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  #1  
Old 06-18-2012, 09:44 AM
radditsu radditsu is offline
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Lower the variance windows (ex: 3 days +-8 instead of what we have now for 3 day spawns) and add the spawned versions of epic kill mobs, and go ahead and itemize the minibosses in fear so that harder epics are not impossible to get without a bunch of money for a MQ or join the Uber raiding guild. It would give people a fair amount of stuff to do waiting on Velious. Its not "classic" for the timeline. But community wise it would be the right thing to do.


How many of you Shadowknights out there are waiting for a soul leech? Exactly. A couple days a week you can go raid fear for a golem kill run and maybe get one. You are still putting in the time and the work and raiding for it. It should be rewarded down the line. Why is the rogue epic given away at level one, and the shaman epic almost completely soloable except for the fear tear and final fight if you skip the right parts, while others are impossible with the itemization currently the way it is.


Also random repop "patch" days would be fun as well. For a raider, patch days are the cabbage days. They have always been like a midweek Christmas for raiders. If the guilds mobilize quickly on them, that is one day a week someone gets some loot and has some fun. The uber guild will not be able to get everything if the other tier guilds sit on Fay, or Talendor or even Sev. Smaller guilds have the benefit of having to mobilize less people and are tighter knit. 32k dragons die relatively quickly with a group of smart players.

I get the reasons why repop's are not done. Its to prevent the influx of high level items because the project is behind on its Velious release date. Essentially the market is as saturated with high level items as the end of live kunark, even though overall we had less spawns. So i am not saying that we should have a repop every Wednesday etc. etc. But a bi weekly quick bug fix patch would go a long way for casual raiders to be able to have some fun. The weapon skill bug having to wait a month plus did not do us favors in the newbie department. Things like this could be implemented into these patches and RnF would have a little less to complain about.

To Digress, Everybody eventually wants to slay a dragon. Everybody gets curious of what Venril Sathir is all about. It's a blue server. Nobody should feel griefed off a server due to wanting to do things. Uber guilds will essentially get the same amount of loot, Mid tier/Mid pop guilds will have a chance, and it will foster less frustration with this game. I am assuming that this project was put together so that people could go back to something they loved a long time ago.


I know the above is too long. Sorry about that.
  #2  
Old 06-18-2012, 10:18 AM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
Lower the variance windows (ex: 3 days +-8 instead of what we have now for 3 day spawns) and add the spawned versions of epic kill mobs, and go ahead and itemize the minibosses in fear so that harder epics are not impossible to get without a bunch of money for a MQ or join the Uber raiding guild. It would give people a fair amount of stuff to do waiting on Velious. Its not "classic" for the timeline. But community wise it would be the right thing to do.


How many of you Shadowknights out there are waiting for a soul leech? Exactly. A couple days a week you can go raid fear for a golem kill run and maybe get one. You are still putting in the time and the work and raiding for it. It should be rewarded down the line. Why is the rogue epic given away at level one, and the shaman epic almost completely soloable except for the fear tear and final fight if you skip the right parts, while others are impossible with the itemization currently the way it is.


Also random repop "patch" days would be fun as well. For a raider, patch days are the cabbage days. They have always been like a midweek Christmas for raiders. If the guilds mobilize quickly on them, that is one day a week someone gets some loot and has some fun. The uber guild will not be able to get everything if the other tier guilds sit on Fay, or Talendor or even Sev. Smaller guilds have the benefit of having to mobilize less people and are tighter knit. 32k dragons die relatively quickly with a group of smart players.

I get the reasons why repop's are not done. Its to prevent the influx of high level items because the project is behind on its Velious release date. Essentially the market is as saturated with high level items as the end of live kunark, even though overall we had less spawns. So i am not saying that we should have a repop every Wednesday etc. etc. But a bi weekly quick bug fix patch would go a long way for casual raiders to be able to have some fun. The weapon skill bug having to wait a month plus did not do us favors in the newbie department. Things like this could be implemented into these patches and RnF would have a little less to complain about.

To Digress, Everybody eventually wants to slay a dragon. Everybody gets curious of what Venril Sathir is all about. It's a blue server. Nobody should feel griefed off a server due to wanting to do things. Uber guilds will essentially get the same amount of loot, Mid tier/Mid pop guilds will have a chance, and it will foster less frustration with this game. I am assuming that this project was put together so that people could go back to something they loved a long time ago.


I know the above is too long. Sorry about that.
Hmmm.... had a few thoughts, maybe a weekly repop day and top tier shit needs to die first based on guild status. So like TMO would have to clear VP before they could hit trak/vs BDA would have to kill Trak,VS before they could hit Old world stuff like Inny/CT and whatever guild is below BDA would need to kill CT/Inny before they hit Naggy/Vox.
Just a thought.

Or maybe a repop day where each guild gets to petition to reserve a specific mob per repop.
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  #3  
Old 06-18-2012, 10:33 AM
Ravager Ravager is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Hmmm.... had a few thoughts, maybe a weekly repop day and top tier shit needs to die first based on guild status. So like TMO would have to clear VP before they could hit trak/vs BDA would have to kill Trak,VS before they could hit Old world stuff like Inny/CT and whatever guild is below BDA would need to kill CT/Inny before they hit Naggy/Vox.
Just a thought.

Or maybe a repop day where each guild gets to petition to reserve a specific mob per repop.
I kinda like this idea, it gives guilds room to advance, but also leaves room for competition when they do advance.
Last edited by Ravager; 06-18-2012 at 10:39 AM.. Reason: Corrected my spelling.
  #4  
Old 06-18-2012, 10:34 AM
Stealin Dragons Stealin Dragons is offline
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should change the variance to 2hrs put all raid targets on a 7day timer and then do bi weekly repops.

This way, you'll have all mobs spawned, they will all be killed within a few hours of each other, which means that a week from then they will all spawn in a block of a few hours.

Now if a guild chooses to poopsock a mob prior to windows, they take a risk of it spawning late and losing other targets. Even if a guild can poopsock and mobilize for other targets, they are still limiting what they could do normally. It would also allow other guilds to sit for a few hours and pick up raid targets as well if nothing else, giving them targets that they normally wouldn't be able to get.

With a bi weekly repop the targets wouldn't get too far apart in windows as well, keeping things close. This would also free up huge tracking hours that raid guilds put in that causes burn out and allow them to actually play alts and help the server they play on.
  #5  
Old 06-18-2012, 11:09 AM
radditsu radditsu is offline
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Originally Posted by Stealin Dragons [You must be logged in to view images. Log in or Register.]
should change the variance to 2hrs put all raid targets on a 7day timer and then do bi weekly repops.

This way, you'll have all mobs spawned, they will all be killed within a few hours of each other, which means that a week from then they will all spawn in a block of a few hours.

Now if a guild chooses to poopsock a mob prior to windows, they take a risk of it spawning late and losing other targets. Even if a guild can poopsock and mobilize for other targets, they are still limiting what they could do normally. It would also allow other guilds to sit for a few hours and pick up raid targets as well if nothing else, giving them targets that they normally wouldn't be able to get.

With a bi weekly repop the targets wouldn't get too far apart in windows as well, keeping things close. This would also free up huge tracking hours that raid guilds put in that causes burn out and allow them to actually play alts and help the server they play on.

Its like rainbows in my brain. I mean the +/- could be adjusted if the dev team thinks too much loot is flowing. Maybe in one of those bi weekly simulated /real patches we would love so much.

Guys, we all have to make it to velious. The poison between people for a simple guildtag means we wont make it. TMO has good people. BDA has good people. Divinity has good people. Peace Pipe has good people, albeit addled slightly :P. We are not going to see sleeper, AOW, Yelinak without good people. We have to respect each others rights, either work together or leave each other alone.
  #6  
Old 06-18-2012, 10:36 AM
Maze513 Maze513 is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Hmmm.... had a few thoughts, maybe a weekly repop day and top tier shit needs to die first based on guild status. So like TMO would have to clear VP before they could hit trak/vs BDA would have to kill Trak,VS before they could hit Old world stuff like Inny/CT and whatever guild is below BDA would need to kill CT/Inny before they hit Naggy/Vox.
Just a thought.

Or maybe a repop day where each guild gets to petition to reserve a specific mob per repop.
Starting to see a path.... +1
  #7  
Old 06-18-2012, 10:39 AM
Bruman Bruman is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Hmmm.... had a few thoughts, maybe a weekly repop day and top tier shit needs to die first based on guild status. So like TMO would have to clear VP before they could hit trak/vs BDA would have to kill Trak,VS before they could hit Old world stuff like Inny/CT and whatever guild is below BDA would need to kill CT/Inny before they hit Naggy/Vox.
Just a thought.
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Originally Posted by Stealin Dragons [You must be logged in to view images. Log in or Register.]
should change the variance to 2hrs put all raid targets on a 7day timer and then do bi weekly repops.

(snip all the good reasons why)
Stop posting crap I agree with [You must be logged in to view images. Log in or Register.]

I think for a long time now people have been asking to remove/reduce variance and have simulation patch days with full repops. Hoping Nilbog can let us in on his plans, and hopefully it's good stuff!
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  #8  
Old 06-18-2012, 10:49 AM
radditsu radditsu is offline
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Its not entirely a bad idea. I mean the guildstatus thing can be very subjective. I know Divinity can kill pretty much any dragon. BDA if they had enough keys could get the easier VP dragons. That's the crux. It would require some nut flexing from all guilds involved. Respect for when 30 people are in a zone, we hit another target if we are just showing up. And vice versa. But it would require the server to have multiple things up at once. A weekly or bi-weekly repop would do such a thing. Honestly you guys have done this on occasion with gore.

Honestly, for a long time TMO would have the run of VP. Which is the best loot and what you should be focusing on anyway. That and the "backflagging" for trak for teeth your new recruits and epic piece mobs. A full VP repop takes you guys awhile still i am assuming?

Honestly do you guys really want to kill MAESTRO everytime he immediately pops? You want to log in, go up to hate, slog through the new zone in break (really fun btw) and Literally the only thing he drops that's any good is the warrior epic piece. And most of the time its that stupid shield and monk face.

I could see you guys going up, slogging through hate gearing up recruits, doing maestro and inny, and having a fun hour/hour and a half. When divinity, or bda, or enraptured or whatever sees TMO with 30 people clearing a zone, they do not leapfrog. When you guys see BDA murdering juggs waiting for a trak to spawn (in a reduced window). Just stay off poop island. I mean, keep a tracker up by all means.


Respect will be earned. 2 week vacations will be nil. Good friends may come back and play. It is a little carebear, but it means people will have a population that will buy those 100k trak BPs and VS legs.

It really boils down to having something to do. The TMO majority can't possibly be having fun doing those low tier mobs that have ONE thing they might need. Velious would fix alot of the "what are we going to kill today" problems. But for now, why don't we just respect each others space on these things, and ask the dev's for a few simple changes to the amount of loot mobs that can spawn during a given week. We all flex a little nuts for now, get to velious, and then have some real fun.
  #9  
Old 06-18-2012, 11:03 AM
Artah Artah is offline
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How about adding epic pieces to drop in VP instead of old world bosses? The top tier guilds would have less reasons to kill inny/maestro/ct/naggy/vox.
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  #10  
Old 06-18-2012, 11:58 AM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
Its not entirely a bad idea. I mean the guildstatus thing can be very subjective. I know Divinity can kill pretty much any dragon. BDA if they had enough keys could get the easier VP dragons. That's the crux. It would require some nut flexing from all guilds involved. Respect for when 30 people are in a zone, we hit another target if we are just showing up. And vice versa. But it would require the server to have multiple things up at once. A weekly or bi-weekly repop would do such a thing. Honestly you guys have done this on occasion with gore.
Its not based on what they can kill, its what they can kill competitively. Keyed or not BDA or Divinity could not in any compete against TMO in VP.
Also you would be hard pressed to get TMO to agree to any form of rotation in VP.
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