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#1
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Samwise shitting on another bug thread with no real insight.
I don't see it ever being coded to require los on bolt hit. Therefore there are a few options. 1 increase bolt speed 2 keep same slow as hell bolt speed but code it so you can have multiple bolts in the air at once as per clasic. As it stands now after you cast a bolt if you even hit j boots the bolt will poof. Effectively silencing the mage until bolt hits. 3 change bolts into a direct damage spell. Probably the easiest and most effective solution. | ||
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#2
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Quote:
heatseeking missiles != bolts
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Current Games:
Naw | |||
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#3
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A master of the peeveepee bro you may be, but you have no idea what it's like for me to nostalgia
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#4
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This fell to page 3, not acceptable.
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#5
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Bump, still ruining my life
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#6
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Bump
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#8
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Quote:
Nilbog has already stated it's a known issue and they will fix once they figure it out. From my recollection it does appear the bolt moves a bit too slow. It could catch up to SoW'd npc's back in the day. Then, when it "lands", there's about a second or so of additional lag time till the nuke actually triggers on the mob. This is more clearly evident if you cast bolt while you stand right next to a mob. The damage should hit instantly but it doesn't. it takes a second or two for the hit to register even when standing right next to your target. The graphic itself has been noted before as well. it used to look like an actual large bolt of fire, not a glowing pinpoint. Thanks for keeping up the good fight! | |||
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#9
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#10
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This needs to be tested:
http://web.archive.org/web/200107270...&f=28&t=000061 Quote:
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