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#121
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4 level range means that a Lord group of lvl 50s or an Efreeti group of lvl 50s, cant kill a group of 45s. And considering they would all be grinding / farming / exp'ing in the same zones...
That would be the suck. | ||
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#122
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#123
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Unreal that Rogean is getting involved with a pvp server, this is such great news for so many. I'm game for anything he has for us. That said, anyone have any idea when this might happen beyond the "stfu and wait" attitude?
__________________
Woohoo Wawazzat, GL of Merciless Midgets 99-03 Tallon Zek
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#124
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Seeing all the discussion involved, I'd say it's probably getting pretty close.
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
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#125
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Quote:
To Leth - A duo of level 20's could easily kill a group of level 12's, the damage cap is lifted and any lvl 12 caster would be practically a 2 shot with a decent 2hs. But theres no magical way to make it all perfect. I see the problem with level 45's vs. Lvl 50's in guk though, so I support the 8 level range or at least something more than 4. These discussions are exciting. Edit- After reading some threads...I think maybe the PVP range should be 4 levels at lower levels and then increase at the upper levels. This solves the problem of lowbies being vastly overpowered by people 8 levels above them..a level 12 wizard vs. lvl 4 is just a sad sight...level 8 vs lvl 12 is a lot more doable (at least the level 8 has a chance of escape) and it lets genuine lowbies get out of PVP range in a more reasonable length of time. It also solves the problem of level 50's and level 45's not being able to engage eachother in guk because at that point the lvl limit would have increased. I think this in addition to the OOR healer problem solver that Rogean suggested would work pretty well. Just like how at low levels things become light blue / green con much quicker than they do at high levels. | |||
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Last edited by Yukahwa; 08-24-2011 at 02:44 PM..
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#126
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Quote:
I mean really, how are you envisioning this scenario to play out, even with duo rather than 1 melee? The 6 level 12s to sit still waiting for autoattack to kill them with a steel sword or some other equally shitty low lvl 2 hander? That none of the casters will cast blind, root, snare, mez, da, shadowstep, or any other number of cc spells that would land on a melee because they aren't going to have dick for MR gear at 20? That the initial target is just going to stand there as he is slowly autoattacked to death instead of kite around? That the healers in the group wont be healing the sad amounts of damage a lvl 20 melee will put out with a bone bladed claymore or whatever? Even a 20 mage could get owned if he went unprepared against a group of competent lvl 12s. Melee are the defenseless little lambs of the server until they get resist gear, buffs, and weapons. None of that occurs at lvl 20. | |||
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#128
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#129
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I don't remember how it was on Rallos, was there a cap even?
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#130
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4 on RZ ..at least before i quit
__________________
Woohoo Wawazzat, GL of Merciless Midgets 99-03 Tallon Zek
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