Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 03-04-2013, 07:16 PM
Snufz Snufz is offline
Banned


Join Date: Aug 2011
Posts: 265
Default

Samwise shitting on another bug thread with no real insight.

I don't see it ever being coded to require los on bolt hit. Therefore there are a few options.

1 increase bolt speed
2 keep same slow as hell bolt speed but code it so you can have multiple bolts in the air at once as per clasic. As it stands now after you cast a bolt if you even hit j boots the bolt will poof. Effectively silencing the mage until bolt hits.
3 change bolts into a direct damage spell. Probably the easiest and most effective solution.
Reply With Quote
  #2  
Old 03-04-2013, 11:00 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,186
Default

Quote:
Originally Posted by Snufz [You must be logged in to view images. Log in or Register.]
Samwise shitting on another bug thread with no real insight.

I don't see it ever being coded to require los on bolt hit. Therefore there are a few options.

1 increase bolt speed
2 keep same slow as hell bolt speed but code it so you can have multiple bolts in the air at once as per clasic. As it stands now after you cast a bolt if you even hit j boots the bolt will poof. Effectively silencing the mage until bolt hits.
3 change bolts into a direct damage spell. Probably the easiest and most effective solution.
what are you talking about? bolts going thru walls isnt a bad mechanic, its borderline exploits. in classic you needed a direct path to your target. a wall, tree, bug, rock would block the cast (not block the cast as in stopping the spell but bolt would not hit target). requiring LOS would make it more classic like than anything.

heatseeking missiles != bolts
__________________
Current Games:
Naw
Reply With Quote
  #3  
Old 03-04-2013, 10:21 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

A master of the peeveepee bro you may be, but you have no idea what it's like for me to nostalgia
Reply With Quote
  #4  
Old 03-12-2013, 01:18 PM
Chokan Chokan is offline
Fire Giant

Chokan's Avatar

Join Date: Aug 2011
Location: Phoenix, AZ
Posts: 512
Default

This fell to page 3, not acceptable.
Reply With Quote
  #5  
Old 04-08-2013, 08:30 PM
Woahnelly Woahnelly is offline
Kobold


Join Date: Mar 2013
Posts: 114
Default

Bump, still ruining my life
Reply With Quote
  #6  
Old 05-07-2013, 01:59 PM
Chokan Chokan is offline
Fire Giant

Chokan's Avatar

Join Date: Aug 2011
Location: Phoenix, AZ
Posts: 512
Default

Bump
Reply With Quote
  #7  
Old 05-07-2013, 02:39 PM
Gel Mibson Gel Mibson is offline
Kobold

Gel Mibson's Avatar

Join Date: Mar 2013
Posts: 136
Default

Quote:
Originally Posted by Chokan [You must be logged in to view images. Log in or Register.]
Bump
People been bumping for about 1.5 years - safe to say, there will be no fix.
Reply With Quote
  #8  
Old 05-08-2013, 12:52 PM
Uggme Uggme is offline
Aviak


Join Date: Apr 2013
Location: Florida
Posts: 97
Default

Quote:
Originally Posted by Gel Mibson [You must be logged in to view images. Log in or Register.]
People been bumping for about 1.5 years - safe to say, there will be no fix.
Well now that's being pessimistic!

Nilbog has already stated it's a known issue and they will fix once they figure it out.

From my recollection it does appear the bolt moves a bit too slow. It could catch up to SoW'd npc's back in the day. Then, when it "lands", there's about a second or so of additional lag time till the nuke actually triggers on the mob. This is more clearly evident if you cast bolt while you stand right next to a mob. The damage should hit instantly but it doesn't. it takes a second or two for the hit to register even when standing right next to your target.

The graphic itself has been noted before as well. it used to look like an actual large bolt of fire, not a glowing pinpoint.

Thanks for keeping up the good fight!
Reply With Quote
  #9  
Old 05-11-2013, 01:05 PM
Razdeline Razdeline is offline
Fire Giant


Join Date: Jan 2011
Posts: 757
Default

Mage forums c. Aug/2001

Start Researching:

http://web.archive.org/web/200108061...cgi?category=6
Reply With Quote
  #10  
Old 05-11-2013, 01:20 PM
Razdeline Razdeline is offline
Fire Giant


Join Date: Jan 2011
Posts: 757
Default

This needs to be tested:
http://web.archive.org/web/200107270...&f=28&t=000061

Quote:
posted November 10, 2000 02:06 PM
I think its all in the spot you pick to hunt.
For instance, I have been hunting the solo Treant spawn in west karana for the past 3 levels, starting at 21, almost 24 now.

I create the highest level water pet I can get and send it in, of course after burnout and shielding it. I than burn it with my bolt spell as fast as I can. I usually stand on the hill away from it so that if it wants me it has to first get past my pet then ramble over to me. I can usually have it running away from me before it lays a finger on me. Sometimes though I have to run it back into the pet cause its rooted my pet.

I have killed red treants this way, occasionally I die maybe 1 or 2 times, on a bad night,in 4 hours if I get a lot of resists, im out of mana or get my gate interrupted on me. Best thing is, you can sit your butt down and med and be back to full mana by the time the next one has spawned if you time it right.

Multiple spawns, hmmm, I have not found a good way to handle multiples. Only time I have been successfull was when I killed a gorge hound and a lion patriarch when I was in my teens. But that was luck I think.
Test all hills and judge distance from Treant spawn,
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:41 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.