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  #121  
Old 10-23-2011, 03:25 PM
Lazortag Lazortag is offline
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I don't know if this was asked yet, but will all mobs be repopping shortly after the time VP is released? I should hope so, if only a few mobs are in window for those 48 hours it wouldn't help small guilds very much.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #122  
Old 10-23-2011, 04:38 PM
Shiftin Shiftin is offline
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I assume there will be a full repop on server up since it will be a big content patch, effectively letting you guys have a shot at everything.

That would fit with the intent at least.
  #123  
Old 10-23-2011, 08:58 PM
Duie Duie is offline
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Quote:
Originally Posted by Werlop [You must be logged in to view images. Log in or Register.]
Did Duie sell his accounts? Last time I checked, he was an active member of Taken who has definitely done more than
You really think anyone would buy a ranger? Really?

that quote is from Bobs post , although ive given up long ago on accually being able to raid here. Fear and hate are more of Xp camps anymore. Vox and naggy are perma camped by TR and TMO's alt army who will leepfrog you and or Train you if anyone else even trys an attempt. same goes for ct VS and all other kunark dragons.

To raid here you have to be willing to sit at one place for 96 hours with your main, be on call for those 96 hours , willing to log in at any given time of day and just for a chance at the bullshit that happens in the raiding scene for a fight thats over in 15 sec .. no thanks


SO December 20 will be here soon and ill be trying a game that seems to be more casual friendly.I will still log on to help my guildmates even though fewer of them are logging on each week( and i cant blame them) Good luck for those who are planning to put up with this so called compition on this server. Classic for me , it was not .
  #124  
Old 10-24-2011, 06:13 PM
tnyadno tnyadno is offline
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This poor server is a disaster, wtb original classic community.
  #125  
Old 10-24-2011, 06:29 PM
Roanoke Roanoke is offline
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Quote:
Originally Posted by tnyadno [You must be logged in to view images. Log in or Register.]
This poor server is a disaster, wtb original classic community.
This server is great, and the community is just fine. Don't let two guilds who like to sling shit-covered drama at each other constantly make you think otherwise. 90% of the people you meet in game are good folks just looking to relive the glory days.
  #126  
Old 10-24-2011, 07:04 PM
Otto Otto is offline
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Quote:
Originally Posted by Roanoke [You must be logged in to view images. Log in or Register.]
This server is great, and the community is just fine. Don't let two guilds who like to sling shit-covered drama at each other constantly make you think otherwise. 90% of the people you meet in game are good folks just looking to relive the glory days.
You'll find a big portion of both guilds are good folks as well who never have or in my case no longer intentionally sling shit~
  #127  
Old 10-24-2011, 07:12 PM
Silentone Silentone is offline
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Quote:
Originally Posted by Otto [You must be logged in to view images. Log in or Register.]
You'll find a big portion of both guilds are good folks as well who never have or in my case no longer intentionally sling shit~
well said...
  #128  
Old 10-24-2011, 07:37 PM
Vondra Vondra is offline
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Agree. I randomly group with plenty of TMO and TR members in Sebilis and it's just ordinary people like anyone else.
  #129  
Old 10-24-2011, 07:39 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I don't know if this was asked yet, but will all mobs be repopping shortly after the time VP is released? I should hope so, if only a few mobs are in window for those 48 hours it wouldn't help small guilds very much.
Would just like to know if there's any response on this. It would have very little impact to not make the mobs spawn immediately or shortly after the patch.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #130  
Old 10-24-2011, 08:07 PM
murrayh81 murrayh81 is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Veeshan's Peak will be released the same night the PvP Server goes live. This will be some time in early November. Keep an eye out for that announcement.

How it will work will be as follows. Any raid guild with sufficient force (Which I guess is only 2 of you right now, but things can always change) will need to be at the entrance to VP at a time and date to be specified. All guilds present will /random and will pick from the 6 mobs in order until all are chosen. They will then have until a second time that will be specified, most likely 24 hours, to kill their chosen mobs before they become free FTE.

Any guild that choses to raid VP on the night of opening will forfeit all other raid mobs for 48 hours. This is to encourage other smaller guilds a chance to experience raid encounters without them being slain minutes after spawning.
This whole thing boils down to what you really want to happen regarding guild cooperation and VP (or any other HL Raid mob/zone in the future).
1. Do you want constant intervention, or post event intervention? (My guess would be - No).
2. Do you want the entire player base to be able to access the content, or it be wholly dominated by top guilds?
3. If the answer to #2 is top guilds only, then it doesn't matter if they grief and kill each other constantly, because it won't effect anyone else.
4. If the answer to #2 is that you want interested guilds to be able to progress and access that content, then (based on the behavior to date) you need to both craft the rules of engagement, exclusions to other raid content, and make it difficult for guilds to grief (by allowing no CS involvement in CRs, and full gear rots to take place, including all keys). As far as individual griefers, perhaps the zone can be modified to only permit the entrance of people tagged with those guilds who are allowed to go in each time.
5. Not sure if the quests are going to be operational, but there should be some mechanism to permit questers to approach prior to the dragons being slain.
6. Also, if #4 is the case, you may want to extend the restriction on raid mobs to longer than 48 hours. This would allow other guilds to enter the picture much quicker. Let's face it, VP raiders are after candy, not challenging content. Let the rewards for a shot at that candy be that other guilds get much improved access to other raid mobs/candy, or you are bascially saying that all players will have to join 1-4 top guilds to have any shot of that candy, essentially declaring that other guilds are all feeder guilds for those top tier ones.
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