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#121
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I don't know if this was asked yet, but will all mobs be repopping shortly after the time VP is released? I should hope so, if only a few mobs are in window for those 48 hours it wouldn't help small guilds very much.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#122
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I assume there will be a full repop on server up since it will be a big content patch, effectively letting you guys have a shot at everything.
That would fit with the intent at least. | ||
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#123
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Quote:
that quote is from Bobs post , although ive given up long ago on accually being able to raid here. Fear and hate are more of Xp camps anymore. Vox and naggy are perma camped by TR and TMO's alt army who will leepfrog you and or Train you if anyone else even trys an attempt. same goes for ct VS and all other kunark dragons. To raid here you have to be willing to sit at one place for 96 hours with your main, be on call for those 96 hours , willing to log in at any given time of day and just for a chance at the bullshit that happens in the raiding scene for a fight thats over in 15 sec .. no thanks SO December 20 will be here soon and ill be trying a game that seems to be more casual friendly.I will still log on to help my guildmates even though fewer of them are logging on each week( and i cant blame them) Good luck for those who are planning to put up with this so called compition on this server. Classic for me , it was not . | |||
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#124
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This poor server is a disaster, wtb original classic community.
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#125
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Quote:
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#126
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Quote:
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#128
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Agree. I randomly group with plenty of TMO and TR members in Sebilis and it's just ordinary people like anyone else.
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#129
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#130
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Quote:
1. Do you want constant intervention, or post event intervention? (My guess would be - No). 2. Do you want the entire player base to be able to access the content, or it be wholly dominated by top guilds? 3. If the answer to #2 is top guilds only, then it doesn't matter if they grief and kill each other constantly, because it won't effect anyone else. 4. If the answer to #2 is that you want interested guilds to be able to progress and access that content, then (based on the behavior to date) you need to both craft the rules of engagement, exclusions to other raid content, and make it difficult for guilds to grief (by allowing no CS involvement in CRs, and full gear rots to take place, including all keys). As far as individual griefers, perhaps the zone can be modified to only permit the entrance of people tagged with those guilds who are allowed to go in each time. 5. Not sure if the quests are going to be operational, but there should be some mechanism to permit questers to approach prior to the dragons being slain. 6. Also, if #4 is the case, you may want to extend the restriction on raid mobs to longer than 48 hours. This would allow other guilds to enter the picture much quicker. Let's face it, VP raiders are after candy, not challenging content. Let the rewards for a shot at that candy be that other guilds get much improved access to other raid mobs/candy, or you are bascially saying that all players will have to join 1-4 top guilds to have any shot of that candy, essentially declaring that other guilds are all feeder guilds for those top tier ones. | |||
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