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#1
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![]() introduce mythic+ to wow and that will fix everything
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#3
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![]() I will try to make a very simple math example to show why online games are not a great way to judge reaction times.
In case you don't know, ping measures the round trip time it takes for a player to send data to the server, and receive it back. So if a player has a ping of 20ms, that means it took something like 10ms to send the data out, and 10ms to get the data back. It doesn't have to be a 50/50 split like that, but I will use it for simplicity. Here are the conditions for the hypothetical example: 1. Racing Player A has 20ms ping. 2. Racing Player B has 200ms ping. 3. Observing Player A has 20ms ping. 4. All three players happen to recieve the "START RACE" message at the same time (in this case the target /random number). 5. Lets assume OP is correct, and normal humans have a 250ms reaction time. ================================================== Racing Player A would send his "STARTED MOVING" command to the server at the 260ms second mark (250ms reaction time + 10ms to get his command to the server). Racing Player B would send his "STARTED MOVING" command to the server at the 350ms second mark (250ms reaction time + 100ms to get his command to the server). Observing Player A would see Racing Player A start moving after 270ms of seeing the "START RACE" message (250ms reaction time + 10ms for the command to get to the server + 10ms for the command to get to Observing Player A). Observing Player A would see Racing Player B start moving after 360ms of seeing the "START RACE" message (250ms reaction time + 100ms for the command to get to the server + 10ms for the command to get to Observing Player A). As you can see, it would APPEAR that Racing Player A had a 90ms head start for whatever reason. But that is only due to ping, not to actual reaction time. That is why you can't compare this to an Olympic race, because there is no intermediary between the "START RACE" signal and the players in real life.
__________________
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#4
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![]() Quote:
So stunningly with 100ms ping and zero reaction time necessary due to the use of scripts clocks in at 100ms to the server. An observer with 50 ping will see the roll at 25ms and then stunningly will leave the line at 125ms for a total of 100ms from roll to run. The fastest racers of the pack (which vary from week to week, with the exception of stunningly and the race bloodeye scripted and submitted his petition) we can say naturally select for above average reaction time and a closer position to the server. So someone on the East coast with a 30 ping and 170ms reaction time will clock in at 200ms to the server. An observer with 50 ping will see the roll at 25ms and then the legit racer (or at least one that baked in a delay to the scripts) leaves the line at 225ms for a total of 200ms from roll to run. The racers with middling reaction speed of 250ms and located on the west coast with stunningly at 100ms will clock in at 350ms to the server and accordingly 350ms from roll to run to the observer. Stunningly foolishly showed his hand trying to debunk his bard macroing accusation with a metronome while wildly slapping his keyboard at varying intervals and holding his keys for varying lengths of time. His times are perfectly in line with someone who has that ping and has a near zero delay in starting the race. For someone on the east coast the difference would be even more pronounced. I'm not sure what the point of all this solidarity where people are standing in support of obvious cheaters is. Who wants to play a game with exploitable engages? If you think stunningly is the first or only person to cheat, you are crazy naive. Any mob pop can be detected via a change in the pixels on a static portion of the screen where the mob always is, any log file can be read, any action can be automated. People are trashing OP for taking time out to make a video holding everyone's hands to explain something that should be immediately obvious to anybody with any amount of imagination and the slightest understanding of computers, but the time he spent on that is a drop in the bucket compared to the time people invest literally staring at their screen doing nothing else waiting for something to happen. A dozen instances of this per week, with windows ranging from 8 (half window "on spawn" rules) to 16 to 24 hours, across anywhere from a couple people to several, all competing for this equates to time that goes directly into the trash while someone watches netflix with their feet up on the desk waiting for their script to fire. If anything is a waste of time it is this "competitive" contrivance with gaping security flaws, not someone who took a fraction of what goes into a week of tracking coverage to explain what is going on at the top end to those stuck without the ability to compete and wondering what exactly is going wrong. | |||
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#5
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![]() Quote:
Well, first behind catherine, anyway. Autofire away! I wonder what Arcler and catherine have in common, hmm... It's definitely not that their both in Vanquish together, is it? Who's the real fucking cheaters here. | |||
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#6
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#7
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![]() Quote:
Quote:
__________________
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#8
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#9
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![]() Quote:
__________________
Wulfgur <Vanquish>
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#10
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![]() or u bad
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