not sell or trade with you.

So in summation, keep your distance and use "C" before deciding whether or not to engage a mob and you will save yourself SO many deaths.
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Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend.
Kyofu "The Cursed" Masuta- 60 Monk <Kingdom>
Never met a good quest he didn't have to do twice.
  #3  
Old 04-24-2020, 10:50 AM
pivo pivo is offline
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Quote:
Originally Posted by greenspectre [You must be logged in to view images. Log in or Register.]
I don't think anybody has yet mentioned it and your posts suggest you don't have knowledge of it, but the game has a mechanic that allows you to determine the relative strength of an NPC.

Red = 3 or more levels above
Yellow = 1-2 levels above
White = equal to your level
Blue = 1-4 levels below
Green = 5 or less below

Also, you will receive other information when you consider a mob, namely your faction with that mob. Pay attention to how the mob "looks at you". If it's "scowls at you, ready to attack" or "glares at you threateningly" then the mob will attack you if you get close. Anything else is safe, though merchants that "glower at you dubiously" will not sell or trade with you.
Thank you, yes it was confusing at start. I didn't realized that colors were defining a range not a single level.

I'm assuming, same (colors) goes for magician pet. (playing now magician also) No other way to figure out the pet level, correct? If I /con it and it is yellow I'm OK ;-) (until I level up)
  #4  
Old 04-26-2020, 02:47 PM
greenspectre greenspectre is offline
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Quote:
Originally Posted by pivo [You must be logged in to view images. Log in or Register.]
Thank you, yes it was confusing at start. I didn't realized that colors were defining a range not a single level.

I'm assuming, same (colors) goes for magician pet. (playing now magician also) No other way to figure out the pet level, correct? If I /con it and it is yellow I'm OK ;-) (until I level up)
Yes, con will determine the relative strength of your pet when you first level into a new rank of pets, but eventually they turn blue and then the only way to tell is to see what it hits for. Pay attention to what the max damage hit on your pet is, as the highest level pet you can summon generally hits for 2 or so more max.

Also, give your pet the highest damage rusty 2-hander you can find. Pets can hold weapons, and they ignore the delay but DO get a bonus for the damage. So a 9-damage rusty halberd will make your pet hit for up to 18 per swing.
__________________
Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend.
Kyofu "The Cursed" Masuta- 60 Monk <Kingdom>
Never met a good quest he didn't have to do twice.
  #5  
Old 04-27-2020, 10:23 AM
ewjax ewjax is offline
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Join Date: Oct 2019
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Quote:
Originally Posted by greenspectre [You must be logged in to view images. Log in or Register.]
Also, give your pet the highest damage rusty 2-hander you can find. Pets can hold weapons, and they ignore the delay but DO get a bonus for the damage. So a 9-damage rusty halberd will make your pet hit for up to 18 per swing.
Tagging on to this comment with a little more detail:

Pet damage with weapons = the higher of
- their innate damage value (depends on pet level)
- whatever weapon you give them will be 2*damage + 1

That 9 damage weapon will hit for a max of 19 points every swing.

If you and your pet are high enough level that the pet hits for more than 19 already, giving the pet a weapon will have no effect.
  #6  
Old 05-02-2020, 06:24 PM
pivo pivo is offline
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Join Date: Apr 2020
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Quote:
Originally Posted by ewjax [You must be logged in to view images. Log in or Register.]
Tagging on to this comment with a little more detail:

Pet damage with weapons = the higher of
- their innate damage value (depends on pet level)
- whatever weapon you give them will be 2*damage + 1

That 9 damage weapon will hit for a max of 19 points every swing.

If you and your pet are high enough level that the pet hits for more than 19 already, giving the pet a weapon will have no effect.
So much useful info I'm getting here, thanks!
  #7  
Old 05-02-2020, 06:23 PM
pivo pivo is offline
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Quote:
Originally Posted by greenspectre [You must be logged in to view images. Log in or Register.]
Also, give your pet the highest damage rusty 2-hander you can find. Pets can hold weapons, and they ignore the delay but DO get a bonus for the damage. So a 9-damage rusty halberd will make your pet hit for up to 18 per swing.
That is useful! First I forgot I can give pet a weapon. And if I would recalled, I would just create one with the spell, I didn't know I can give them a 'real' weapon. And that only damage counts. Great, pet is now even better ;-)
  #8  
Old 04-19-2020, 03:56 PM
Izmael Izmael is offline
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Conan is obviously a warrior. Wields badass 2 handers that split enemies in two.
  #9  
Old 04-19-2020, 04:32 PM
Jibartik Jibartik is offline
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Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
Conan is obviously a warrior. Wields badass 2 handers that split enemies in two.
You dont get to rewrite howards character! [You must be logged in to view images. Log in or Register.]
  #10  
Old 04-19-2020, 07:05 PM
Nycon43 Nycon43 is offline
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Literally deleted and rerolled my Barb rogue into a Wood Elf, no regrets. Can cap out str no prob with my shitty gear.
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